Sky's Replies

Forum Replies Created

Viewing 15 posts - 31 through 45 (of 366 total)
  • Author
    Posts
  • in reply to: Red numbers? #13598
    Avatar photoSky
    Participant

    Unfortunately that is already out of his hands. This will stay like this forever. But for the future, it is better and more easy to find when everything is in one post.

    in reply to: Only just discoverd this! #13597
    Avatar photoSky
    Participant

    Was pretty obvious to me. But I do agree with you there should be more clear prompts about the 2 different places for lvl up since usually all other games do that in one lvl up window.

    in reply to: 'Hit' sounds even on miss? #13596
    Avatar photoSky
    Participant

    That would have been too easy and considerate to other users. You better click thru all the one liner posts mate, why gather all the questions and suggestions together…

    in reply to: Full screen, full character store #13595
    Avatar photoSky
    Participant

    UI will be done last. And hopefully there will be more user friendly ui overhauls with more info around using up the whole screen space instead of just the middle bit.

    in reply to: Option: Slower action anims #13594
    Avatar photoSky
    Participant

    It is a turn based game what are you talking about? Besides there is the text box where you can find anything you might have missed.

    in reply to: Slightly more visible blood #13593
    Avatar photoSky
    Participant

    When you do executions there are tonns of blood and heads.

    in reply to: Elevations higher than 1? #13590
    Avatar photoSky
    Participant

    There is elevation higher already in game and always was. You can find it when fighting on hills or montains. The “random elevations of 1” are on flatland mainly.

    in reply to: Feedback 6.0.15 #13589
    Avatar photoSky
    Participant

    The student mentor thing seems to be a very good idea. Just needs to be placed further on the tier2.
    And I’d also like the inns to share at least more of the locations if not the exact places.
    A mid orc unit would fit in too.
    Ghouls are easier than the zombies. Undead should get a buff imo in every category cept the vamps.

    in reply to: Lead Character suggestion #13553
    Avatar photoSky
    Participant

    True, but there is no answer about having a non combatant character with party traits and other stuff. So don’t be sorry for starting discussions about your ideas.

    in reply to: Lead Character suggestion #13525
    Avatar photoSky
    Participant

    So when your character dies the game ends right? The devs would need to give a free fire extinguisher with each copy of the game so players can cool down their burning asses every half an hour when a lucky shot enemy arrow one shots the leader or an overpowered group catches you and you have no chances.

    in reply to: Undead #13524
    Avatar photoSky
    Participant

    The skeletons are not entirely immune, they get like 10% of pierce damage or something like that. You can read the exact number on their buff.

    in reply to: Size and Troop Quality of enemy parties #13523
    Avatar photoSky
    Participant

    No, the world progress will continue and won’t be downgraded at a mass. Tho you can influence certain regions by destroying all the camps, that will slow that non playable faction.

    As for the stats. I can’t say there is a right way to lvl them so obviously there is no wrong way either. There are “limitless” possibilities of equip perks and stats and all can be valid if you are able to make a good tactic around them. A group of weaker backgrounds can fight thru most of the things that you encounter. You will eventually lose some anyway if you don’t load up every time some1 dies ofc. There is a natural flow of personnel. Eventually all your people can be the best backgrounds that you can ever wish for.

    Dismissing a whole band is a suicide.

    in reply to: Sky's bug heaven. #13482
    Avatar photoSky
    Participant

    .15
    1) New game crash
    Starting a new game caused a critical error.

    Attachments:
    in reply to: Undead #13477
    Avatar photoSky
    Participant

    These are already in. Mostly as you described. Except for number 3.

    in reply to: Size and Troop Quality of enemy parties #13476
    Avatar photoSky
    Participant

    If it did not change since the mechanics of spawning enemies is the following. There are enemy camps that are active, creating groups that will go out and ravage the land. When there is enought “goods” ravaged they return and deliver em to their camp. When that reaches a certain resourse number they will spawn a big group that will go and create a new camp in that region. The more resource the camps have the stronger troops they produce. So with time going on and camps not being destroyed the amount and strenght of the spawned enemies will grow constantly. This was the mechanic from what I understood.

Viewing 15 posts - 31 through 45 (of 366 total)