Mashed Zombie's Replies

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Viewing 15 posts - 1 through 15 (of 26 total)
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  • in reply to: Allow us to change camera direction again #18332
    Avatar photoMashed Zombie
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    +1

    in reply to: Paul´s Art Corner #17285
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    What about the Lost Souls? Are they in the zombie faction or the skeletons?

    in reply to: Orc's charge-jumping bug #6490
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    I had a orc charge through terrain. He started on the highlighted tile and ended up next to the stunned brother.

    in reply to: Armour Progression #6469
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    That’s good to know. I hadn’t notice that scale armour was lighter then the lamellar harness, I thought it was a mistake.

    in reply to: Invulnerable melee defense #6047
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    I have a few guys who have 65,000 Range Defense.

    in reply to: Paul´s Art Corner #5472
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    Awesome! Are Orcs going to get redone for the next update too?

    in reply to: Cliff climbing orcs #5220
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    They charged up there.

    Avatar photoMashed Zombie
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    Monks (and any other background that has +10 resolve) can be used in place of an Adventurous Noble. I like high starting resolve as I want to get as close to 100 as I can. recovering 40-50 stamina helps in longer battles. 60+ resolve is fine. 65+ is gold if you can find someone with it.

    Avatar photoMashed Zombie
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    Why do you need 65+ starting Resolve? Explain a bit more? Perhaps a better question is: What final number are you trying to reach?

    So you get the most out of Rally and Captain perks. You want to recover at least 40 stamina with a rally to recover all the stamina lost when using Perfect Focus.

    Avatar photoMashed Zombie
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    Why bother with hedge knights at all when swordmasters are vastly superior. I find that melee dps builds either die easy or just don’t deal that much more damage then melee tanks, making them pretty useless.

    My build:

    7-8 Swordmasters Of Doom
    Battle Forged, Hold Out, Colossus, Nimble, Fortified Mind, Bags And Belts, Pathfinder, Quick Hands, Brawny, Weapon Master
    Noble Sword, Warhammer, Military Cleaver, Kite Shield (never had to use yet), Heraldic Coat Of Plates, Full Helm
    Primary Stats: stamina, melee attack, melee defence
    Secondary Stats: health, range defence
    (When increasing stats, don’t put more then a 100 attack or defence. You shouldn’t need it)

    The only time a Swordmaster Of Doom is vulnerable is at low levels vs daggers and lost souls. So it is important to get your health up to 60. Yes I have lost Swordmasters Of Doom to them being stabbed in the head (damn marksmen). Other then that, your Swordmasters Of Doom shouldn’t be troubled by anyone.

    3-4 Sellswords Of Doom
    Fast Adaption, Sundering Strikes, Executioner, Bullseye, Close Combat Archer, Perfect Focus, Bags And Belts, Pathfinder, Quick Hands, Battle Flow
    Hunting Bow, Noble Sword, Heater Shield, Billhook, Arrow Quiver x2, Chain Mail Shirt, Closed Mail Coif

    Primary Stats: stamina, range attack, melee defence
    Secondary Stats: melee attack

    At the beginning of the battle these guys will wipe out all lesser enemies (thugs, most raiders, marksmen, young orcs, orc berserkers, ghouls and zombies). You should be able to get off 8+ arrows at least. I’ve never had to babysit my Sellswords Of Doom. Vampires aren’t a threat as Sellswords of doom, as they should have at least 45+ defence with their heater shields equipped.

    1 Adventurous Noble Of Doom
    Battle Forged, Hold Out, Colossus, Rotate, Bags And Belts, Pathfinder, Quick Hands, Brawny, Captain, Rally

    Primary Stats: resolve, melee defence
    Secondary Stats: stamina, melee attack, range attack

    Crossbow, Mace, Heater Shield, Billhook, Bolt Quiver x2, Coat Of Scale, Kettle Helm

    This build requires 65+ starting resolve. Which means you will need to find an adventurous noble with either fearless or brave. The Adventurous Noble Of Doom has only one job: keep your archers shooting. Rotate is their for emergencies.

    in reply to: Helmets #3886
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    I’ve never seen the Great Helm. Does anyone have a picture?

    in reply to: creating/conquering bases #2882
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    You will able to have more then 12 battle brothers, 12 ready for battle and some extras in reserve. It’s just not in the game yet.

    in reply to: Weapon carrying capacity #1957
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    Could Battle Brothers start with one bag slot? The perk that doubles your bag slots isn’t that tempting at the moment, because two slots are enough, and having four is overkill.

    in reply to: Paul´s Art Corner #1871
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    The mockups look promising. And the sword looks awesome too!

    in reply to: New Names Suggestion #1870
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    Has anyone suggested Adolf?

Viewing 15 posts - 1 through 15 (of 26 total)