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Topic: Paul´s Art Corner
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Tagged: Universal Mod at Battle Brothers
- This topic has 1,775 replies, 175 voices, and was last updated 10 months, 1 week ago by Zaxxsel.
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13. September 2018 at 19:30 #22910IociParticipant
it’s clearly a renaissance design and would only exist in the 16th century which is 200-300 years later.
Feel the same here. But guess the coming dlc have changed the theme, for example the fencing sword. But anyway, the vanilla game also have something maybe not very pre-renaissance, such as the hat those greatsword soldiers from noble house are wearing, and the hat for witch hunters.
13. September 2018 at 21:17 #22912ForceEchoParticipantI was hoping for some historical helmets of around the correct time period, like this kettle helmet with eye slits !!!
Or maybe a sallet? Is a sallet too late in time period?edit: just thinking maybe the kettle with eye slits wouldn;t be possible because of the model layering and face models…
Attachments:
"A plethora of peasents"
13. September 2018 at 22:45 #22914LasseFinParticipantWell, if those are added, like Sallets, maybe it’s time to add proper plate armor too, might as well be consistent.
14. September 2018 at 00:59 #22915LasseFinParticipantit’s clearly a renaissance design and would only exist in the 16th century which is 200-300 years later.
Feel the same here. But guess the coming dlc have changed the theme, for example the fencing sword. But anyway, the vanilla game also have something maybe not very pre-renaissance, such as the hat those greatsword soldiers from noble house are wearing, and the hat for witch hunters.
Yes, you’re right. There’s also units in the game named Landsknecht and Zweihander IIRC (could be wrong, might be getting confused with another game.)
Fencing swords I agree with too, but arguably finger rings on swords did exist even as early Viking era swords and is minorly plausible in 13th/14th century, but it’s still mostly out of time frame. I guess it kinda makes sense to be a rare weapon.
Incidentally, here’s a more plausible look for a 13th/14th century two handed sword. The old model actually looks much more similar to it than the new one.
https://www.albion-swords.com/swords/albion/nextgen/sword-2hander-archduke.htm
14. September 2018 at 14:00 #22918WargasmParticipantRegardless of anything else, I think that the blade of the new greatsword is a distinct improvement. The old one appeared to be slightly lopsided, especially in battle.
As for the new lamellar armours, the scales look better than the old ones but the new -40/285 one could do with having some green-coloured materials on it. I really like the combination of earthy green and orange/brown colours on all the others.
I don’t think that the game needs to adhere strictly to late-medieval styles of armour and weaponry. I like it to fuse elements from throughout the entire medieval period, as well as incorporating earlier and later elements that seem like natural precursors/descendants of medieval ones (not to mention heavy doses of mythology and bits of fantasy). “Medieval” is just a term that was posthumously bestowed. Some “renaissance” or “early modern” elements, like gunpowder and firearms, totally changed the nature of warfare and would break the “medieval” feel of the game. But other elements from the 1500s/1600s, like the massive plate armours and hand-to-hand weapons, really just feel like a logical continuation of the “middle ages”.
14. September 2018 at 17:50 #22924LasseFinParticipantBut are we getting plate armors? Sallets helmets? If we’re getting all of that then it’s fine. But right now a greatsword like that would be an elephant in the room, that’s what I’m saying, since stylistically everything else seems to be based around 1300, which is the period that can be called late high medieval or early late medieval.
And why not add some early firearms like hand cannons? Of course 1500s firearms would probably be far too advanced and revolutionary to be in this game, but maybe some earlier forms of firearms. They were used as early as early 1300s.
I know “medieval” is just a term, but I’m talking about the time period, the semantics and terminology is not important. For example, Civil War Era is also a term that is bestowed now, but that doesn’t change that fact that if I put an AK in a Civil War Confederate soldier’s hands, it would look very very out of place. And that’s really only about 80 years into the future, far less than the time difference between a greatsword like that and everything else in the game.
19. September 2018 at 10:29 #22964PsenBattleKeymasterHey Guys,
sorry for beeing absent again. I really enjoy reading the discussion in here :)
It’s a very interesting and difficult topic when it comes to deciding on what items and styles one would consider appropriate for the game – especially in a “low power fantasy setting”.Here are some examples of late medieval weaponry that should obviously be out of the timeframe, but got implemented right from the very beginning of Battle Brothers:
The Billhook (or Bill) is a weapon beeing used mostly in the 16th century.
