Forum Replies Created
Bro, calm down. All the items should be listed and not just noted. This helps players progress with builds. Not every weapon carries the same stats and in a game where hit points are minimal it makes a big deal to those who understand tactics.
Bottom line is dont just assume people look at the notes, take the time to make a correct wiki and not half ass info.
+1 I would really like to see some mods. I’m not the type to develop mods but I do get mod heavy when the game allows. Mods add more dynamic to the game and sometimes the community creates fantastic core mods that really elevate the game. The devs have created a fantastic game with BB but to keep things interesting and have replay potential there should be mod options for gameplay and graphics.
I’ve had this happen a couple times already. I had a drunkard for a recruit and after he lost one of the inventory items the game gave me a multiple choice. I chose the harshest of the choices which was to “whip him into shape”. This choice changed his drunkard attribute to where he was no longer a drinker.
If you carry to many rations then gluttonous recruits can become fat by over-eating, also recruits can start fat. To change this you need to carry less food <100. This will make sure you mercs do not over eat and become fat as well as making the fat mercs fit.
If your character is afraid then try raising his resolve to reduce the chances of being spooked.
I love the idea of battle sisters. How many times in medieval lore have you seen the badass archer remove their hood to reveal a woman….. Or that big ginger woman who runs the local pub that can manhandle the most burliest drunkard?
Women can be nimble and quick which means high initiative. Often good supports due to their soothing/healing/nurturing nature. Support skills are usually so dominant that they can sway a losing battle. Think skills like captain/rally the troops, both op skills.
As I said before it should be realistic and not some half-naked 20yo with DD’s and a enchanted greatsword. XD
I was not insulting your education or your ability to write, please re-read my comment. A lot of young kids play games and they do not fully understand the concept. This makes it easy to misinterpret the game and request fixes that do not need to be addressed.
I agree, there should always be events in the world to keep you occupied. Doing this would give the game more RPG elements and immerse the player. The contracts are a great start but a little more depth to the story would be a plus.
Noe noe noe……. You are not even close to end game my friend. If you want a real challenge you need to break contracts with larger city factions to the point they will attack you. Larger cities have huge militias that are heavily armed and have captains. This will also allow you to attack caravans leaving that city. Even with bros at lvl 10, larger militias will easily wipe your team if you are not properly prepared.
Just commenting on #1. The grammar in the game is perfect in relation to the era that the game takes place. If you are younger then I can understand the lack of medievil (middle-ages) literacy. Personally, I have not come across any quest dialogue that did not make sense to me. The spelling is on par and the the details short.
Return points for stats and perks? This should be a must, sometimes builds need to be changed or altered so refunding the points to allow players to re-allocate will help progression and be another good aspect of battle management.
Honestly, I can’t see co-op being very feasible except for weird dungeon delves, and why would you do co-op and split up teams when you could instead have all 12 brothers fighting under one leader? AND co-op battles would feel slower. And having two bands of brothers on the world map wouldn’t be very intuitive, either. Would the game pause for each battle? Would you have a “turn” to spend? Would battles take “real-world” time? All of that sounds really clunky.
PvP “Me vs. You” custom battles could be fun, though. I set up my team, perhaps even with an option to play as the orcs or goblins or undead, and I duke it out against a friend. Fun, that.
The point of co-op would not be to split up teams but rather utilize 2 teams to battle larger foe’s. Each person would still control their own team and timers are always in play with multiplayer. If no turn is made in a set time then the AI makes the move. Either way it’s just an idea.
PvP weapons/builds becomes meta which requires a lot of balancing/updates/patching. I would rather see the devs work on in-game/pve content then have to balance multiplayer pvp constantly.
I agree, the ability to create your own faction and control every aspect of it would be epic. In addition be able to battle against other factions for greater loot. Larger battles would be a lot of fun and require more management.
Battle sisters are welcome as long as its realistic, I prefer archers to be girls, they are fast and nimble. Also pub mama’s (gragas mom) are heavy tanks that could utilize some CC.
NOTE: A half naked girl with DD tits and an enchanted ultra-greatsword is not realistic.
Multiplayer would also be a great idea for a future update. Co-Op would be more preferable than pvp imo. Additions like bosses and dungeons are good co-op/story line aspects that most rpg’s have.
I’ve had to do a lot of traveling between cities to progress. I’ve tried to do as many 1 skull contracts as possible, after about 7-8 I started seeing contracts from the factions. Now I frequently get 2-3 skull contracts popping up in the cities. Try to look for footprints on the ground and follow them, most likely you will run into bandits that you can farm for loot. The maps are random so I cant tell you where to farm, but try to stay in an area that you know well so you can kite back to the city if its a hord of orcs or something that could wipe your team. Always save game before a battle :).