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PsenBattleKeymasterit’s a 2 every single time.
True. As stated in the patchnotes the numbers on Level up are not random anymore, they are fixed and depend on the stat you are rolling on. For melee skill its 2 for example, while leveling up ranged skill will always give you +3.
PsenBattleKeymaster
PsenBattleKeymasterthe first meeting with a group of weak goblins or equal = a new game. New game and avoiding a battle with them in the future. I do not think this is what you wanted.
One important thought we had in mind when designing the goblins is, that they should be viable End-Game opponents. Before we only had the Orcs who could more or less keep up with player progression.
I know it is hard to think of goblins as enemies you meet on eye level, as they are mostly cannon fodder in other games. It is no shame to avoid Goblins for the first few fights (just as you would avoid orcs) and then start fighting them once you are stronger.I truly dont understand what keeps people from picking their fights according to the strength of their group. You have to play a few times until you learn whom you can fight or not.
On top of that I sometimes wonder why many streamers decide to do a “blind playthrough” and then get wiped because they have no idea about what enemies they can fight at early levels…..The dog is almost useless
I admit you have to be very careful when to unleash a dog. The Dog is not an additional battle brother, it just takes time to learn when to best use him.
PsenBattleKeymasterI just don’t feel that with the initiative penalty added in max fatigue should be so greatly effected. Im not even wearing top teir armor yet and I have brothers starting combat with 8-15 fatigue.
I think thats hardly possible to be honest. Except maybe for an level 1 asthmatic, fat, Miner with a very unlucky fatigue roll :)
Remember to level up fatigue regularly if you plan on equipping heavy armor later. The brawny perk halves all fatigue penalties from armor. Also get “bags and belts” as it removes all fatigue penalties from items carried in your backpack.
Another good pick would be battle flow, which refunds a lot of fatigue when you score a kill.
I attached a screen from one of my bros:
He’s a level 2 Flagellant with no perks whatsoever. Equipped with a 210 body armor and 230 Helmet he still has a threshhold of 55 fatigue.

PsenBattleKeymaster
PsenBattleKeymasterthe bolas reduce both defence and attack.
If they do this would be a bug. They just do damage like every other throwing weapon.
there is a work around to reduce the effect by separating out the units so that entangle only affects one unit at a time.
Thats exactly true. On top of that he doesnt take a lot of damage, so its a good idea to snipe him early on if you get the chance.
PsenBattleKeymasterI really hope that when the reputation system is implemented, that it coincides with a feature that lets you know the difficulty of the job before taking it, as quite often I take a job, turn up to the location and find it to be deadly, and have no choice but to break contract.
Absolutely. The reputation system will be very closely intertwined with the new contract system and you will only be offered contracts according to your fame and reputation.
Nobody in his right mind would hire some beggars to kill a dragon :)
PsenBattleKeymasterJust saw a hedge knight available for hire for 8000 gold.
I must say, I really love the new prices. (no sarcasm, I really do)Biggest part of that sum is the heavy armor and weapon he carries.
Another unfortunate side-effect of the changes to the economy is that now the boring “messenger boy” phase lasts much longer. This is the worst part of battlebrothers: your party is too weak to defeat most enemies or take out their hideouts
I tend to start off like this: Do the first bandit contract, get some more men and equip, do the abandoned graveyard (take care :)).
After that i do an escort caravan or messenger contract. While walking there I always see a few locations along the road and most of them arent too difficult to take care of.-There’s no way to buy nets. I’d love to use them more often, but I can only get them by hiring fishermen. Goblins haven’t dropped them yet.
Well check on that and discuss again internally.
quote=6082]-Is the accuracy of throwing weapons determined by the ranged skill, or entirely by the distance, no matter how skilled the user is?[/quote]
Its the ranged skill.-When using War Dogs in battles with the militia, the militia attempts to kill them! ;( Haven’t seen melee attacks, but ranged attacks.
A bug that has been fixed by now :)
-The bandit armor decreases the max. fatigue less then regular armor with the same durability. Same for vision. Also these bandit helmets with the red cloth appear very often for me. Most of my brothers have this helmet now, and I never had to buy any new helmets.
Lucky you, I dont find a lot of those. And if I do, the people wearing them tend to get killed :)
-I still get loot from enemies I didn’t kill. Is that supposed to be this way?
Sure you didnt kill them by bleeding damage or with a wardog or something? We will see into that.
