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Asterix_von_TWC
ParticipantHey guys,
thanks for all the kind words, that really helps me out right now.
I pushed the number of armors in the game from 23 (before the rework) to 40. Although this includes some color variations its still quite a jump
Unfortunately the fun part (painting the armors) is over and I am now working on the dead body versions of all armors which is not fun at all.
Thats why there is nothing fancy to show today, well see if there is something tomorrow.Also, a question, is there a nasal with closed ventail (mail?)
The helmet rework is still pending, I may add that helmet (no promise though
do those colored and clothed variants ever made it into the game?
I didnt forget about these. I will try to get them back into the game with the big worldmap and factions rework.
… now, about that skunk in the heraldry
The new banner system got put on hold for now as “nice to have”. I may take suggestions for Banner Emblems when I start working on the final system. I’ll let you guys know.
Cheers!Any chance of throwing the odd bascinet or barbut in? Both were present during the 11th and 12th century and they would bring both nice gameplay variety and fit in the armour scale.
Asterix_von_TWC
ParticipantThe Orcs are superbly reworked!!! Although, we seem a bit stuck on the “greenskin” concept here, I highly suggest you do some grey-skinned orcs as well for variety and (if you push it you could even get 2 factions) it will be easy to “refilter” the same textures to grey but bring a lot of eye candy
Asterix_von_TWC
ParticipantExcellent! And from an English native editor it should be St.Angela the Toothless :D (not teethless) :p
Asterix_von_TWC
ParticipantJust in case you missed it, here is a small batch of new weapons, filling some progression gaps:
Excellent to see!
Asterix_von_TWC
ParticipantI still hold my original suggestions – the time scale and map could have a more realistic feel to them, and here is no harm in diversifying at least the look of pikes :D
Asterix_von_TWC
Participant@GOD – yes – as much as I can get, medieval weaponry was essentially that, very diversely shaped wood and steel. Since weapons are central a bit of immersion would be great…. especially the Holy Roman Empire had an extreme diversity of pole arms and swords throughout the middle ages.
ALSO – whips would have very rarely creeped into Germany as a weapon… they were however mastered and commonly used by the Cossacks in the Eastern Polish-Lithuanian Commonwealth realm from at least the Dark Ages. In fact they were used a primary weapon of raiders to great effect, and against armored Russian Boyars or Mongol lancers to pull them off a horse and kill them before they recovered from the stun. There are accounts of skilled whip users pulling off armor and helmets off of knights with their whips (the Mongols and Tatars used them too, they were called “lariats” more accurately), and they used them against Hungarian and Polish knights to great effect, and not only in mounted combat.
@jaegerdude – as a person who has been involved in core teams in some monumental mods (RTR, NTWIII; The Last Days for M&B etc.) I can tell you that all modders do is pick up the loose pieces, and we enjoy it, BUT there is nothing like a dev really looking after the pleasant “cozy” details themselves… that makes for “best” results.
You lads are enjoying each other’s company so much you ignored my post :D
Asterix_von_TWC
Participant@GOD – yes – as much as I can get, medieval weaponry was essentially that, very diversely shaped wood and steel. Since weapons are central a bit of immersion would be great…. especially the Holy Roman Empire had an extreme diversity of pole arms and swords throughout the middle ages.
ALSO – whips would have very rarely creeped into Germany as a weapon… they were however mastered and commonly used by the Cossacks in the Eastern Polish-Lithuanian Commonwealth realm from at least the Dark Ages. In fact they were used a primary weapon of raiders to great effect, and against armored Russian Boyars or Mongol lancers to pull them off a horse and kill them before they recovered from the stun. There are accounts of skilled whip users pulling off armor and helmets off of knights with their whips (the Mongols and Tatars used them too, they were called “lariats” more accurately), and they used them against Hungarian and Polish knights to great effect, and not only in mounted combat.
@jaegerdude – as a person who has been involved in core teams in some monumental mods (RTR, NTWIII; The Last Days for M&B etc.) I can tell you that all modders do is pick up the loose pieces, and we enjoy it, BUT there is nothing like a dev really looking after the pleasant “cozy” details themselves… that makes for “best” results.Asterix_von_TWC
ParticipantThat is great! But I am surprised that people are so “frugal” and “northern-european stingy” in this thread :D
If we can have variety and eye candy why not? For me immersion and detail is what keeps me with a game…. platonic mass-aggregation of weapons I find boring, and in a game where equipping is a massive joy, why not have a massive amount of equipment?
Asterix_von_TWC
ParticipantAll these weapons could be added, but they must serve some purpose, gameplay-wise. Most of the polearms above are very similar to what we already have in the game and would have very similar stats and skills. So why add them? Unless we can come up with a unique trait for each weapon, it will be all the same, just with different looks.
I really don’t understand this line of reasoning, I find variety helps the immersion tremendously 1) and 2) with the unique abilities that each weapon gives in BB then each of these weapons could have a different specialty (anti-armour for voulge, swipe for halbert, sweep for battle scythe, stun for the bill)
I get board of same-old weapons, I want variety
Asterix_von_TWC
ParticipantHas anyone else posted on pikes?
Asterix_von_TWC
ParticipantJust to be clear – as I said multiple times elsewhere, I am NOT for aging really, can support someone else’s good ideas, but I AM for a different speed game clock, where travel and actions would take longer in “real” time.
Asterix_von_TWC
ParticipantI hope you do realize that a year is 365 days, and for the age to actually have any effect it will take hmm… some time…
He meant scaled aging like a lot of games have
Asterix_von_TWC
ParticipantI posted in other threads, but I think these are the “bare bones” suggestions I was intending
Asterix_von_TWC
ParticipantGreat Rap – for many of us this is not a must
Asterix_von_TWC
ParticipantReally agree with much of this:
*Map size is fine if you add zones for travel from one “map” to another, each with a truly random generation.
*More diversity between one “Castle”, one “City”, and several “Villages” per random* map.
*Ability to attack Villages, Cities, Castles, Merchants, Guards, ect.. (choosing to be bandits, doesn’t mean you’re still not battle brothers)
And aging is great but not essential for me
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