RusBear's Replies

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Viewing 15 posts - 91 through 105 (of 476 total)
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  • in reply to: Fatigue mechanics. Bug or feature? #19938
    Avatar photoRusBear
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    initiatives spammers with overwhelm – a new fashion in the BB world. I probably will stay in my “unfashionable” world 0.7…

    in reply to: Beta 22.02.17 feedback #19924
    Avatar photoRusBear
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    Tested : 15 stack by Overwhelm from wolves on 1 brother. Anyone still think that RA in 0.7 was too strong?

    I’ve fought direwolves but I’ve not seem them use Overwhelm once, even though they all almost always attack first every turn …

    I’ve only seen Overwhelm used once, by a Brigand Leader, which was pretty silly because he only got to use it once and was then surrounded and afterwards was always last in the turn order …

    My rule – if i send something in feedback – i answer for my words.
    Not my video. day 31 expert ironman first wolves with this perk

    then more ingame day, then more wolves have this perk. Day 50+ – almost all wolves have it.

    in reply to: Beta 22.02.17 feedback #19852
    Avatar photoRusBear
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    Tested : 15 stack by Overwhelm from wolves on 1 brother. Anyone still think that RA in 0.7 was too strong?

    in reply to: Tracks visibility on dark forests is very very bad #19847
    Avatar photoRusBear
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    +1

    in reply to: Late-game crisis adjustment #19845
    Avatar photoRusBear
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    You know, the more we study this update, the more I think that we need an option in the start menu “no crisis”. It would solve a lot of problems. Otherwise, developers will be forced to deal with the balance still half a year. The idea that the crisis must happen without regard to the condition of the brothers party , whether a player ready for it, whether he wants to crisis began – it is, certainly, correct, in theory, from the point of view of logic and “realism”, but not good for the game playability.

    in reply to: Necrosavant Rework Needed #19801
    Avatar photoRusBear
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    if you let me choose to fight against 6 necrosavants or 6 orc warriors, i choose 6 necrosavants.

    fighting necrosavants i may lose some low lvl characters, as they have lower every states normally, but the orc warriors generally could kill one or two my main brothers.

    if the necrosavants have daggers in their hands, then that will be the true disaster.

    I am sorry, but you totally wrong. There are more important objectively factors.
    NECROSAVANT, this:
    1. enemy with overcharge def and OP weapons – in game mechanic this may not be lucky to get a lot of times in a row and you’re dead.
    2. Teleport, ignore the spearwall and zones of control, high initiative … it is strange that the developers did not add them all to a new perk Overhelm
    3. Lack of morality and endurance.
    4. Vapirizm, nine lives
    Need somthing else?
    I’m not against challenging enemies I am against such of their number and the lack of “reward” for it.

    in reply to: Beta 22.02.17 feedback #19794
    Avatar photoRusBear
    Participant

    I can’t agree with up on 12 level. Talent stars must work too or let me put all + 3 in 1 stat.

    in reply to: [Beta] Ranged hit chances / damage are just insane #19756
    Avatar photoRusBear
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    New patch causes me only negative emotions so strong that I even stopped visit the live stream to this anger does not spoil viewing for other people. But I can not quit this game to ” as it is” – this game has given me so many positive emotions in the past. We all-the old players have to do everything we can to help developers bring to the release the beautiful game. Perhaps some of our feedback and comments they do not like but the developers have done so much! Devs, keep the brand, is left to work a little more.

    in reply to: [Beta] Ranged hit chances / damage are just insane #19718
    Avatar photoRusBear
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    1. Nigth debuf lower in beta ( 30 vs 50 %)
    2. Basic ranged skill up for all backgrounds. So i think for brigands- too.
    3. http://battlebrothersgame.com/forums/topic/beta-22-02-17-feedback/page/4/#post-19673
    4. And do not forget about universal answer : ” It is all – bias effect”

    in reply to: Beta 22.02.17 feedback #19677
    Avatar photoRusBear
    Participant

    I’ve done some further testing and can now confirm that if you have one of your brothers standing in front of the intended target of a ranged attack and the shot decides to hit the blocker instead of the intended target then the ranged defense of the brother actually being hit IS COMPLETELY IGNORED…

    *
    I think you need send this to personal dev’s email. If it can be confirm, better for them to change it.

    * More about this beta :

    we are still waiting post/dev blog/ video from developers with an explanation how it works morality test mechanic. Or link from good players if i miss it. With numbers, formulas, examples. Feedback ( course, if they need it) must based on facts, not of subjective sensations: “wow patch. I like” or “all is bad – no horses”

    in reply to: Beta 22.02.17 feedback #19652
    Avatar photoRusBear
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    2Wargasm

    Good RNG in single battle – not a balance…
    *

    …The ranged defense from holding a kite shield doesn’t seem to matter if you’re not the actual target of the shot so it just ignores your ranged defense and hits you automatically if you’re standing next to or in front of the actual target and the shot misses…

    I had the same suspicion – and this is very bad
    *
    500 gold for 1 skull orc contract – 4 warriors and 6 young. Sad that you can’t kill quest giver untill noble war begin…

    Avatar photoRusBear
    Participant

    It is new game. Now game balanced.

    in reply to: Beta 22.02.17 feedback #19615
    Avatar photoRusBear
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    Ancient dead.
    It looks very interesting tactical , but T2 and higher – completely out of balance. As characteristics (no moral, no fatigue, resistance, good armor, very strong weapon) and also the time of occurrence, number of enemies , payment. About their mages I say nothing – this is nonsense anyway, I was against them as soon as they announced.

    in reply to: Beta 22.02.17 feedback #19570
    Avatar photoRusBear
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    if the enemy attacks you on the global map, the AI in battle must be aggressive (that would not be so – Raiders attacked YOU AND ARE WAITING FOR YOU AT THE HILL). And, of course, you should be able to step back from this battle, (if no losses and injuries, move on the edge of the map) without further minus for group morale. I think that “normal” mercenaries would be only grateful to the commander for the fact that he brought them out of an ambush or death battle.

    in reply to: Beta 22.02.17 feedback #19513
    Avatar photoRusBear
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    I do not see the raison d’etre such nerf of the heavy 2 hands build. You’re not going to sell the perks for money online, right? You have an obsession to make a useful initiative – well – do, what the carefully developed knight hinder you to to it? Too strong? Of course he is, he should be such. This is not – to be found in the first burial ground with 10 ghouls armor by 300 and not an old PF or 4 crossbows in pockets, allow you to absolutely without effort and danger to kill enemies. You first try to find a suitable background, then shake it properly combining the desired perks, a refuge from goblins in the first levels , from 2 headshots at night from a maximum distance by bandit crossbowman … and only then to talk about his overpower. Instead, you enter “Overwhelm” and believe that this is a normal balance? it is not necessary to force a player to do something – you just give him a opportunity and choice – he wants to run with the networks and daggers – let him run, his is the law, he wants to raise this god of war with 2 hand axe – let him do this to.

Viewing 15 posts - 91 through 105 (of 476 total)