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DrygordParticipant
cant save log.html as a file, heres the log
22:19:10
Core
A critical exception occured.
22:19:10
Core
Modules & Application Stacktrace:
OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 07CE021B)
07CE021B (atioglxx): (filename not available): atiPS
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 072BB5C7)
072BB5C7 (atioglxx): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 072B4E54)
072B4E54 (atioglxx): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 072B83FE)
072B83FE (atioglxx): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 07C02648)
07C02648 (atioglxx): (filename not available): atiPS
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 072B6DDB)
072B6DDB (atioglxx): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 072AE68E)
072AE68E (atioglxx): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0729C468)
0729C468 (atioglxx): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 075D410C)
075D410C (atioglxx): (filename not available): atiPS
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 07640638)
07640638 (atioglxx): (filename not available): atiPS22:19:10
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DrygordParticipantThis is basically the Goblin’s stratagem without the heavy archer support. I think against equal or less number of opponents it would work out and certainly be enjoyable being such a bastard, but against heavy armored orcs and 20+ enemies you would be toast.
7. November 2015 at 07:39 in reply to: Please include some kind of "Final Battle"/greater Evil in end game #7361DrygordParticipantThanks for throwing in your thoughts and I’m glad we are on the same page! I hope the Devs really will implement this.
The more I think about it, the more crucial it is. BB absolutely needs to have a definitive end game/ “final boss” in order to make it worthwhile to the player to keep playing. A really, reaaaally hard boss that will require at least 80 hours of gameplay to beat as well as well thought strategy. Otherwise it becomes a beat-down or mop-up as you put it, which I completely agree with.
Here is to “Final dungeon”!
DrygordParticipantGlad you enjoyed it ;) I’m still trying to get 6 decapitations in 1 swing lol
DrygordParticipantThose are pretty good ideas for PvP but you know what I think would really be epic is a Multiplay mode where you all use the same worldmap, walk by the other players just as if they were another raiding party and have the option to engage them in PvP battles. Players would be fighting for resources and raids and contracts, competing for gear and legendaries, joining opposing factions or all ending up on the same side. If you are being chased by another player trying to kill you, you can lure a huge pack of werewolves from the woods onto them.
Imagine getting your beginning merc team still wearing leather and knives and bludgeons wiped out by some bully in chain mail and tier 2 and 3 items. You recover, play strategically and eventually become more powerful than him and strike your sweet revenge.
It could be hosted on a server 24/7. 4-10 player multiplay would be nice but what would really be epic is a 50+ player map. Eventually throw in some sandbox elements like building your own castle or fort etc or giving out contracts of your own to other mercenaries to kill your opponents. Now THAT would be something.EDIT: the option could be there, just as if you encounter a caravan next to werewolves and can enter battle with both of them, to have more than 1 player in the same “battle” either fighting together against the AI or in a free for all truly roleplaying skirmish. Imagine betraying or being betrayed by your allies mid battle and having a real story to play upon. You can have large masses of squads all in a big war and some people might jump in just for the excitement, or maybe to change the tide of battle or slaughter everyone to steal their loot.
DrygordParticipantI see what you mean, having a really strong brute who is clumsy with a sword but does incredible damage with a huge mace. Let’s see what the Devs have to say
DrygordParticipantAgainst high armor Orcs have a squad of daggermen with puncture and crossbowmen in the back :) Why bash thru hundreds upon hundreds of armor points when you can go right to the source? I swear this works- zero casualties and zero weapon breaks- unless they flee and you break your daggers on their colossal armor XD
DrygordParticipantStill happening to me. It’s not just weapons, I think it has to do with the game client lagging. Sometimes I will hire a merc and find that two mercs have been hired in a row. Or purchase an item and then purchase the next item on the list from a store.
DrygordParticipantI personally think the stats are good as they stand. It is simple and direct and a battle brother with +5 melee skill is impactful. If I would change anything it would be to add the possibility of higher rolls per stat on level up so you don’t always get 2, 2, 2 etc.
DrygordParticipantHey Paulsen,
Let me know what you think about my pattern welded steel idea for weapons: http://battlebrothersgame.com/forums/topic/wootz-damascus-and-pattern-welden-blades/
If you send me the jpeg file for a basic sword like arming sword I can try design one of the patterns onto the blade and see what you guys think of it. Here is my artwork resume: http://steamcommunity.com/sharedfiles/filedetails/?id=519618098
DrygordParticipantAlso, make it available only through consignment. It should take the Blacksmiths at least 4 few weeks to craft a pattern welded blade. If the town gets razed or ambushed during that time, the timer resets.
Ah, and while I’m at it, different text colors for the super rare and legendary item names. A deep crimson red or even purple colored text would remind you that you are wielding something priceless.Also, jeweled pommels, custom grips and grip upgrades and guard designs.
DrygordParticipantThis is true Wootz Steel:
The pattern is formed in the creation of the steel itself and is not pattern welded. Vikings and other Europeans sought to reproduce the legendary wootz but created Pattern Welded steel instead, an artform in and of itself that also enhances the strength of the steel, but never matched the performance of Wootz.
True wootz is made in a crucible with special ingredients thrown in and a precise amount of carbon. In the right conditions, Vanadium-Carbide bands separate out from the steel and make it super hard yet strong at the same time- a living contradiction in the nature of steel. Strength and hardness are inversely proportionate, which is why Sanmai/Sanmei from the Chinese and later Japanese blacksmiths had a flexible iron core with sharp hardened edges (Katana).2. October 2015 at 05:14 in reply to: Stuck on 1 character's skills during other character's turns #6847DrygordParticipantOkay I was able to reproduce it. As you can see Hanke is “acting now” while Einar is stunned and has his portrait and skills in the available active slot.
Sent you the log.html due to file size being too large to attach here.
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DrygordParticipantLove your artwork, especially the armor. It gives the loot so much value
DrygordParticipantThis is the one thing I would love to see more than anything else.
There can be two modes: 1) War to the Death with full loot and permadeath of characters. You can only win the most awesome stuff from other players by risking it all. 2) Arena where each player is given a random drawn party of characters and gear to assemble before battle kind of like hearthstone’s system. Or a base of crowns to purchase and hire an optimal party from a standard selection available to both players.
As for 2v2s, FFAs, 5v5s, coop multiplayer etc…. A man can dream :)
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