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RusBearParticipantHello! How about rework nimble to give movement point for brother instead hp reduction. It will be more strategic,give players new expirience, and more realistic: less weight you care the more speed you have. For hp tanking we already have indomitable
Yes, it is 1 part of such me personal ” see” the nimble perk. Perk that must give a possibility and options for light builds but not meta. Now DLC looks like we need to have 2 perks order must have for all no matter what role is for brother. Not good.
RusBearParticipant“Changed ‘Nimble’ perk to now grant damage reduction to hitpoints up to 66%, but lowered exponentially by the total penalty to maximum fatigue by head and body armor only after the first 15 points. In effect, this should encourage wearing light/medium armor over cloth.”
are you kidding me?
Some top players already play with challenge like “no use 2nd dagger atacks” looks like “no nimble” will be next…
RusBearParticipantI think it is not improoved AI
RusBearParticipantI can’t agree with all of this but in general the idea is right. Nimble must be defensive perk but not the tank…by fat. It must be the option, the tool but not meta with trollface.
RusBearParticipantWell, I think you have already received many videos and reviews about how the nimbl works in the new dlc. Politely say, it looks weird. My opinion that the very idea that a nimbl should absorb damage is fundamentally wrong and not logical. A fighter without armor cannot receive less damage from penetrating damage than a fighter in armor, no matter how fat he is. Do you understand? Not to mention the economic component – do not need armor, do not need tools, do not care about injuries and daggers. Perk which is stronger than any other for any character and any build, the ultimate perk is not the best way for the interest of the game.
Sure, you can say : “too cheat and easy for you-do not use”. Ok, i am agree at some way, but enemies have it, some new monster too powerfull if you not use nimble.
Sadly whole game meh broken by this perk.
RusBearParticipantStill sure that hiden not broken?
RusBearParticipantKristoff, watch this. I think your are happy, yes?
RusBearParticipant4. Nimble was tested at all? it is even not OP it is horrible out of balance. Strange for you made such.
RusBearParticipantlooks like the best positive review…
RusBearParticipantSeveral times i was going to suggest somthing like this, but always stop cuz i saw that devs have no resurses and time for it.
It could be part of ambition chain or get special quest after 1 st crisis won. You could be able to make your old veteran with heavy permanent injure like a manager such company glory hall , for example…
Anyway +1 for this
RusBearParticipantChristof, thank you for answer. That is good news for sure.
RusBearParticipantPaul. after all this years together, after all this sh.. things we saw and all this goblins with knives… 1 unique double blade battle axe, please. I know – you can do this!
RusBearParticipantSince devs have already announced the changes in game mechanics, I decided to remind you of one interesting suggestion that was even more than a year ago in my suggestion topic.
The idea is to introduce a separate branch of perks for brothers based on their backgrounds. For example, the “military” (soldier, sword master, knight, “craftsman” – mason, miller, apprentice and so on). Experience on this branch should come from completed quests (not battles), performed ambitions and possibly events. Perks can be directed at the development of the social component and for group management (thus this innovation will not violate the combat balance and will not require its hard revision) For example, the level of the apprentice in this branch can choose perk for reducing numbers of tools or increasing the speed of repair) Monk – to increase the speed cure group, etc.It can be several different perks in different levels to make this branch more personal for each player. Also, the brothers in reserve can also get experience in this branch and be useful as support at certain stages or for special purposes in game crises.
RusBearParticipant+1
I agree that the mechanics of the retreat also need rework. It is clear that the question of retreating or not – is a personal matter for every player, such a real iron man inside. But now the retreat looks too casual : “Oh something went wrong, so now we run and try again”. + abuse of retreat for Monolith, Goblin city and so.
Also need rework goblin shaman meh. 3-4 shamans looks like 100% outbalance units in 1 battle. In 3 turn possible to make your 11 level brothers like 1 level noobs. And shamans can make it all night long – every turn. Or make them use fatigue( a lot) for cast or no more then 1-2 shaman even in Goblin city.4. August 2018 at 08:56 in reply to: Enemies can see you in bushes (if you move there AFTER attacking) #22600
RusBearParticipantsome add : even if you don’t move and don’t attack )
Looks like this orc berzerk have super nigth vision and his “hiden” better then yours – he charge and stan from bush to bush with hiden brother
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