Grove_Knight's Replies

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Viewing 14 posts - 1 through 14 (of 14 total)
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  • in reply to: B&E Bugs #23470
    Avatar photoGrove_Knight
    Participant

    @Rap

    I also wanted to thank you for the amazing expansion! I’m loving every second! Here’s a small typo that resulted in the following text.

    in reply to: Forum Avatars #21108
    Avatar photoGrove_Knight
    Participant

    Thanks for the mini-tutorial! Was able to create my own guy. Hopefully it turns out well.

    Avatar photoGrove_Knight
    Participant

    Well unsheathing a sword or pulling an axe from your hip can be done very quickly, even less time for someone trained (like a mercenary). But bending down and chopping off a head might take a little longer. Then again, bandaging mid combat would take quite a minute as well. Maybe this feature would make the most sense if you can only do it when you’re not in a zone of control, and it takes all of your AP.

    Avatar photoGrove_Knight
    Participant

    I guess it has to do with being in the heat of combat? I don’t see why an archer wouldn’t be able to though. Hm. Maybe this can be a QoL feature later down the road.

    in reply to: Paul´s Art Corner #19224
    Avatar photoGrove_Knight
    Participant

    Lmao, Rahziel some of those are hilarious. I love the backwards one xD

    in reply to: Fangshire Has No Reddish Glow #19216
    Avatar photoGrove_Knight
    Participant

    Is there a difference between red-glowing and blue-glowing items? Or is the red color just being changed into blue?

    in reply to: Paul´s Art Corner #19165
    Avatar photoGrove_Knight
    Participant

    That would be amazing Paul. And yeah I definitely understand where you’re coming from with the different platforms. Honestly starting with something small like the busts and how you design those, your process etc. would be so cool to dive into and learn how you manage it.

    Yes, there are plenty of teachers out there… but none have the Battle Brother style (aka the best)! :D

    in reply to: Paul´s Art Corner #19152
    Avatar photoGrove_Knight
    Participant

    Just watched the time lapse of your art Paul, really amazing stuff! Would you ever consider making tutorials? I’d love to be able to make art like your Battle Brothers stuff for my own stories (maybe even mod potential in the future :D).

    in reply to: Post Your Company Name #19149
    Avatar photoGrove_Knight
    Participant

    I use the banner with the dead looking fellow getting eaten from the feet. I call my group the “Devil Knights,” still thinking of a good back story for them.

    in reply to: New Enemy: Giants #19148
    Avatar photoGrove_Knight
    Participant

    Another great suggestion, actionjack. I would love to see giants (possibly taking up more than 1 tile?) in the game. If they are slow and easy to hit, it may force the player to adapt to a skirmish type of hit and run tactic, adding depth to the gameplay.

    in reply to: cursed equipment #19147
    Avatar photoGrove_Knight
    Participant

    I think this would be an excellent addition. I was thinking something like a helmet that maybe boosts sight/range, but reduces max hp or gives a negative trait. And being cursed, it only makes sense that that battle brother can never remove the helmet again!

    in reply to: Possible Races: Idea Corner and Race Discussion #6674
    Avatar photoGrove_Knight
    Participant

    Woah, calm down folks. It was just a suggestion. No need to get upset over some fantasy ideas.

    in reply to: Possible Races: Idea Corner and Race Discussion #6656
    Avatar photoGrove_Knight
    Participant

    I think some larger species of monsters would be neat. Even ones that take up multiple hexes, like a dragon or something. Dwarves, Ogres, Elves, etc. All of these would be fitting additions.

    in reply to: Paul´s Art Corner #6654
    Avatar photoGrove_Knight
    Participant

    Absolutely incredible! I love the game’s art style!

Viewing 14 posts - 1 through 14 (of 14 total)