-I lost an even battle against the orcs (ugh…). So I reloaded and the orcs became stronger! I fought again, lost, reloaded, and they became even stronger! Even —> Challenging —> Deadly
That labelling system is still a bit of a trouble child. We are constantly working on that and may even come up with something else during the worldmap rework.
-The young orcs name is “Orc Young”. Shouldn’t it be “Young Orc”?
That stems from the naming system: Orc Young, Orc Berserk, Orc Warrior, Orc Warlord
An even group of goblins absolutely annihilated a challenging group of orcs, that is way overpowered.
We did a lot of tests with AI battling each other and that didnt happen to us yet. Well check it out. Its more likely to be a problem with the strength labelling system, than with the actual units.
PsenBattleKeymasterI am entering a bit late here, but let me answer a few things:
Have the spawning rules for enemy groups been changed? I was obliterated within the second day. First encounter: the tutorial one, no problems. Second encounter: “challenging” or “deadly” (don’t remember exactly) bandits
The second encounter should always be the abandoned graveyard right next to the city. It is visible from the start and intended to get your bros some more fighting experience and money.
Challenging enemies are superior to your troupe, hence the name. If you fight an “even” group the chances of winning are considered to be 50/50. Hence the name “even”.
Spawning rules have not been changed, excpet for werwolves, those are now smaller groups and shouldnt be a problem to deal with anymore.
Enemy groups shouldnt move faster than you on the worldmap, especially if they have more men than you, so its possible to avoid encounters with superior enemies.1. The game also got considerably harder in the early stages. Lethality amongst my brothers is higher than ever. The new armor system + an AI that focus fires fairly well means that I suffer losses in engagements that I would have considered “easy mode” before this patch.
The rules of the game have changed quite a bit and you will have to adapt to survive :)
This isnt even the fginal game yet and there will be tons of features added and rules changed in the future.Under the new patch, you will still hire a few cheap guys to get your company started but they tend to suck. Only the expensive backgrounds seem to give you real quality. In contrast, these backgrounds now give much better stats than ever before.
The only things we changed are that you cant see the added bonus to stats anymore and that specialized backgrounds (hunter for example) dont suck in their area of expertise.
“weak” backgrounds have not been touched :)I hope the next point on your to-do-list is a world map overhaul:
It absolutely is :)
another long time issue: it would be nice to have more contracts available
That will be part of the worldmap rework
Last but not least, a big compliment: This is an exceptionally well run early-access!
Thanks man!
PsenBattleKeymasterSounds like it makes sense, as you cant get a little “ahead payment” to feed your men when taking on a long caravan contract.
Another option would be if they pay you part of the sum in advance to cover your expenses.The reason why its not working like that yet is, that you can break contracts without penalties. We wil adress that during the worldmap reowrk and the implementation of a reputation system.
PsenBattleKeymasterHey Stamos,
thanks for the extensive feedback. I think you are making some good points here and I will definitely take notes and see how far we can go with improving the player attachment.A little thing we planned a while ago but didnt have the time to implement: Whenever Battle Brothers died in combat, little tombstones would spawn on the worldmap where they died. You could then hover over them and read the names of the fallen, whenever you pass by.
Small things like that add a lot to the atmosphere. A roster page/graveyard/statscreen whatever is planned but I cant tell yet what it is going to look like. We wil probably go with little “stories” instead of just numbers, like you suggested.
PsenBattleKeymasterGlad you like the dogs, most awesome moment for me was when I attacked a necromancers lair and one guy circled around to unleash the dog unto the necromancer. That old guy got torn apart pretty fast:)
Regarding the goblins: We take note of all the feedback and will carefully adjust the difficulty to strike a balance between a fair early game and a challenging late game.
Trust us and give it some time! :)
PsenBattleKeymasterHey,
I can understand that you may be a bit of a “shock” :)
Goblin Wolfriders are very dangerous against low level troops, but can be handled pretty well by higher tier mercs. It’s best to avoid them for the first few levels.
I suggest reloading and playing the engagement several times to learn how the wolfriders work. Same thing happened to me. On the first try I got obliterated, later i managed to survive pretty well.That doesnt mean the balancing is final and we know the riders can be very challenging to play against, but please play some more and dont judge after the first fight.
Cheers!
PsenBattleKeymasterIn 1300, first black powder weapons starts to appear, did you planned something in this direction ?
Not yet actually. The lower we start the more room we have to expand the game further down the line and we can take some time to decide what direction to take.
I think the game in its current state wouldnt be a suitable place for firearms.
PsenBattleKeymasterCan’t someone just clone you?
I already have been cloned :) Jaysen is actually my twin brother :)
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