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PsenBattleKeymasterPsenBattleKeymaster
Hi Dervis,
unfortunately I don’t have anything concrete I can give to you, but we will try to have a Q&A every once in a while.
We are working at full speed and are absolutely looking forward to letting you guys know what we’ve been spending all our time on. I just can’t tell you when exactly we will do so.Cheers!
PsenBattleKeymasterPsenBattleKeymasterPsenBattleKeymasterHey Plummel,
first of all, don’t ever be concerned about “ripping off” somebody elses style. Whenever you try to imitate someones style, you’ll learn something new and you will develop your own style anyways, no matter what you do. So just go ahead and learn from your favorite artists.Regarding Discord, I’m pretty tight on time, so for me it works best if you just post or send me some questions and I will answer them whenever I have a little time to spare.
Cheers!
PS do you own the Battle Brothers Art Bible?
PsenBattleKeymasterStarted practicing your style for a personnal game project, it’s really fun to do, I understand why you went for this!
Feel free to give feedback on it also :)
Hey plummel,
here are some very basic effects I use on all my assets: Inner glow, outer glow and an overlay layer. On top of that use some black lining to separate different elements of the character.
Hope this helps!
Cheers!Attachments:
PsenBattleKeymasterHey Amoeba,
thanks for the detailed questions. Even though I am tight on time I always enjoy to share some of my experience. First of all, the scythe you attached looks pretty good. Just “clean it up” some more and you are good to go. Try not to have too many sharp little details, keep the surfaces rather smooth.I created a little overview of how I go about creating the different versions of an Icon. The screenshotted photoshop elements are in german, but I am pretty sure you’ll understand what I have been doing.
Cheers!
The second picture shows what happens (to me as well) when adding too much detail and how to deal with that.
PsenBattleKeymasterHi Paul, hope you guys are well. The community is very curious to hear about what you guys are working on. I understand if you can’t share anything now but can you give us any indication about when we might expect some news? I live and breath on this game :D
Hey Dervis,
I still can’t give you an ETA, but be assured we are very working hard and it won’t be too long until we come back to you guys. Pinky promise.Hey Amoeba,
thanks for the compliments. Are there any special armors/weapons you have in mind? If you let me know what exactly you need I can provide some more pictures. I don’t have the time to double check what I’ve already posted and what not :)
Hmm the images you attached are not displayed for me……Cheers!
PsenBattleKeymasterPsenBattleKeymasterPsenBattleKeymasterHi Dervis,
thanks for the kind words. There are quite some challenges to overcome these days, but overall we are doing fine.
As you suspected, there’s no new info I can give you at the moment except that we are very busy.
As much as we’d like to, it’s still to early to announce anything.Cheers!
Paul
PsenBattleKeymasterBeautiful work from Misha, a very talented artist.
I agree, I like the floral vibes :)
PsenBattleKeymasterBeautiful work from Misha, a very talented artist.
I agree, I like the floral vibes :)
PsenBattleKeymasterPsenBattleKeymasterHi Vendelhelm,
to be honest, Ghost Bane is the only weapon I ever painted in that size. I just wanted to try something new and had a bit of spare time on my hands.
The rest of the weapons have been painted in this format:Painting in this size is -in my oppionion- sufficient for the small final icons in the game. Scaling down large images can even result in a lower overall quality. All the downscaled details can make the final icon “noisy” and hard to read.
Cheers
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