RusBear's Replies

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Viewing 15 posts - 121 through 135 (of 476 total)
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  • in reply to: Recommend Dialing Down Veteran Difficulty Level #19020
    Avatar photoRusBear
    Participant

    Yes, I agree – need a tutorial and there should be the first line by big red letters : “this is a game where you have to think … it is desirable to use head for it. And only then post in Steam your cry – nerf goblins and orcs and all rest! ”

    in reply to: The Status of Tactical Map Diversity #19006
    Avatar photoRusBear
    Participant

    Understand the reasons but feel no less sad about this. However thank you for answer.

    in reply to: The Status of Tactical Map Diversity #19004
    Avatar photoRusBear
    Participant

    +1
    the same question from me and a couple of good “Battle brothers” streamers from Russian segment.

    in reply to: Suggestion №… #18877
    Avatar photoRusBear
    Participant

    Unfortunately I have not found mention about this in the devs blogs. Therefore, I decided to write here. While we have some time)
    I believe that we need to improve the battle log.
    1. Show name of mercenary who makes damage ( now we can see only who killed the enemy).
    2. Expand the minimized log window to a few lines, or to make 3 types of his condition.
    3. It is desirable to have the opportunity in game options to choose advanced detailed log, for those who wants it. Where we will be able to see all details, including the enemy’s chance to hit your mercenaries and all modifiers of enemy’s perks and abilities (with numbers) that influence on it.

    in reply to: Paul´s Art Corner #18846
    Avatar photoRusBear
    Participant

    People on this picture looks like alive.
    As Stanislavsky said: “believe”.
    Paul, will you draw a hat that I taking off for you every time I see your art ( honestly, this is the horned helmet… but ) ) ?
    Now to the point: when I look at the “fancy tunics” and armor, then more I think that we need some armors with a cloaks.

    in reply to: How about a soft level cap #18841
    Avatar photoRusBear
    Participant

    So. we all understand that the developers at the finish line. That is why I will try once again to suggest them the next thing, that will not require a lot of work, or in art or programming.
    The issue of the 11 level cup is very complex, and equally important. It’s a shame to realize that your veteran will never be a better fighter of some mercenary only because of the background of that mercenary is swordmaster. Adding a new level is a lot of work in the balance, new perks and perhaps even in the mechanics of enemies. It is unlikely.
    I suggest. Add appearing positive traits for veteran , which will be available (not necessary, but possible) to get to the level of 11. Meaning: you get some special trait, depending on how much you have improved a mercenary in a certain direction. For example, you persistently up archer – he can get the ability to eagle view or trait on +10 initiative, where both characteristics are improved highly. Soldier that up in HP and endurance can get a strong trait or iron lungs. You do not even have to do something special – everything is already in the game, just to add some scripts)
    As always, sorry my googleEnglish )

    in reply to: Company Backgrounds (that influence playthroughs)) #18834
    Avatar photoRusBear
    Participant

    I like the concept.Can’t say that all “+” and “-” balanced and interesting, but as an idea – good.

    in reply to: Advice on Direwolves #18822
    Avatar photoRusBear
    Participant

    with such armor on dificulty 2 or 3 ?…hm Only 1 advice : “to pray”, i think )

    in reply to: Morale Checks While Stunned? #18814
    Avatar photoRusBear
    Participant

    You do not need to apologize, it’s my fault – my English is very bad. I will try to speak more clearly: the shield bonus continues to operate even when the enemy flees from the battlefield.

    in reply to: Morale Checks While Stunned? #18811
    Avatar photoRusBear
    Participant

    the enemy who fleeing in panic continues to hide behind the shield if he covered before then panicked. I can’t agree with this too )

    in reply to: The Worst Map Ever #18797
    Avatar photoRusBear
    Participant

    If i remember correct, was info that in next update such troubles with noble houses towns will be fixed. I hope that some “island” map will be reworked too, cuz i got so map like you often, when tested map generation.

    in reply to: Skeleton Archers Shouldn't Pretend to Retreat #18719
    Avatar photoRusBear
    Participant

    comparison with the Mongols not correct, I would have understood if the goblins used such AI, but skeletons should not. I agree with Wargasm.

    in reply to: Boss Enemies #18698
    Avatar photoRusBear
    Participant

    Without a doubt, these things – attention to detail, unique enemies, unusual quests, rare events, and as a consequence – a little craft and bonuses determine the quality of the game, will add a lot of pluses. But, I’m afraid, devs has so much work on the mechanics of party morality and “lategame evil” that they simple do not have time for this.

    in reply to: Paul´s Art Corner #18662
    Avatar photoRusBear
    Participant

    a little drunk woman with meat in one hand and wine in other hand – it looks like a dream of any medieval mercenary…

    in reply to: Paul´s Art Corner #18639
    Avatar photoRusBear
    Participant

    Goblins can not have a unique weapon. Why? Because as soon as the goblin’s party got a unique item, they begin to steal it from each other and hide in the swamp under snags ).
    Heavy crossbows looks good, Paul.

Viewing 15 posts - 121 through 135 (of 476 total)