Login
Topic: Paul´s Art Corner
Home › Forums › Battle Brothers: Game Discussion & Feedback › Paul´s Art Corner
Tagged: Universal Mod at Battle Brothers
- This topic has 1,775 replies, 175 voices, and was last updated 10 months, 3 weeks ago by Zaxxsel.
-
AuthorPosts
-
14. January 2016 at 20:25 #11950Asterix_von_TWCParticipant
That would be very cool…. but the ULTIMATE unique factor would be: If we could do a bit of a “character creation process” for our mercenary company, and I don’t necessarily mean choosing the founders, but maybe aggregating points between different options and choices to give each start more uniqueness.
15. January 2016 at 16:29 #11964PsenBattleKeymasterWould it be possible to upload our own banners (.jpg,.png…) to the game?
Hey there,
I dont want to kill your buzz, but probably not. It would require quite a bit of work on our side and as always: time is tight.
Theres a TON of stuff we want to add and some of it wont make it unfortunately :(t the ULTIMATE unique factor would be: If we could do a bit of a “character creation process”
Just last week we had a meeting discussing this point. We have some ideas floating around regarding a series of questions you answer when starting a new game to determine your exact starting conditions/passive boni etc.
Its all pretty unstable though yet. Our focus lies 100% on the worldmap update now and after that we will decide on the final release feature list.Cheers!
16. January 2016 at 13:57 #11967Asterix_von_TWCParticipantExcellent and lovely preview and building art sir! Have a good weekend
18. January 2016 at 11:26 #11975PsenBattleKeymaster19. January 2016 at 10:04 #11978Asterix_von_TWCParticipantWe are all going to benefit from the update soon enough :)
29. January 2016 at 12:41 #12040Asterix_von_TWCParticipantPaul is keeping verryyyy veryyy quiet, either he has a January flu, or some hyper-secret addition to the game :D
29. January 2016 at 13:53 #12042Holy.DeathParticipantI bet he’s creating assets for dungeons and all the other lootable locations. If they are implementing the inn and the actual loot, then it’s next logical step.
29. January 2016 at 13:55 #12044JaysenKeymaster29. January 2016 at 14:16 #12045EldarParticipantSo no friday dev update? :(
Hopes he gets well soon!
Regards, Eldar.
29. January 2016 at 16:27 #12058Holy.DeathParticipantWhat? I can’t hear very well. Are you saying he has been playing the updated version of the game for the whole week?
But seriously speaking – it’s good to hear that he’s well.
2. February 2016 at 10:16 #12065PsenBattleKeymasterAre you saying he has been playing the updated version of the game for the whole week?
Haha, unfortunately not :) Its been a really rough week for me and even rougher for you guys not getting any artwork stuff to look at :)
Heres some progress pics so you know what I’m working on:
Wrecks and rocks
Beach rocks
Ice rafts
Attached locations polish (man thats a bunch of work)
And last but not least a little teaser of something bigger I am working on :)
Cheers!
2. February 2016 at 17:22 #12066RusBearParticipantis that ships Wrecks are or will be later interactive? Can we find there some lost souls and hidden treasures? It will be good…but it needs to remake tactical map too. It means not this update.
6. February 2016 at 18:19 #12087kjellstorParticipantI’m pretty impressed with your ability to churn out high quality artwork like this. Like the style!
6. February 2016 at 18:19 #12088OldGreyBeardParticipantAnd last but not least a little teaser of something bigger I am working on
Cheers!
*starts singing:* “I see a dark sail on the horizon …” ;-)
You’ve done some marvelous work, Psen. Thanks!
In a single player game, there's no such thing as cheating. It's merely "creative manipulation of the default settings"!
7. February 2016 at 15:03 #12091Love GunParticipantHey Paul,
looking at this picture, seeing the birds, I wondered if it would be possible to paint them white and make them seagulls that breed on such rocks, roam the coasts or circle above fishing villages looking for an easy meal. -
AuthorPosts
- You must be logged in to reply to this topic.