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Topic: Paul´s Art Corner
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Tagged: Universal Mod at Battle Brothers
- This topic has 1,775 replies, 175 voices, and was last updated 10 months ago by Zaxxsel.
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25. March 2015 at 14:13 #1727Asterix_von_TWCParticipant
I love the cat but also the thumped orc (last one)
My guesses:
Missile defense dodge – shield expertise – better weapon maintenance? – likes to get bloody (morale boost?) – heavy Armour proficiency – Strength -damage and resistance boost? – free cat food? (just kidding love the 9 lives too) – inspires others around him? shield wall leader? – no helmet penalties – light footed… can twinkle their way out of enemy ZoC – can fire a defensive shot when an enemy moves into range? – can switch with fellow BB? – resists all types of freeze effects – can knock an opponent unconscious more effectivelly
25. March 2015 at 16:18 #1728PsenBattleKeymasterOkay we’ve got only one good hit apart from 9 lives. Thats the “switches place with another brother”.
I’ll give you a few:
The Shield expert enhaces the def bonus of your shield (second row, middle).
The muscular back is “colossus” which raises your hitpoints by a percentage.
Next to the cat are “Fortified mind” (resistance to skills attacking your morale) and “steel brow” (no damage multiplier when you get hit on the head).They are all pretty tough to guess, as some of them have rather complex effects :)
25. March 2015 at 17:28 #1729JagoParticipantI like that you chose to make these perks complex. In other games perks and skills are often so uncreative and dull. Often it doesn’t even matter for the gameplay to unlock certain perks.
But you’re doing it right. I’m impressed by your creativity and choices on the game-design.
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31. March 2015 at 09:41 #1738PsenBattleKeymaster31. March 2015 at 10:32 #1740JagoParticipantCheck out the reworked monster cave and the all new “buried castle”
Buried castles?! That’s a pretty cool idea! And are there new bushes at the top? Tuscany style? :)
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31. March 2015 at 10:37 #1741PsenBattleKeymasterYeah, that environment is some kind of heath, but it still needs some work as the repeating tiles create a pattern and dont blend in smoothly :(
Creating these tiles is tricky as hell. I’m just glad I managed to deal with the river tiles. That was a tough challenge and it costs so much time….31. March 2015 at 10:56 #1742JagoParticipantI can only imagine how troublesome that is. A while ago I did some simple 2D graphics (nothing compared to your art!) for auto-tiles myself and spent a lot of time on re-drawing the parts until it worked. It’s pretty unnerving, right? :D
But as far as I can remember the rivers turned out to look excellent in the old lets play, so I have faith in you guys, even if things turn out to be more difficult in the end.
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31. March 2015 at 17:08 #1749TrigParticipantCheck out the reworked monster cave and the all new “buried castle”
Who dwells within?
31. March 2015 at 17:10 #1750PsenBattleKeymaster2. April 2015 at 00:35 #1761JagoParticipantI’m really curious what this is going to look like. Will the cave-battles take place in a single “room/battlefield” or will there be narrow tunnels, connecting several smaller rooms? You know, like a dungeon? I think the latter would be awesome but difficult to do.
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2. April 2015 at 00:38 #1762RapKeymaster2. April 2015 at 00:49 #1763JagoParticipantAwesome! Thanks for the super-quick feedback! :D
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7. April 2015 at 15:11 #1789PsenBattleKeymaster7. April 2015 at 15:57 #1790JagoParticipantEven a little screenshot makes the wait for EA more bearable, thanks!^^
Looking very good so far. I think the red hills stick a bit, but I’ve got to see it ingame first to be sure. What will it look like on the tactical map?And hey, watch out! There’s a mysterious tomb sneaking up into the picture! Reminds me of the crypts of the town Petra, you guys have great ideas!
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7. April 2015 at 16:07 #1792PsenBattleKeymaster -
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