Sarissofoi's Replies

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Viewing 15 posts - 31 through 45 (of 240 total)
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  • in reply to: So what actually scales difficulty? #21095
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    Allow player to manually lower renown equivalent.

    Difficulty of contracts, non-contract locations and roaming parties scales differently. Contract difficulty scales with time, the strength of your roster, the difficulty rating (skulls), the type of contract, and some factors specific to the type of contract – for example, escort contracts are generally more difficult the longer you travel, as it increases the chance to run into enemies. Contract reward also scales with the difficulty rating (skulls) of contracts, which is why it offers some indication as to the contract difficulty.

    in reply to: Brigand Marksman has extra range with short bow #20900
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    I think marksman have bow mastery.

    Again, he was wearing a Short Bow even with Bow Mastery the maximum range with Quick Shot should be 6.

    Quick shot have 6 range, Aimed shot 7 and Bow Mastery add +1 range to all attacks.
    I am not genius at math but I think that mean Quick shot from Short bow should have 7 ranged if shooter have Bow Mastery.
    But it can be infamous PERSONAL BIAS.

    in reply to: Brigand Marksman has extra range with short bow #20869
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    I think marksman have bow mastery.

    in reply to: No steam achievements #20798
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    Did you switch to beta?

    in reply to: Beta 22.02.17 feedback #20788
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    All this is easily solved by a bonus in percentage to the resolve in cheks for each brother’s level. The higher the level – then higher the percentage. For example : for the second level +5% for the third +7 and so on (the figures are easily adjusted). Then higher the level and the base resolve, the greater the bonus. It is logical, normal, does not break the importance of the resolve and is easily programmed. Everything can be done, just would be a desire.

    That is actually not bad idea.
    Maybe like +5 flat bonus to defensive rolls on 4th level, 10 flat bonus on 8th level and 15 flat bonus on 12th level? By defensive rolls I mean rolls on contact by nearby enemy But not against mind control or direct hits.

    Better back some death for retreat option in battle. I already see a lot of fake “ironmens” and a lot abuse for Monolit or Goblin city.

    Yeah I agree. Currently it can be easily abused for relatively low cost.

    Anyway few more things.

    Let player have access to inventory before combat so he can dress up mercs or change formation.
    Another things is to give some basic information at last what kind of enemy are hiding in the ruins. Scouting is just to time consuming or risky and losing time or men because you bring spears to skeleton fight is not nice or funny.

    in reply to: Fighting roaming Nachzehrers is unrewarding #20787
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    I agree.
    Its even worse as loot they drop doesn’t stack.
    It would be nice if they drop some better more pricy loot or maybe if there were possibilities to craft something worthwhile from them? Outside of antidotes that isn’t really great.

    in reply to: Night battles and eye strain #20768
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    I agree.

    in reply to: Editing Cnut files (not for modding, just curiosity) #20765
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    Ha. You are exactly in place where I was been few months ago(or even later).
    Good luck as I run of mine and achieve nothing.

    Mind sharing your discoveries?

    Nothing really.
    The files are compiled and I was out of ideas how to break them. Tried Nut cracker and some other programs with no to zero effect.

    in reply to: Editing Cnut files (not for modding, just curiosity) #20757
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    Ha. You are exactly in place where I was been few months ago(or even later).
    Good luck as I run of mine and achieve nothing.

    in reply to: Beta 22.02.17 feedback #20731
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    Hello Rusbear and Namespace. Glad to see you.

    Morale system need tweaking.
    Currently it working but there is plenty of unknown. Not very clear and confusing.
    I agree that heavy armor should have positive effect on resolve but on the other hand that would boost heavy armored guys over light even more than its now.
    I agree that levels should count into resolve check but on the other hand – why then level resolve at all if you got passive growth?
    It would be nice if enemy repelled by spearwall do not trigger morale check.
    It would be nice if nearby brothers and shieldwall would positive effect resolve rolls. If you have have brothers on your sides and behind you you should be eager to run.
    Some perks or traits could also effect it more.
    Who knows maybe its really nasty thug. I wonder if ugly characters trigger resolve check more?

    Dodge is fine. Is tied with current initiative level and tired soldiers have its effect decreased. It strong but heavy armor and long fights where you use plenty of fatigue decrease its usefulness.

    My stance on banner didn’t change from my last post.
    Six Banner
    Rather underwhelming. Its necessary to have it as there are new resolve mechanics but its weaker than old sergeant perk and you can have only one. And whole banner is also weak weapon and bonus is lost if not used. Sadly banner lack any special or even typical pike skills. Necessary but rather uncool. Taking off confident was fine move but connected with other things it nerfed it too much. Please consider increasing range of banner, % of bonus and add some special abilities to it so its more cool then necessary.

    I would expand this if you like.
    Banner could be used to cast area orders/buffs like:
    -Stand your ground(flat or percentage bonus to defense and resolve)
    -Attack(bonus to hit chance and initiative)
    -Stay strong(fatigue recovery)
    -Mass rally(rally all characters)
    Old sergeants could come back with single target long range Rally and their own separate Resolve buff.
    Current mechanics make use of flankers really hard. |First single brother is rather weak and he is very vulnerable to morale checks or getting overwhelmed. Secondly is outside range of Banner and in case of panic he can’t be rallied.
    Also buffing resolve bonus from Lone Wolf or decreasing range from 3 to 2 when its trigger would be helpful. Currently I do not see a point in this perk.

