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Topic: Paul´s Art Corner
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Tagged: Universal Mod at Battle Brothers
- This topic has 1,776 replies, 176 voices, and was last updated 9 months, 1 week ago by
niirproject.
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7. April 2015 at 18:18 #1793
Asterix_von_TWCParticipantThat place looks both inviting and uninviting :D ….. a suggestion: stick some kind of “True Detectives” style spirit totem (skulls handing on a stick or a scalp or a squirrel skeleton) next to the doorway
8. April 2015 at 09:01 #1794
Jaybanger52ParticipantI just started two weeks leave, I’m not saying you have to release the early access now. But could I be supplied with a advanced copy?
9. April 2015 at 09:36 #1796
JaysenKeymaster9. April 2015 at 16:03 #1802
salvoParticipantwe won’t have the EA released within the next two weeks
so, it won’t come on EA this month?
9. April 2015 at 16:32 #1803
Asterix_von_TWCParticipantGuys, relax, as much as we all our suffering the cutthroat nature of the gaming industry, plus the fact this is an overworked 3-man dev team means you are not going to get answers to that question
9. April 2015 at 17:56 #1804
JagoParticipantBattle Brothers coming on May 1st!… 2016!
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Just kidding. Wanna bet when it’ll be released? ;)Visit the Battle Brothers Wikia
9. April 2015 at 19:13 #1805
TrigParticipantNo rush…
10. April 2015 at 22:36 #1806
Sylvanus1987ParticipantSure give the team all the time they need , they’re really doing and awesome job all of them!! So let them improve the game as much as they can.
11. April 2015 at 03:47 #1807
fishmonsterParticipantEA comes when it comes, so getting back onto an actual art topic….. are there any concept sketches for more types of enemies from the Beast faction that you could share with us Paul ?
11. April 2015 at 14:18 #1810
JagoParticipantI’ve got no Rpg-Codex account, so I’ll say it here:
The new terrain-screenshots look awesome! Really, this looks far more gritty and I love it! Will this replace the old grass entirely?
And it surprises me to see lakes already! You’re making progress fast!Visit the Battle Brothers Wikia
11. April 2015 at 14:28 #1811
RapKeymaster13. April 2015 at 12:25 #1813
PsenBattleKeymasterHey Fishmonster,
unfortunately there aren’t any fancy concepts to show. I just played around a bit with different looks for the werewolves, but there’s no high priority on that right now, so no estimation on how, when or if these variations will make it into the game :)
13. April 2015 at 12:29 #1814
TrigParticipantNice! :)
But if yer changin’ ’em, maybe change their faces around a bit too? Anything which makes units look less like clones is a good thing.13. April 2015 at 12:37 #1815
PsenBattleKeymasterI actually tried to make some of them “half converted” to wolves. But man did that look like a stupid 80s movie haha.
Variations for the heads is something we want to do for all enemies, especially the wolves and orcs would greatly benefit. The ghouls as well.13. April 2015 at 14:26 #1816
TrigParticipantI actually tried to make some of them “half converted” to wolves. But man did that look like a stupid 80s movie haha.
Variations for the heads is something we want to do for all enemies, especially the wolves and orcs would greatly benefit. The ghouls as well.Hey! Nothing wrong with cheesy 80’s movies! And if you throw in Molly Ringwald too, then it’s pure win! :D
But I didn’t mean such radical variations as wolf or semi-wolf faces, but rather teeth length, level of opened mouth, different position of ears, scruffiness of fur, etc…
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