Login
Topic: Paul´s Art Corner
Home › Forums › Battle Brothers: Game Discussion & Feedback › Paul´s Art Corner
Tagged: Universal Mod at Battle Brothers
- This topic has 1,776 replies, 176 voices, and was last updated 8 months, 2 weeks ago by
niirproject.
-
AuthorPosts
-
29. July 2014 at 21:48 #908
tomme25ParticipantMan that looks great! How big will the area of influence be for each “army”?
30. July 2014 at 08:38 #910
AleschParticipantThat world map terrain looks amazing.
30. July 2014 at 10:19 #911
PsenBattleKeymasterHey Tomme,
how attacking enemy armies exactly works is still a topic of discussion amongst us. We absolutely want to avoid the endless chases around the world like they often happen in Mount & Blade. Some sort of Ara of Influence will probably be part of the solution. Similar to Shogun2. It also still has to be discussed when exactly a weak army decides to run from a strong army etc.
So as you see there’s still a bit of brain work to be done on that end :)
…and thanks for the compliment, Alesch .)
31. July 2014 at 13:13 #920
tomme25ParticipantHey Tomme,
how attacking enemy armies exactly works is still a topic of discussion amongst us. We absolutely want to avoid the endless chases around the world like they often happen in Mount & Blade. Some sort of Ara of Influence will probably be part of the solution. Similar to Shogun2. It also still has to be discussed when exactly a weak army decides to run from a strong army etc.
So as you see there’s still a bit of brain work to be done on that end
…and thanks for the compliment, Alesch .)
Ah nice. I like how it works in Shogun :)
14. August 2014 at 13:12 #1003
PsenBattleKeymaster15. August 2014 at 13:03 #1004
juanvalParticipantDamn skeleton archers!!! They will pay for this!!
15. August 2014 at 13:16 #1006
PsenBattleKeymaster16. August 2014 at 10:02 #1007
juanvalParticipantJaja. Good zoom picture. :D
I knew it. The forest is full of evil creatures.
Please Paul, make more (millions of billions) different faces for the battlebrothers. I like the art of this game. It’s very attractive.
18. August 2014 at 09:28 #1011
PsenBattleKeymasterI already have a new system for the heads in mind. It will work just like the bodies of the brothers. I paint a certain face and then put beard and hair on a separate layer on top of that.
That way we have a milion of combinations and I don’t have to hand-paint all of them.
Unfortunately this falls under the category “content” and will have to wait some more time :)12. September 2014 at 04:09 #1093
jaybangerParticipantThe art in this game is amazing, I am looking forward to see what you can do with another 12 months of development time.
26. September 2014 at 05:11 #1180
Mashed ZombieParticipantI already have a new system for the heads in mind. It will work just like the bodies of the brothers. I paint a certain face and then put beard and hair on a separate layer on top of that.
That way we have a milion of combinations and I don’t have to hand-paint all of them.
Unfortunately this falls under the category “content” and will have to wait some more time
Yay! I was worried about commanding a bunch of Battle Clones.
26. September 2014 at 08:06 #1182
PsenBattleKeymaster27. September 2014 at 17:43 #1189
PsenBattleKeymaster28. September 2014 at 12:18 #1191
juanvalParticipantNice art and nice to see new locations. Keep up this great work ;D
12. October 2014 at 01:51 #1242
Mashed ZombieParticipantWill some enemies have random faces, just like the Battle Brothers will?
-
AuthorPosts
- You must be logged in to reply to this topic.



