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har101Participant
Didn’t even know that skeletons were going to disappear. I think it fits the necromancers perfectly. Those risen by necromancers aren’t ancient dead, just risen!
har101ParticipantI like that idea better, anyway. But I feel like there are more pressing things to add or change first.
har101ParticipantBells (as in hells bells)
Serpents
Unmourned6. January 2017 at 19:44 in reply to: Oleg the Lucky's Illustrious Career of Crippling Injuries #18507har101ParticipantOleg forever.
har101ParticipantHaha!
har101ParticipantToo “high fantasy” for me.
Just saying.
har101Participanttundra, mountain, snow.
I think i meant steppe, mountain, tundra. Anyway – the plains, the snow, the mountains.
har101ParticipantThe devs already said that you wont be able to have your own fortress and that, and I don’t know that it fits the profile of a mercenary to actually help people build stuff in their cities.
Still, having a moneysink in the end-game does sound like something that would be nice.
Perhaps it could be a “game of chance”? Pay rather a large sum for a chance of making your armor/helmet/weapon a litte bit better, but having a high chance of breaking?
Maybe recruiting chefs, surgeons, blacksmiths that would preserve food, heal wounds faster, repair gear more efficiently – but come at a high cost?
Mounts as you said, I don’t know… If it did come to be, then perhaps those could be very expensive aswell, especially if armored and “battle trained”.
That’s just off the top of my head, main point is that I also think that there should be something to really spend money on lategame.
har101ParticipantIt’s a bit weird, but you have to go to the “BLOG” section. On the right you will find login options.
har101ParticipantNot sure how it would work in game, but yes, I think that charms that add 1 meele defense or just 1 hp or whatever would make the road to perfection a bit longer and a more fun!
har101ParticipantI like the idea of giants. Not to totally trash your idea, but what you’re describing sounds like it would be extremely dangerous even to a band of 100% optimized brothers at max level.
har101ParticipantPsen in your post it says
” har101 wrote:
So, why can’t I get anything more interesting? I thought inter-House warfare and politics would come up. Are those type of contracts not out yet?”
But I never wrote that, it was ‘Meeky’… is there some bug on the forum? ;oedit: would also like to link to this thread:
seeing as i think it belongs in this thread, really.har101ParticipantUpon first glance i figured “nah, if you get your armor broken you are the one at fault”… Just discussed this topic with a friend and now I think that this is a good idea!
I guess it’s a question of balance between game and realism. Is it realistic that a guy can take 5 chops of a sword and an arrow and keep fighting? No, but dying to a single blow wouldn’t make a very fun game. However I do think that it is realistic that if the armor takes the same beating as the person in it, it should still be able to repair. As it is in the game now, it’s 100% repaired later unless it takes that FINAL blow and then it’s destroyed forever. The armor would not be crushed to tiny pieces. The metal chunks and the rings in the mail would still survive.
I propose something like this… 10 or 20% chance that the battered up (0% armor left) armor will survive and be added to your inventory as a “broken” armor. So let’s say “broken scale mail” or whatever. And since it is so broken that it requires a skilled worker, your mercenaries can’t repair it themselves with their simple tools, you have to go to an armorer in the city who will repair it for you, for 1000 or 2000 gold or something. This makes it a little easier to cope with the loss of one of your best brothers and possibly ALL of his equipment at once.
The chance for broken equipment of slain enemies could be slightly lower, 5-10% maybe, and have the same fee at armorer of course. This would give more incentive to fighting heavily armored enemies, because as it is now, you usually end up destroying the armor of enemies before you kill them, unless you chop their head with a sword or axe weapon (by sheer luck).
Let me know what you think.
EDIT: Maybe the repair cost should be a a value based on the worth of the item, to make it more fair regardless of how far you progressed in the game… 30% for even 50% for challenging and 70 or 80% for the deadly difficulty.
har101ParticipantI would like to see a “are you sure you want to leave this loot behind” function? I just missed out on a treasure because of my hastiness. Didn’t realize my inventory was filled to the rim!
har101ParticipantDid you just upgrade the picture for direwolf pelts without saying so, or did I simply not notice it before? Anyway, it looks great. The art for the new trading goods is also nice!
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