Asterix_von_TWC's Replies

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Viewing 15 posts - 1 through 15 (of 110 total)
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  • in reply to: Paul´s Art Corner #22091
    Asterix_von_TWC
    Participant

    Really nice touch Paul! The visual variety just keeps growing and growing like the undead scourge :D

    in reply to: "Privateering" contract bug #20893
    Asterix_von_TWC
    Participant

    Please elaborate Rap…. I cannot finish the contract as the Patrol requirement is to return within 2 days, but when I return the mission does not expire.

    in reply to: Best wishes for Release tomorrow! #20826
    Asterix_von_TWC
    Participant

    One of most addictive and best games of last 15 years… will buy a couple of gift copies

    in reply to: Ranged Combat insanity #19969
    Asterix_von_TWC
    Participant

    I used a Brother Band build that uses ranged and I see no difference. I think that this test was not scientific

    in reply to: Paul´s Art Corner #19909
    Asterix_von_TWC
    Participant

    I have been playing too much BB instead of painting Event pics :)

    Here are two more, that takes the count to 96 illustrations.

    heads

    That first one is rather incredibly unique :)

    in reply to: Paul´s Art Corner #19366
    Asterix_von_TWC
    Participant
    in reply to: Paul´s Art Corner #19275
    Asterix_von_TWC
    Participant

    and this guy almost shouts VLAD the IMPALER to me. ;-)

    I am not able to show you a lot of stuff at the moment, because I am finally playtesting the game for myself for a few days.
    I’ll be back with more event pictures soon!

    Lucky bloak – nepotism in the gaming industry pfffffffffffft X-D

    in reply to: Paul´s Art Corner #19196
    Asterix_von_TWC
    Participant

    I managed to squeeze in these hats, yay!

    Cheers!
    hats

    Wonder-full gentlemen!

    in reply to: Paul´s Art Corner #18643
    Asterix_von_TWC
    Participant

    instead of more legendary/unique items, i would like to see several grades in existing items. in my opinion, the gear progression is way too fast. let me give an example:

    1. grade: broken sword
    2. grade: rusty sword
    3. grade: used sword
    4. grade: militia/regular
    5. grade: military/regular
    6. grade: masterpiece/legendary/unique

    graphical differences could be very minor, if at all. i think, this would give a lot more depth for not that much more work in comparison to completely new items.

    Paul Happy New Year! Maybe you missed this post, but maybe 5 or 6 of us said “this is really one of our top dreams for the game”

    This is one of the top points on my wish list for the game, 1) it could save Paul work 2) its easy to code and implement 3) it could give a lot of nice depth for little effort to weapons. Percentage of likelihood for each type.

    in reply to: Paul´s Art Corner #18411
    Asterix_von_TWC
    Participant

    Hey Paul, maybe it’s time to show something? Since there won’t be a blogpost.

    My dear Texan, in Europe people actually take holidays ? – let’em rest m8

    Hey m8, I’m not ordering him to end his holidays for me.
    I’m just asking for (late now) Christmas gift (like last year update preview video). I’m pretty sure he has dozen of pictures ready to publish.

    Hehe roger that! I have a feeling they are farting into the Sand in the Grand Canaria somewhere and not reading our Yuletide debate :D

    in reply to: Paul´s Art Corner #18393
    Asterix_von_TWC
    Participant

    Hey Paul, maybe it’s time to show something? Since there won’t be a blogpost.

    My dear Texan, in Europe people actually take holidays ;) – let’em rest m8

    in reply to: Paul´s Art Corner #18346
    Asterix_von_TWC
    Participant

    instead of more legendary/unique items, i would like to see several grades in existing items. in my opinion, the gear progression is way too fast. let me give an example:

    1. grade: broken sword
    2. grade: rusty sword
    3. grade: used sword
    4. grade: militia/regular
    5. grade: military/regular
    6. grade: masterpiece/legendary/unique

    graphical differences could be very minor, if at all. i think, this would give a lot more depth for not that much more work in comparison to completely new items.

    This is one of the top points on my wish list for the game, 1) it could save Paul work 2) its easy to code and implement 3) it could give a lot of nice depth for little effort to weapons. Percentage of likelihood for each type.

    in reply to: Paul´s Art Corner #17764
    Asterix_von_TWC
    Participant

    Heres an updated version:

    Ghouls

    Incredbile!! Fantastically interesting beasts…

    in reply to: Paul´s Art Corner #17721
    Asterix_von_TWC
    Participant

    Paul an idea intended for you here…. I love the bigger maps, but sometimes have explored every corner and even know where the same re-spawns of goblin hideouts will be… I would love the opportunity to get on a boat in port and go to a whole new, newly generated continent to start over with my experienced mercenary band.

    That does not seem like hard coding…. what might be hard is keeping the old continent as is. What do you think?

    If the structure of the code and game file allows it I am more and more liking this idea when I think about it.

    I always thought the map would look even more awesome with some rivers… .

    I also second what Asterix said: the opportunity to travel to a new map would be great, keep it up guys! ?

    I agree… river and the possibility of bridge battles :) – or ford battles

    in reply to: Paul´s Art Corner #17682
    Asterix_von_TWC
    Participant

    Paul an idea intended for you here…. I love the bigger maps, but sometimes have explored every corner and even know where the same re-spawns of goblin hideouts will be… I would love the opportunity to get on a boat in port and go to a whole new, newly generated continent to start over with my experienced mercenary band.

    That does not seem like hard coding…. what might be hard is keeping the old continent as is. What do you think?

Viewing 15 posts - 1 through 15 (of 110 total)