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Topic: Paul´s Art Corner
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Tagged: Universal Mod at Battle Brothers
- This topic has 1,775 replies, 175 voices, and was last updated 10 months, 3 weeks ago by Zaxxsel.
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11. February 2019 at 13:27 #24141PsenBattleKeymaster11. February 2019 at 14:50 #24142AbelParticipant
Thank, you! Looks awesome :) ! Now, to work!
11. February 2019 at 17:13 #24144NobalParticipantWould it be possible to paint my knights with black and white? Kinda like Black Templars.
Really like to ask about guns (muskets) to be implemented to this game? Like I gave some suggestions if you want to check that out.
11. February 2019 at 20:09 #24145laViperParticipantReally like to ask about guns (muskets) to be implemented to this game? Like I gave some suggestions if you want to check that out.
The idea of different weapons – to be different :)
I mean, now Bow has bigger range and can shot twice, but crossbow have more damage and cost only 2AP for shot, then you can swap weapons. So What the idea of Guns?12. February 2019 at 00:59 #24148ForceEchoParticipantHey, I really appreciate the effort, but I try to stick to art related topics as much as possible in here :) Even though I myself deviate from time to time ….
Please have some more patience, as I am trying to find some new art which I can post without spoiling stuff…
Yes absolutely understand, there was only 2 things that were art related. 1. If you find the time/find it in your big heart…. can you make Zweihander helmet paintable using the art assets already available? Colour schemes are pretty much covered. Blood Red colour is only new issue. A lot of people I have asked about this and some people won’t play a seed if the noble house colour they want isn’t on the seed because of this helmet. 2. My spiel about the red and white Castle Noble house how it would match noble mail item etc., but aint nobody got time for that – which is fine lol
"A plethora of peasents"
13. February 2019 at 12:48 #24146DoomichParticipantPaul, hello!
I noticed a discussion about the structures, and I would like to insert my 5 cents :)
For me, the biggest upset is that we always fight on the same map, and this is like a simple chess board.
I critically lack the feeling of being surrounded (and I don’t even dream about dungeons).
So, yesterday I accidentally saw a picture of unity assets, and imagined it in BB and for a moment became happy :)Couldn’t the Battle Brothers have something like that?
Wood / stone texture for hexes and we get a wall for the camp or settlement ..
Or combined 3 hexes with 1 2 and 3 height = watchtower
And combine walls and watchtowers to get a fortress? ..
-1 height level for water, or even maybe 3+ height level, but keeping the max hit chance at 30% for a difference of more than 3 levels, then we could imitate fortifications on a hill or surrounded by a moat ..
Bridges .. sorry, I just can’t keep it inside myself :)Attachments:
13. February 2019 at 12:48 #24129ZXY44ParticipantHello
Banners No. 4 (lion) and No. 10 (sun) are also very similar to each other when it comes to color, it has always annoyed me. Missing in the purple and orange color palette.Thanks
13. February 2019 at 12:49 #24071AndrewParticipantHey Paul, will the DLC include extra-swole human body options for our brothers? :P
The wallpaper gives me hope for even more customization options, hehe.
13. February 2019 at 13:14 #24180PsenBattleKeymaster1. If you find the time/find it in your big heart…. can you make Zweihander helmet paintable using the art assets already available? Colour schemes are pretty much covered. Blood Red colour is only new issue.
Hey Force Echo,
it’s not that easy. First off the color items don’t match the colors of the helmets (There is no blue/red combo for example), on top of that the helmets only feature colored ribbons, the helmets themselves are not painted. This in itself doesn’t seem so bad, but if I implement something, I want it done properly and there is so much on my plate right now, that it’s not possible at the moment :(So, yesterday I accidentally saw a picture of unity assets, and imagined it in BB and for a moment became happy :)
Hey Doomich,
what you are showing would be an easy solution and it might even work technically speaking. Nevertheless the “buildings” created with these tiles would look pretty strange. This would be comparable to the hills we have in the tactical combat. We can just barely get away with that look, but constructing entire buildings like this would not work visually – at least in my opinion.Missing in the purple and orange color palette.
Hey ZXY44,
At least one new player banner we add with the DLC will feature purple and golden. Better than nothing :)Hey Paul, will the DLC include extra-swole human body options for our brothers? :P
The wallpaper gives me hope for even more customization options, hehe.
Hey Andrew,
We won’t add a new body type, there is just no room for more muscles under the armor in the layered system we use. BUT we will add new customization options. You’ll have to wait till shown in one of the next devblogs though.Cheers all!
14. February 2019 at 12:47 #24183laViperParticipantAlso want to ask how to open .brush files?
15. February 2019 at 13:40 #24198CoffeeParticipantWould you guys ever consider adding in a late medieval DLC featuring full plate armor, more lethal weaponry, and maybe even horses? (Goblins got them wolfriders ;))
Coffee
15. February 2019 at 15:44 #24242QuidmanParticipantMaybe horse only in specific starting band, with the Knight errant (band of 6 nobles).
15. February 2019 at 16:39 #24263PsenBattleKeymasterAlso want to ask how to open .brush files?
Honestly I have no idea. I only wok with PSDs, PNGs and JPGs of course.
Would you guys ever consider adding in a late medieval DLC featuring full plate armor, more lethal weaponry, and maybe even horses? (Goblins got them wolfriders ;))
Never say never, but I don’t think so. We are expanding the Battle Brothers universe in different directions, but we try stay within certain boundaries. One boundary is the (very rough) visual time frame and the restriction to infantry combat.
The reason against too much late medieval period gear is to maintain a consistent look throughout the game. The reason against horses is actually only gameplay related. We explained on several occasions how horses would break the basic way the tactical combat works. Wolfriders are an exception as they move very differently to horses and are more of a “fantasy style enemy” compared to the more realistic human fighters.Cheers!
15. February 2019 at 18:30 #24275laViperParticipantHonestly I have no idea. I only wok with PSDs, PNGs and JPGs of course.
I just found such files in game data. As I understand this files contain sprites, but it’s not zip-package.
How you upload new images in game or it’s not your part of work?UDP, this files contains info about position of image :)
So, do you know name of this sprites? What kind of locations is it for?16. February 2019 at 05:29 #24279laViperParticipantSuddenly it’s already used for orc cave, thanks anyway :)
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