SpiritofTheWolfx's Replies

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Viewing 15 posts - 1 through 15 (of 18 total)
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  • in reply to: Possible Races: Idea Corner and Race Discussion #6662
    SpiritofTheWolfx
    Participant

    hold on a minute here, this game is supposed to be a gritty, low fantasy, medieval game, not a high fantasy, uugh its another dragon, game. While you might like the high fantasy thing with lots of dragons, dwarves, elves, ect… I dont think that is what the devs were going for, and i for one dont want it in the game.

    I just wish someone would be willing to take a chance and either put a spin on a race that has no attention (Skaven) or just say screw it and create a brand new race completely. Hell the dev’s could do it. It is there game after all.

    in reply to: Possible Races: Idea Corner and Race Discussion #6660
    SpiritofTheWolfx
    Participant

    I think some larger species of monsters would be neat. Even ones that take up multiple hexes, like a dragon or something. Dwarves, Ogres, Elves, etc. All of these would be fitting additions.

    And what would the fun in that be? Those are all cookie cutter races that you will find in any fantasy universe ever. All of those are just plain boring. I want to see something unique.

    in reply to: Possible Races: Idea Corner and Race Discussion #6659
    SpiritofTheWolfx
    Participant

    you cant just copy a race from warhammer.

    I wasn’t. I was saying using it as a base to make their own unique race. By your logic the dev’s couldn’t have done that with their race of Orc’s (Technically Orks since their is a difference. Or their goblins which are obviously heavily inspired by the Warhammer Hobgoblins. All I was saying they should use a race that you do not see anywhere else, unlike orks, goblins, undead. Those are three of your cookie cutter low fantasy creatures. I was just saying that the Skaven would be a nice template to use to create a new race.

    in reply to: Real Medieval Warfare Facts #6465
    SpiritofTheWolfx
    Participant

    My two pence worth;

    1) Mail is fairly good at stopping thrust unless you needle pointed weapons are used like rondel daggers. Even if the mail was penetrated it absorbed a lot of energy allowing the Gambeson to absorb the blow. Mail would not of been used for so long if it was not effective.

    6) Basically I agree with the original poster except the mention of leather. Leather armour was never that common in western Europe. In general it [leather in genral] was more expensive (large scale farming of cows/bulls did not come until after the Renaissance) than fabric armour and protected less*. Whilst coir boli (boiled leather) armour did exist and was probable the earliest form of plate armour (before the transitional armours like coat of plates and brigandines) it does not seem to of been common or used for a very long period of time. Whilst Hollywood loves leather armour (mostly because it is cheap to make leather look armour using foam rubber) there is not much evidence for its actual use in western Europe during the Dark Ages or Medieval period.

    *Despite a lot of speculation we do not currently know for sure the process our ancestors used to make coir boli and thus we can not be 100% sure how effective it was and organic materials degrade much quicker and more completely than metal armour so it may have been more common than we think but the lack of written sources would suggest it was not that common.

    4) Also I am very suspicious about the claim that longbows could be shot like machine guns. Drawing a longbow takes incredible strength and its doubtful (at least to me) that a high rate of fire could be maintained for any length of time, also even the awesomely powerful longbow was not a long range weapon and after a few volleys the enemy would likely be on top of the bowmen and despite what we see in movies and games bows are not something you want to be firing in a melee. I would suggest that the devastating effect of longbows during the Hundred Years War was more a result of the sheer number of English troops using them than their individual effectiveness.

    9) Early guns (known as hand guns) were I agree not a threat to knights (or really anyone else they were not that effective at all due to low quality powder and the lack of a proper gas seal resulting in much of the energy being wasted plus they were not aimed so much as pointed in the general direction of the enemy) they were not however cheap, black powder was very expensive for a long time and only the highest quality metals could be used to make guns (unless you wanted them to blow up in the users face). I rather suspect there main use was psychological rather than practical. As guns became more effective in both power and accuracy and cheaper armour had to get thicker to compensate the additional weight meant less could be worn. By the time we have personal firearms in common use (XIV century so not the time frame of Battle Brothers) they were quite capable of piercing all but thickest of plate armour. Eventually no armour was going to stop a musket ball and armour was simple to protect against melee weapons. By the XIX century whilst some troops did wear armour (for example French Cuirassiers) this was only for protection from melee weapons. No one put any faith in it stopping musket balls or even pistols at close range. The demise of the armoured knight was probable more economic than practical I agree but I feel the original poster is somewhat confusing the time line.

    10) The Normans did not invent “castles”. Castle are simple large fortifications and fortifications have existed pretty much as soon as Human populations ceased being nomadic and remained in one place. The Celts build Hill Forts, the Romans build forts, the Ancient Greeks built forts. The Ancient Chinese build fortifications (Great Wall of China anyone).

