Asterix_von_TWC's Replies

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Viewing 15 posts - 91 through 105 (of 110 total)
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  • in reply to: Post Your Company Name #3641
    Asterix_von_TWC
    Participant

    The King’s Ransom retains only one member from the original party that set out… and not a founder.

    in reply to: New Names Suggestion #1844
    Asterix_von_TWC
    Participant

    What’s a Hugo without a Trutwin, Bahltasar, or Bertolf? (I do like my list)

    in reply to: New Names Suggestion #1839
    Asterix_von_TWC
    Participant

    @ Rap! But please tell me that you don’t like some of the names I posted :D – I tried to very much go with the Battle Brothers theme… if a name didn’t sound good as pronounced by Jaysen I didn’t include it ;p

    in reply to: Paul´s Art Corner #1803
    Asterix_von_TWC
    Participant

    Guys, relax, as much as we all our suffering the cutthroat nature of the gaming industry, plus the fact this is an overworked 3-man dev team means you are not going to get answers to that question

    in reply to: Paul´s Art Corner #1793
    Asterix_von_TWC
    Participant

    That place looks both inviting and uninviting :D ….. a suggestion: stick some kind of “True Detectives” style spirit totem (skulls handing on a stick or a scalp or a squirrel skeleton) next to the doorway

    in reply to: Paul´s Art Corner #1727
    Asterix_von_TWC
    Participant

    I love the cat but also the thumped orc (last one)

    My guesses:

    Missile defense dodge – shield expertise – better weapon maintenance? – likes to get bloody (morale boost?) – heavy Armour proficiency – Strength -damage and resistance boost? – free cat food? (just kidding love the 9 lives too) – inspires others around him? shield wall leader? – no helmet penalties – light footed… can twinkle their way out of enemy ZoC – can fire a defensive shot when an enemy moves into range? – can switch with fellow BB? – resists all types of freeze effects – can knock an opponent unconscious more effectivelly

    in reply to: Paul´s Art Corner #1676
    Asterix_von_TWC
    Participant

    Hehe, honestly for some traits it was really difficult to find Icons.
    The blurred Goblin is “Short sighted” :)
    The peace sign is actually supposed to symbolize “swearing and oath” and is for “loyal”. The opposite is the crossed fingers for “disloyal”.
    The broken Plate is “clumsy”
    The salt is supposed to be rice and stands for “spartan” (this character consumes less food). the opposte is the big steak for “glutton” (this character consumes more food).

    Cheers!

    Well its still very well done :) … these are original and aesthetic. The bulging belt? Bavarian? :p

    in reply to: Paul´s Art Corner #1674
    Asterix_von_TWC
    Participant

    Really great! I assume the wine is glass half-empty half-full :D

    You have a knack for detail paul… you could really improve, but would really suffer with one of the gaming monoliths like Creative Assembly or Firaxis where such detail becomes industrialized.

    Love the lightning, cat, lungs, brawn… and am very curious about the out-of-focus goblin, the salt, the peace sign fingers, the broken plate and others

    in reply to: Paul´s Art Corner #1669
    Asterix_von_TWC
    Participant

    Amazing! They are so fantastic even at high res…. any chance we could be able to have a zoom-in tool tip? Or something where we can click on them, see the big icon and see a big description?

    Beautiful and mood setting as always Paul!

    You have a real knack for detail… the blood red dice… the rabies-infused mad man… the thoroughly cracked skull with dagger…

    in reply to: You will hear this a lot more #1653
    Asterix_von_TWC
    Participant

    It has its own very elegant style, and I think it will be highly accepted by the fans. All of the art is really well done, the damage model and armour damage is highly appealing

    in reply to: You will hear this a lot more #1648
    Asterix_von_TWC
    Participant

    The busts are great! The expressions and animations are tasteful and engaging…

    Asterix_von_TWC
    Participant

    I really agree about the lack of appeal of 2-handed weapons at the moment… even heavy armour.. good points and good questions

    in reply to: Monsters, Weapons and Armor Lore #1600
    Asterix_von_TWC
    Participant

    Thanks for the feedback Jaysen!

    in reply to: Monsters, Weapons and Armor Lore #1598
    Asterix_von_TWC
    Participant

    Sorry for double post, but I don’t see an edit post option.

    Have any of you tried Darkest Dungeon? Its currently the biggest Early Access indie success on Steam.

    One of the main points is character psychology… and loads of features at the town to help deal with the stress of missions and combat. This is something highly innovative that really won over thousands of fans… seeing this type of parameters in BB going forward would be absolutely prime.

    in reply to: Monsters, Weapons and Armor Lore #1597
    Asterix_von_TWC
    Participant

    This would be a bit X-Comish but a good idea :)

Viewing 15 posts - 91 through 105 (of 110 total)