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Asterix_von_TWCParticipant
Really nice touch Paul! The visual variety just keeps growing and growing like the undead scourge :D
Asterix_von_TWCParticipantPlease elaborate Rap…. I cannot finish the contract as the Patrol requirement is to return within 2 days, but when I return the mission does not expire.
Asterix_von_TWCParticipantOne of most addictive and best games of last 15 years… will buy a couple of gift copies
Asterix_von_TWCParticipantI used a Brother Band build that uses ranged and I see no difference. I think that this test was not scientific
Asterix_von_TWCParticipantI have been playing too much BB instead of painting Event pics :)
Here are two more, that takes the count to 96 illustrations.
That first one is rather incredibly unique :)
Asterix_von_TWCParticipantA message for the people holding on to the beta: Relllleeeeeeeeeeassse Meeeeeeeee…. reeeelllleeeeeeeasssse theeee bettttttttta
Asterix_von_TWCParticipantand this guy almost shouts VLAD the IMPALER to me. ;-)
I am not able to show you a lot of stuff at the moment, because I am finally playtesting the game for myself for a few days.
I’ll be back with more event pictures soon!Lucky bloak – nepotism in the gaming industry pfffffffffffft X-D
Asterix_von_TWCParticipantI managed to squeeze in these hats, yay!
Cheers!
Wonder-full gentlemen!
Asterix_von_TWCParticipantinstead of more legendary/unique items, i would like to see several grades in existing items. in my opinion, the gear progression is way too fast. let me give an example:
1. grade: broken sword
2. grade: rusty sword
3. grade: used sword
4. grade: militia/regular
5. grade: military/regular
6. grade: masterpiece/legendary/uniquegraphical differences could be very minor, if at all. i think, this would give a lot more depth for not that much more work in comparison to completely new items.
Paul Happy New Year! Maybe you missed this post, but maybe 5 or 6 of us said “this is really one of our top dreams for the game”
This is one of the top points on my wish list for the game, 1) it could save Paul work 2) its easy to code and implement 3) it could give a lot of nice depth for little effort to weapons. Percentage of likelihood for each type.
Asterix_von_TWCParticipantHey Paul, maybe it’s time to show something? Since there won’t be a blogpost.
My dear Texan, in Europe people actually take holidays – let’em rest m8
Hey m8, I’m not ordering him to end his holidays for me.
I’m just asking for (late now) Christmas gift (like last year update preview video). I’m pretty sure he has dozen of pictures ready to publish.Hehe roger that! I have a feeling they are farting into the Sand in the Grand Canaria somewhere and not reading our Yuletide debate :D
Asterix_von_TWCParticipantHey Paul, maybe it’s time to show something? Since there won’t be a blogpost.
My dear Texan, in Europe people actually take holidays ;) – let’em rest m8
Asterix_von_TWCParticipantinstead of more legendary/unique items, i would like to see several grades in existing items. in my opinion, the gear progression is way too fast. let me give an example:
1. grade: broken sword
2. grade: rusty sword
3. grade: used sword
4. grade: militia/regular
5. grade: military/regular
6. grade: masterpiece/legendary/uniquegraphical differences could be very minor, if at all. i think, this would give a lot more depth for not that much more work in comparison to completely new items.
This is one of the top points on my wish list for the game, 1) it could save Paul work 2) its easy to code and implement 3) it could give a lot of nice depth for little effort to weapons. Percentage of likelihood for each type.
Asterix_von_TWCParticipantHeres an updated version:
Incredbile!! Fantastically interesting beasts…
Asterix_von_TWCParticipantPaul an idea intended for you here…. I love the bigger maps, but sometimes have explored every corner and even know where the same re-spawns of goblin hideouts will be… I would love the opportunity to get on a boat in port and go to a whole new, newly generated continent to start over with my experienced mercenary band.
That does not seem like hard coding…. what might be hard is keeping the old continent as is. What do you think?
If the structure of the code and game file allows it I am more and more liking this idea when I think about it.
I always thought the map would look even more awesome with some rivers… .
I also second what Asterix said: the opportunity to travel to a new map would be great, keep it up guys!
I agree… river and the possibility of bridge battles :) – or ford battles
Asterix_von_TWCParticipantPaul an idea intended for you here…. I love the bigger maps, but sometimes have explored every corner and even know where the same re-spawns of goblin hideouts will be… I would love the opportunity to get on a boat in port and go to a whole new, newly generated continent to start over with my experienced mercenary band.
That does not seem like hard coding…. what might be hard is keeping the old continent as is. What do you think?
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