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TrigParticipant
I actually tried to make some of them “half converted” to wolves. But man did that look like a stupid 80s movie haha.
Variations for the heads is something we want to do for all enemies, especially the wolves and orcs would greatly benefit. The ghouls as well.Hey! Nothing wrong with cheesy 80’s movies! And if you throw in Molly Ringwald too, then it’s pure win! :D
But I didn’t mean such radical variations as wolf or semi-wolf faces, but rather teeth length, level of opened mouth, different position of ears, scruffiness of fur, etc…
TrigParticipantNice! :)
But if yer changin’ ’em, maybe change their faces around a bit too? Anything which makes units look less like clones is a good thing.TrigParticipantNo rush…
TrigParticipantCertain creatures could inhabit certain areas of the map. For example up in the north, the snowy vast landscape could be home to dire wolves and the fabled yeti.
I suggested single four- or seven-hex enemies to the team before. But since you mention the “European” orientation of the game, what would a Yeti (Asian) be doing there? If anything, Norse mythology has Frost giants.
Personally I am against cramming everything into games, all possible manner of monsters and game/movie clichés, but instead prefer when they stick to some concept. Even if it’s a mythological concept, it better be thought out and consistent…
TrigParticipantSince tiles are mentioned I’d ask something here too.
In one of your screenshots the brothers and monsters are standing next to some sort of shack or barn. But in all the Let’s plays all fighting, even when assaulting some hideout, takes place in the wilderness. So, does the procedure to generate a battlefield ever take nearby buildings into account and will any of these be in the game? Defending an actual village with huts and shacks does open a lot more tactical possibilities than the wilderness each time, nicht wahr?TrigParticipantNot sure if we mean the same thing, but I also recommended to the devs, that they enable selecting one of your brothers as the company “captain” and his picture in his current armour would then represent your company on the strategic map, as well as give him some leadership/morale bonus (and malus if he’s killed in combat, of course).
TrigParticipantCheck out the reworked monster cave and the all new “buried castle”
Who dwells within?
31. March 2015 at 01:15 in reply to: What is your favourite turn-based, nonlinear strategy (except x-coms & BB)? #1732TrigParticipantTactical strategy are probably my favourite game type. I’ve spent a lot of time playing these:
UFO:AI, the community-built version of X-COM, http://ufoai.org/wiki/About
Expeditions: Conquistador, http://store.steampowered.com/app/237430/
Fallen Enchantress, http://store.steampowered.com/app/228260/
Legends of Eisenwald is also shaping up, though still has some way to go, http://store.steampowered.com/app/246760/
7,62: High Calibre, not exactly turn-based, but very fun still, http://store.steampowered.com/app/289890/
But now I’m very enthusiastic about Battle Brothers. :)
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