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  • in reply to: No saving in combat? #3579
    Avatar photoSky
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    What “a loading feature from combat” exactly means? I don’t quite understand it the way it has been phrased.

    Second that. Does it mean an autosave when you leave battle or?

    in reply to: Offense Skill Tree Discussion #3577
    Avatar photoSky
    Participant

    Here are the two skills. Unfortunately it does not write the tohit chances.
    For lower atack units flail is the equalizer. In both ignoring shield def and increased tohit is helpful.

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    in reply to: Sky's bug heaven. #3573
    Avatar photoSky
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    II) Time of day
    As shown in ss at some point the time of day desynchronize. Visual representation tends to be the faster one. It takes a while to make them this way still it happens.

    Ps. Sorry the ss slided.

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    in reply to: Offense Skill Tree Discussion #3569
    Avatar photoSky
    Participant

    My mistake sorry. Either I was very unlucky or it hits only one target. The bonus of +15% tohit of harvest still applies to the lash and seems to stack with adaptation do need more teting on that.

    in reply to: Sky's bug heaven. #3566
    Avatar photoSky
    Participant

    Update .38

    I) Confused Werevolves

    As shown in the ss this three groups are chaoticly jumping inside the circle. At night one of them wandered off to north east, the other two were still running aroun till next morning when the orc fort spawned a unit and they followed it south west. Not a big issue but might result in some wierd behavior. After defeating the camp, the spawned orc army stopped at where the arrow points and started to move north east while the two werevolves started their dance again at the arrows point…

    in reply to: Offense Skill Tree Discussion #3561
    Avatar photoSky
    Participant

    Will do when back to “play time” but I do belive it did hit more opponents when last played.

    in reply to: Offense Skill Tree Discussion #3548
    Avatar photoSky
    Participant

    It is not one of three, it is UP to three targets ;)

    Try the perfect focus with an archer instead, should work since you do not need to reload the bow. Also incredibly good if enemy closes in to your archer, you switch to melee weapon and annihilate the enemy in one turn.

    in reply to: No saving in combat? #3547
    Avatar photoSky
    Participant

    So… After reading all these post the summary is…

    As long as there is an ironman mode with only save on exit, the normal mode can have whatever save possibilities even if it might hurt the gameplay experience itself and allow save scumming or whatever other machinations the players want, it’s enterily on them.

    I personally do agree with the ironman (as it can only be made with save on exit, any other autosave would make it the normal mode as now), but have no problems with current system. See no problem with the save averywhere even if there will be only one game mode, for a simple reason… It is in my power to choise between save scumming and playing to reach the game full potential. And so does everyone else. I can understand to limit these by design as seen by the devs, it is their vision their game and in the end it should be like they imagined it. But limiting the freedom and convenience while forcing unneeded limitation is simply unreasonable.

    in reply to: No saving in combat? #3499
    Avatar photoSky
    Participant

    Please tell me that I’m misunderstanding your arguments, because that is a sad attitude to have.

    Main argument was that it would interfere with game design, the expendables type mercenary group with the small roguelike element of losing men. Making players who abuse the save miss out on the core concept of the low fantasy dark and bloody world of medieval harsh reality and such. It sure is a considerable part of the game and things will be build upon it later on. The recruits must flow.

    While it is true, the opportunity to save and not lose progress is valid aswell. For many and me the current autosave is enought, for others not. Again, everyone choses for themselves. The final word is after Overhype.

    in reply to: A few new suggestions #3491
    Avatar photoSky
    Participant

    The bleeding should be a bug, the road follow is a useful one. So would a follow caravan option be to remove the need for manual follow.

    in reply to: No saving in combat? #3489
    Avatar photoSky
    Participant

    If you think 20 min -or 10 min, or 5 min- of my time isn’t worth bothering about, then no, you DON’T have much respect for my time.


    No I do not have respect for your time. Nor you. Respect has to be earned. Being so arrogant makes you already start below zero. Sorry.
    You do know you can demand your money back, though you will have to come up with something better than the game does not respect 5 min of your time.

    All this nonsense aside, an autosave upon quit is a nice feature that works fine in M&B. Don’t realy remember if it was saving during combat tho.

    in reply to: Sky's bug heaven. #3483
    Avatar photoSky
    Participant

    8) Water Physics
    The physical barrier made by water is off a bit to the right and up. As shown on the ss. It is everywhere, sometimes overlaying a part of the bridge sprite.

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    in reply to: Sky's bug heaven. #3475
    Avatar photoSky
    Participant

    7) No Pause
    After delivering a messanger job, took an other “reach the city” and hired a mercenary. Upon leaving the town tried to pause the game to look for destination. The pause did not work until pressed esc key. Could do everything but pausing the game.

    Avatar photoSky
    Participant

    Did all of you miss out Jagged Alliance oO

    in reply to: Undead Orcs #3468
    Avatar photoSky
    Participant

    Necromancy is no racist thats for sure.

Viewing 15 posts - 226 through 240 (of 366 total)