    1.Sorry. I should have been specific. Good mail could stop the crappy arrows and bows that were used by the general force (Peasants). Longbows had little to know trouble piercing the mail. Riveted mail for example was a lot more resistant if not nearly impossible impervious to the bad bows that a lot of armies were equipped IF it had something else to help deflect the blow (Like Gambeson).
    4. I used the term ‘machine gun’ loosely and a fairly bad analogy, sorry. They were not firing at like 600 arrows-per-minute, but as shown in the video above, one of the archers fired 10 arrows in 4.9 seconds. And before anyone says anything like ‘Oh he has been doing that for his entire life’ A Longbow Man has been training with that weapon for his entire life. He is used to the weight and the draw of the bow. The Welsh were the first to use the ‘Long Bow’ to repel a English siege. The English later adopted this weapon. In the 13th century it became law that every man needed to own a bow (Not a long bow mind you but if you could fire a normal now you could fire Long Bow with some more proper training) In the 14th century it was made law that every man was to practice with their bow on all Sundays and Holidays. Again this meant ALL bows, normal and Long. There for, as the saying goes, ‘You get good. Then you get fast.’ So their is no doubt that a Longbow man could fire insanely fast with the practice they received.
    http://www.medieval-life-and-times.info/medieval-weapons/longbow.htm
    6. I never really understood how leather would make an effective armor. Too hard to get a hold of. You had to kill something. Metal and cloth always made more sense for large scale armors.
    10.”The first proper castles were built in England after the Norman Conquest in 1066. They were introduced by William the Conqueror, when he invaded England from his homeland in France.” -http://resources.woodlands-junior.kent.sch.uk/homework/Castles.html What they had were forts. The Romans never used ‘castles’. Forts were generally used for military purposes (‘Storing’ and army, defending a pass that was beside enemy borders) and usually owned by the State/Head of the country/state/empire. A castle is made to defend and live in. More then likely owned by a private force, like a duke or a count (Of course kings owned them) or Knights Orders.

    in reply to: Paul´s Art Corner #6375
    SpiritofTheWolfx
    Participant

    Awesome work so far dude, love your art! Love the rework, just some of the armor looks a little shiny, like the padded gambeson. But other then that, it is all utterly gorgeous. A great artist for a great game.

    in reply to: Some ideas! #6343
    SpiritofTheWolfx
    Participant

    Good ideas. But a few would be taking away from the game if implemented. Say attacking villages. You are a Merc, sword for hire not a bandit, unlike what soldiers will say. It would make no sense for any self respecting mercenary band to pillage a village. Word would spread and then you would never get a contract again. And I touched on ‘trade goods’ in an earlier post. Have them lootables that have no other purpose then to sell. You cannot buy them to sell at a higher price since, once again, you are mercenaries, not merchants.

    in reply to: Some suggestions after about 6 hours of play #6341
    SpiritofTheWolfx
    Participant

    6) Let us organize our Battle Brothers in our damn menu to make it easier to equip and help our organizational video game OCD just about everyone has.

    in reply to: Morality,Raiding, Factions, and War #6340
    SpiritofTheWolfx
    Participant

    What you have to remember. You are mercenaries. Soldiers see you as bandits, but you are soldiers for hire. It makes no sense why a mercenary company would start to randomly raid and pillage a town, unless another kingdom is paying you to.

    in reply to: Ditch the Player Character (PC) already! #6338
    SpiritofTheWolfx
    Participant

    I do not like the idea of being a nonexistent commander either. It made sense in X-Com (All of them) Because you would be watching the battle from your command center. In this game I would like a little sprite that I can customize (Hair , face ect.) and level up like a normal battle brother. Say have a normal mod that when your sprite gets ‘killed’ just knocks him unconscious. If you win the fight your character gets up. If you lose or retreat. You get captured, some of your gold taken away/you get left for dead and lose some gold. Excuse for only having some taken away is because of you stashing the majority somewhere before battle. Anyways. Depending on the outcome of the loss you will wake up do whatever outcome it was and have your three ‘companions’ back. Say you get left for dead. Villagers find you nurse you back to health and some decide to join you. In a ‘Ironman Mode’ you get knocked unconscious and your Brothers win you get up, wounded and requiring a lot of medical supplies. If you lose. One of multiple outcomes (Being left for dead and robbed, taken prisoner ect.) One of them would be character death and game over.

    If you didn’t want to go that route you could do something that involves the PC a little more like after the completion of a contract/do not take and causalities/anything commanderish the PC gains experience that the level ups he/she gets you can spend a perk point on a perk that, for an example, gives a party wide resolve boost. Or perks that help your party early battle, but taper to useless late battle or vise-versa. Make the PC more important then some nameless reference in written portions like this http://imgur.com/NSNKRx2 Like seriously. Why do I need someone to save me from assassins when I am a god-like being that can command troops from the heavens and I am seemingly omnipotent and ubiquitous on the battlefield?

    in reply to: Safe Havens #6300
    SpiritofTheWolfx
    Participant

    I hate that you can’t. You just have to run around the area hoping that the Impossible enemy group just gets out of range. Have it like (Sorry for bringing up separate game) Like Mount and Blade. You enter a town, go to the Inn and that passes time as though you are sitting there. Have a extra monetary upkeep for the time you are staying there but remove they food upkeep since they can be eating the tavern food (since your men have like thousands of coin that they get from you and don’t spend). Same with castles but have to use your own provisions since the castle will not feed mercs.

    in reply to: How is everyone enjoying the Update? #6022
    SpiritofTheWolfx
    Participant

    REALLY? The puppies can be decapitated!? Awwwwww.

    in reply to: Thanks to the Developers! Supporter Edition! #5556
    SpiritofTheWolfx
    Participant

    You’re welcome! You guys are doing a great job and I was more then happy to support you!

    in reply to: Bug Report:World Map Glitch #5539
    SpiritofTheWolfx
    Participant

    It happened again! Here you go good Sir! Want the DxDiag.txt as well?

    Attachments:
    in reply to: Bug Report: Another Battle Issue #5530
    SpiritofTheWolfx
    Participant

    What was the issue anyways? Just curious. Plan on going into programming when I start college.

    in reply to: Bug Report: Another Battle Issue #5527
    SpiritofTheWolfx
    Participant

    There you go. Didn’t even think about that sorry. Zipped it with Winrar. Let me know if I can help at all anyway else.

    Attachments:
Viewing 15 posts - 1 through 15 (of 18 total)