The Warhammer beeing commonly used in the 14th+ century.
The Pike commonly used by Landsknechts, 15th+ centuryI focused on painting these Items in a simple and “early” looking style to make them fit in with the rest of the gear.
Nevertheless I decided to draw the line when it came to actual plate armor. We have the coat of plates though, which would be typical for the 1250s or 1300s.
As you can see the borders are very fluent throughout all of the BB equipment. My way to decide what to include and what not is mostly based on the visuals of the items, not their actual time period.. Plate Armor has a very disctinct “high power” look to it, that I don’t want in the World of Battle Brothers.The thing is, that the more items you add to the game, the more you will have to stretch the boundaries of the depicted timeframe to give you more flexibility in designing meaningful weapons with actually new purposes or fighting styles.
The best example for this would be the fencing sword.So to sum it up, I just individually decide on each item if I think it visually fits the game or not, using the very rough timeframe of 900 to 1300 as a guideline.
Cheers!
19. September 2018 at 11:05 #22965Oh BrotherParticipantWith the recent talk of sallets, here’s one that you may find aesthetically appealing, although it dates to around the 15th century.
The “Lobster Tail” sallet.Attachments:
A wise general wins before the battle, while the ignorant general must fight to win - Zhuge Liang
21. September 2018 at 10:55 #22981PsenBattleKeymasterHey guys, finally I’m showing you something you haven’t seen in the blog posts yet :)
This is one of several new armors which will be integrated into the normal armor progression. That means they can be found and bought just like any other normal armor.Cheers!
21. September 2018 at 12:51 #22989juanvalParticipantBeautiful armor. Great work Paul.
21. September 2018 at 21:47 #22992Stefan HawkinsParticipantThat looks like Zoltan Chivay’s armor from the witcher
22. September 2018 at 00:28 #22993SuperCaffeineDudeParticipantHi Paul, hope you and your team have been well, thanks to everyone revisiting this project!
The Schrat look like they’ll be a nasty foe, but they had me wondering about weapons with fire-damage for instance; torches, fire-arrows (ability), and pots filled with pitch/tar, is there any chance that might be within the scope of this expansion? It might be a nice way to do a real take on “magical spells”.
(For effects it could terrify wolves, deal bonus damage to ghosts, and have a chance of kindling/engulfing a unit in flame (Schrat/Fabric-Armor). Torches for night-vision would be cool)
The armour improvements look awesome, and I look forward to seeing the settlement based quests.
As one last question :p… you’ve created some lovely ladies (and hags lol), is there any chance we could get some not so lovely ladies appearing in our ranks? (wenches, run-away maidens, vengeful widows, etc.)
Thanks!
22. September 2018 at 13:34 #22995PsenBattleKeymasterThe Schrat look like they’ll be a nasty foe, but they had me wondering about weapons with fire-damage for instance; torches, fire-arrows (ability), and pots filled with pitch/tar, is there any chance that might be within the scope of this expansion? It might be a nice way to do a real take on “magical spells”.
We actually had some discussions about this while creating the craftable Items for the expansion. In the end we decided against it, but “IF” there should be another expansion, chances are that some kind of fire damage will be included.
you’ve created some lovely ladies (and hags lol), is there any chance we could get some not so lovely ladies appearing in our ranks? (wenches, run-away maidens, vengeful widows, etc.)
Unfortunately the real reason why there are still no battle sisters hasn’t changed yet: The large and widespread adjustments we would have to do to the texts/event system. I suppose that some players would be okay with battle sisters just not partaking in any events or texts, but that’s not the way I would imagine the implementation of such a feature.
Cheers!
22. September 2018 at 22:34 #22998SuperCaffeineDudeParticipantThanks for clarifying, that’s very interesting, I can understand that you wouldn’t want to lower the quality of storytelling, and I suppose they’d still be a few errors even if you wrote a script to replace gender pronouns in terms of context. As a follow-up suggestion it’d still be cool to see what you could do with females in zombie and civilian parties
Interesting to hear you may be looking to create additional content, I’ll obviously be keeping my fingers crossed for you and your team!
28. September 2018 at 16:04 #23041TrappistParticipantAnything new to share Paul? ITs the armours i like seeing most, as i like to keep my guys safe as possible on Ironman!
What about some nasty looking Caltrops i can deploy to help keep my flanks safe??
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