Jaysen's Replies

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Viewing 15 posts - 46 through 60 (of 76 total)
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  • in reply to: Import / Export for Characters #2732
    Avatar photoJaysen
    Keymaster

    We thought about this and it also has been requested before. Thing is, this will give you a really crazy early game advantage to the point where the game is not a challenge anymore. A decked out level 10 merc can singlehandedly wipe whole groups of bandits. This is very hard to balance.

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    in reply to: More Roving Bands? #2512
    Avatar photoJaysen
    Keymaster

    hehe thats the spirit!

    We are aware that the map can feel a bit empty at times but we we have a boquet of new content and ideas to add to the worldmap to give the player more to do and make it more alive. You just have to give us more time. Right now with the high number of players bugs pop up that we never experienced before so we have to squash those first before moving back to adding new content.

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    in reply to: bug: battle doesn't end, never ends #2291
    Avatar photoJaysen
    Keymaster

    Hi Qsy,

    you can retreat safely when all your Brothers are right at the edge of the battlefield. Then nobody will die.

    The bbpress wont allow html files for some reason. Can you copy the log into a textfile? Or you can send it to contact@overhypestudios.com (please attach what you have written above so we know it is your log file ;))

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    in reply to: Cannot Load Past Saves Since Update #2290
    Avatar photoJaysen
    Keymaster

    Hi, we have a lot of reports of this error. It started happening right after the previous update and we quickly fixed the problem so new saves should work as normal. It seems that saves made inbetween the two updates do not work. Terribly sorry for this!

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    in reply to: iason's Bug Report #2273
    Avatar photoJaysen
    Keymaster

    Yes, if there is a loop the file can get real big. Thanks for cutting it down!

    Did i get it right that the error occured when you finished a move and the orcs started to move?

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    in reply to: Supporting you guys! #2115
    Avatar photoJaysen
    Keymaster

    Thanks man!

    Very much appreciated! The past week has been pretty crazy and it is getting even crazier (is that even a word?).
    Anyways, thanks again from the whole team!

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    in reply to: Crashing when Loading a Game #2114
    Avatar photoJaysen
    Keymaster

    thanks for reporting, well have a look at it! Saving the log as txt works great. The important lines are always at the very bottom.

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    in reply to: Crashing when Loading a Game #2093
    Avatar photoJaysen
    Keymaster

    Hey Iason, sorry for the late reply.

    Could you maybe try what Tomme suggested (admin rights) and if that does not help zip the html file so it can be uploaded? The forum unfortunately does not allow html and that can not be changed. We will hopefully sort you out as soon as possible!

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    in reply to: drag and drop item gone #2084
    Avatar photoJaysen
    Keymaster

    Yes, you will find it if you scroll down. We are on this but it wil take a while to fix!

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    in reply to: 27th April Still no game #2026
    Avatar photoJaysen
    Keymaster

    Hehe sorry for making you wait that long but the release is at 6pm CET / 9am PDT. TAKE WITH CARE – the timings with the actual releases are not always 100% accurate on Steam, so please have some patience!

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    in reply to: Weapon carrying capacity #1969
    Avatar photoJaysen
    Keymaster

    Yes, thats an issue that we already have on our list! Missing loot is not making for a great experience.

    Maybe we go with a kind of warning message when leaving loot behind. Changing the UI is very risky with the Launch 1 day away and we are very cautios of creating new bugs.

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    in reply to: Strategic map. #1968
    Avatar photoJaysen
    Keymaster

    I love this thread!

    Those are some really great ideas flying around here. I especially like the concept of more neutral, smaller, locations like farms and mines that add more life and opportunities to the strategic worldmap. Also the idea of offering new and more contracts at those locations is great.

    A quick disclaimer: We are reading all of this and carefully taking notes! As the Early Access Launch draws nearer we have a lot of communication to do on a lot channels so please do not be discouraged if we can not answer immediately.

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    in reply to: Suggestion for a new ability #1876
    Avatar photoJaysen
    Keymaster

    Nice idea, we actually had planned a skill similar to this for shields. One that helps protect a character on an adjacent tile. With this you could increase the defense of the other guy instead of your own defense like you do it with shieldwall. However, it turned out that this mechanic is so extremely situational that you will use it only very rarely. So we put it back on the idea-shelf for later. We want all skills in the game to be really useful and meaningful and this one just did not fit in. We still have it in the back of our heads, though ;)

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    in reply to: New Names Suggestion #1843
    Avatar photoJaysen
    Keymaster

    I Have to agree that the Hugo-ratio is not really satisfying in the current build ;)

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    in reply to: Paul´s Art Corner #1818
    Avatar photoJaysen
    Keymaster

    Great ideas right there!
    We will definitely add more details like that as the game goes on, i especially like the breath cloud idea ;)

    We already added some stuff like this on the worldmap with the clouds and now flocks of birds (didnt show them yet). So we are on this! It will add a lot more atmosphere to the game.

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Viewing 15 posts - 46 through 60 (of 76 total)