    I am not really happy with all of this but all I can is adapt. Unless you guys wanna team up and storm headquarter of Overhype. We can then throw all of them into dungeons and keep them until they fix the game to our liking.
    If so you have my knife.

    in reply to: Paul´s Art Corner #20730
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    Thanks for reply Psen.
    Glad that I could help.
    Simplest way would be just to remove Mail Coif and Basic Mail Shirt from armored Wiedergangers equipment. Their other equipment is fine – its look fitting.
    Just that this two things look more new and shiny that they should – on dirty undead at last. They are perfectly fine on bounty hunters, other mercenaries or faction troops.

    in reply to: Beta 22.02.17 feedback #20712
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    Spend more time playing and so some more feedback.

    A)Inventory space is still small.
    Thanks for bringing back some of the old starting space but its still small. Having repeatable ‘cart’ ambitions(each version could be more costly than one before) would be great. And also it could be used as money sink.

    B)Talking about ambitions. Can they be used as a way to collect company wide improvements of life?
    Like hiring blacksmith for faster repairs(still used the same tools amount just faster).

    C)World map generation.
    Still kind of wonky. Especially island cities. By the way can a map generate the place as its own continent(big island) so there are visible map boundaries? Currently there is issue with scaling and moving around map edges. Also map could be somewhat bigger.

    D)Settlements and settlement buildings.
    I must admit that there is too many empty(no buildings other than market) settlements. It would be nice if most of them have a some basic infrastructure like Inn and/or Temple. Other buildings distribution seems all right.

    E)Named weapons
    Drop ratio seems rather low but its fine. Low ratio for shops is not that great. Thing that is annoying(kind of) is that named items disappear fast from the shops so player must have cash on hand to buy it or its gone. Also it looks like they are affected by negative town effects so its reduce their ratio even more.

    F)Morale system work and well I get used to it. Its not bad just need some tweaking. It would be nice if soldiers receive some small buffs to resolve checks if they have nearby allies.

    G)Perks. Recent changes are really nice, especially moving rotation lower. Still some could use some boost.

    H)Veteran Levels
    It would be nice if primary attributes rise by 0-1 value(affected by talents) and secondary by 1-2(also affected).

    I)Accessories and inventory space(bags and belt)
    Any way to make bags and belts into actual bags and belts(accessory item) instead of current perk? Small and big version that grant additional one or two space?
    Consumable items(antidotes,bandages,mushrooms,poison) could be used directly from inventory slots when accessory slot would be reserved either for dogs/falcon or a special items(trophies,sash etc). It would be make more sense and would be more easier for players to use – espeically because now players can not switch saydog with bandage in battle.
    Bags and belt perk is currently very weak.

    J)Throwing weapons
    Maybe they could be placed in the ammo slot? AN then granting throwing attack(with buff to damage/accuracy if used with no weapons?)

    Thanks for
    reading this.
    Enjoying game so far even if its sometimes frustrating.
    Also cheers for speeding animations. its look more smoothly than ever.
    K)Scouting locations.
    Can we get at last some basic info about what we would be facing in ruins? Like bandits,zombies etc with no list of specific units? Currently scouting with units is really tiresome in Iron man and can be easily bypassed by either retreat and reload or alt f4 and reload. Its simply waste time and is boring.

    in reply to: Paul´s Art Corner #20711
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    Hello Psen
    Nice to see you back here.
    There is two things that keep bothering me and can be probably fixed fast if someone look into them.
    One is armored wiedergangers walking in new shiny mail coif and basic mail shirt. Its just look plain wrong. The rest of zombie like undead all come with their dirty armor which look great(especially Fallen Heroes sets)and then some zombie come with this shiny Mail Coif. Its look out of the place. Simple change to their equipped items and replacing it with Rusty Mail Coif should fix it.
    Other things is statistics of Basic Mail Shirt and Worn Mail Shirt. They both have the same Armor value (110) but Worn Mail Shirt is lighter 10 fatigue cost vs 12.
    I understood that Worn Mail Shirt is degraded version of Mail Shirt(130 armor, 14 fatigue cost).
    Thing is Worn Mail Shirt is better and free(looted form raiders) version of paid armor. Simply swapping values for Basic Mail Shirt and Worn Mail Shirt would fix it as Worn Mail Shirt still would be lighter than Mail Shirt like description suggest but would have worse armor to fatigue ratio than brand new Basic Mail Shirt(removing it from riders drop table would also could make players to spend money to buy some early armors instead of looting it entirely).
    Hope its not a big problem.
    Cheers for release soon.

    in reply to: Release. From one player to another. #20641
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    good suggestion

    or we can also help doing some marketing, for example, if anyone have time, he could record his full gameplay and publish it on youtube or something like that in his country. more people know about this game, more possible purchases will be.

    What tools do you actually use to record your screen while playing the game? I don’t even know how to do that …

    OBS. Pretty decent and easy to upload on YT with decent quality. Fraps files are to gigantic.

    Not before we get full proper mod support, sorry.

    The game is ok, but its not double buy kind of good.

    Essentially this. Game is good and will buy expansion but if there is no mod support no second buy( I would grab it on GoG).

    in reply to: My ideas. (Sorry for my English) #20610
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    Good job.
    Really like all of this.

    BTW Any chance on separate sliders for battle effects(hits, shields breaking, armor hits etc) and voices(goblins, undeads etc?)

Viewing 15 posts - 31 through 45 (of 240 total)