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  • in reply to: Look at map before accepting job #17597
    Avatar photoSteir
    Participant

    You actually can do it already, just finish negotiation about payment and choose “i need to think about it” option. Then you can do whatever you want, like buy some provisions or check the map.

    in reply to: Armor system re-thinking #17578
    Avatar photoSteir
    Participant

    Well, even if you armor suffer serious damage, bent and dent into you (btw it implified in the game already, since warhammers gurantee to deliver small portion damage to HP), you aren’t left completely naked and extremely vulnerable to dagger and spear stabs, like it works in the game right now.

    Maybe warhammers could be more focused on deliver damage trough any armor kinda how they do IRL and not removing armor?

    in reply to: Different types of arrows #17569
    Avatar photoSteir
    Participant

    Great idea, in terms of game mechanic it would be

    -Arrows designed to strike down unarmored targets and useles against any armor
    -Arrows suited to work better against armor
    -More precise arrows (would be unique for fletcher background)
    -Arrows that causes bleeding/poisoning
    -Bigger shooting range arrows
    -Barbed arrows that causes specific injures, that decreasing opponents combat effectivenes.

    in reply to: Since when has "a few" meant two? #16414
    Avatar photoSteir
    Participant

    Btw what about adding a perk, that allows you to know exact number of every type of enemies? Sometimes i see “a few ork warriors” and ist critical is there 2 or 4 of them.

    in reply to: FIGHTING GOBLINES #16353
    Avatar photoSteir
    Participant

    There are some nice advices how to beat the shit outta goblins:
    -Attack them at nighttime, all of them tends to uses ranged weapon which is useless in darkness, and limited vision make them suffer even more.
    -All of the men should have heavy armor, it blocks poison and bleeding effects if there is no damage is dealt to HP.
    -All of the close combat brawlers should have axe as main or spare weapon, goblins shields are very fragile, so get rid of them quickly.
    -For the god sake unleash the dogs, they will act like meatshield that allows your melee fighters close the distance without any risk. Armored dogs also capable to kill gobling archers 1 on 1 most of the time.

    in reply to: Two Handed-Weapons? #16352
    Avatar photoSteir
    Participant

    Its quite surprising, how efficiently a third (utility) branch stacks with 2 handed weapons. “Brawny” allows your men to wear best of armors without being dramatically fatigued, and “weapon master” with “battle flow” allows to wield even devastating orcish 2handers and swing those around without problems (Which base damages compensate lacking of damage output, compared to first (attack) branch). It also helpful to spent a point to “battle forged” from defence to maximize outcome from heavy armor, and possible spent last point on “sundering strikes” or “nine lives”, depends on how important that particular character is.

Viewing 6 posts - 1 through 6 (of 6 total)