Topic: Paul´s Art Corner

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  • #15566
    Love Gun
    Participant

    Very nice, very nice.

    Heres a preview of the inventory/roster screen. That sucker really needed a lot of work.

    Does that mean this is the final look of the inventory/roster screen?
    There is pretty much brown without a structure on the roster part, the stash and the equipment part.I think, that is a little problematic. Is it supposed to be hide or leather stretched over a wood frame? After some inspection that’s what I would guess.

    One also can see 18 slots for mercs. Does that mean there will be up to 12 mercs fighting and 6 will be in reserve, since it was said that one won’t be able to control more than 12 on a battlefield?
    Will one be able to decide how much of your mercs have to fight or will always 12 mercs fight, if one has 12 at least?
    And the tent slots are for camp followers; up to 9 one can have?

    That would make sense, but I decided to have the same border for alle injury icons to tell them apart from the other icons like traits and backgrounds.

    I thought something like that, that their look is supposed to be unified.

    While some of the former temporary blunt injuries depicted bruises, the updated image shows only bone fractures.
    Are those icons supposed to display the same degree of damage, where the only difference is their source? If so, I would say the blunt injury icons should display bruises rather than fractures, because in my understanding a fracture is more severe than a cut or a stab wound and takes longer to heal.

    #15567
    PsenBattle
    Keymaster

    Does that mean this is the final look of the inventory/roster screen?

    No, we will continue polishing it.

    One also can see 18 slots for mercs. Does that mean there will be up to 12 mercs fighting and 6 will be in reserve, since it was said that one won’t be able to control more than 12 on a battlefield?

    Exactly.

    Will one be able to decide how much of your mercs have to fight or will always 12 mercs fight, if one has 12 at least?
    And the tent slots are for camp followers; up to 9 one can have?

    The upper 2 rows contain 12 mercs max. There are more than 12 slots so you have more freedom in setting up your formation. The two rows represent how your men will be deployed in battle (facing upwards).

    The tents are for your reserve. You can switch your men around freely and fight with less than 12 if you want to.

    We considered using some of the reserve slots for camp followers, but did not come up with a quick and satisfying solution how to implement this whole mechanic. We are still considering it though.

    While some of the former temporary blunt injuries depicted bruises, the updated image shows only bone fractures.
    Are those icons supposed to display the same degree of damage, where the only difference is their source? If so, I would say the blunt injury icons should display bruises rather than fractures, because in my understanding a fracture is more severe than a cut or a stab wound and takes longer to heal.

    Basically you are right. I took some artistic liberty to paint more visually engaging icons. Bruises dont really make good icons :)

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    #15568
    Love Gun
    Participant

    Cool.

    The upper 2 rows contain 12 mercs max. There are more than 12 slots so you have more freedom in setting up your formation. The two rows represent how your men will be deployed in battle (facing upwards).

    Will one be able to save and load different formations, making one’s own preset formations?

    The tents are for your reserve. You can switch your men around freely and fight with less than 12 if you want to.

    So there will be 17 reserve slots?
    Thus will it be theoretically possible to have 18 mercs in your party but send for example only that one Swordmaster into the fight against a pack of direwolves to level him faster?

    #15569
    PsenBattle
    Keymaster

    Will one be able to save and load different formations, making one’s own preset formations?

    We feel like we cant put anymore work/time into the UI for now. So probably not.

    So there will be 17 reserve slots?

    There are 9 slots for reserve (the tents).

    Thus will it be theoretically possible to have 18 mercs in your party but send for example only that one Swordmaster into the fight against a pack of direwolves to level him faster?

    Yes, as long as you have 10 or less guys (1 in combat and 9 in reserve).

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    #15570
    Love Gun
    Participant

    Thanks for the clarification.

    See you next time!

    #15658

    Hi Paul. I big fan of two-handing swords. I love claymore, zweihander, flamberge. Can You post some art of named two-handed swords? Will be flamberge in game?
    PS. New UI just awesome.

    #15659
    Texan
    Participant

    Hey Paul. Are you still working on multi tile objects? If yes, can you give us new picture?

    Something

    #15679
    PsenBattle
    Keymaster

    Can You post some art of named two-handed swords?

    Not yet. I did not have the time to paint unique two handed swords yet. Its absolutely on my whishlist, but I cant say when Ill get to it. Apart from the two handers theres a bunch of other weapons still missing unique variants (also: helmets and armors).

    . Are you still working on multi tile objects? If yes, can you give us new picture?

    I am still fixing the last UI issues, but we are almost done for good :)
    Here are two work in progress shots of the combat objects:

    Camp

    Graveyard

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    #15686
    PsenBattle
    Keymaster

    Hey guys, I am finally creating content again.
    Here’s the first picture of some named armors/helmets:
    Armors

    Cheers!

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    #15687
    Asterix_von_TWC
    Participant

    Fantastic!

    Any chance of a Sutton Hoo helmet? There is just something about it Sutton Hoo

    And also the Spangenhelm! Spangenhelm

    The dark age helmets look magical and have a lot beauty and originality in every design Another great helm

    The Byzantine stuff is very beautiful and Exotic Cataphract Armour

    More gr8 Byzantine stuff More

    #15688
    RusBear
    Participant

    Well done! As always. May be some wolf helmet for wolf armor? :)

    #15689
    Danubian
    Participant

    Beautiful! Cant wait to see this in game.

    #15690
    Ulrich
    Participant

    Looks great!

    All life's problems can be solved with a bayonet charge.

    #15691
    OldGreyBeard
    Participant

    Great work, Paul! I hope to see them in-game soon.

    In a single player game, there's no such thing as cheating. It's merely "creative manipulation of the default settings"!

    #15694
    PsenBattle
    Keymaster

    Nice to hear that you guys enjoy the new armors :) It’s a lot of fun after creating all those pesky UI assets.
    Here’s an update. I think I’m going to paint a wolf-helmet for the far left armor to go along with the bandit wolf armor.
    armor2

    Concerning the Sutton Hoo, I already used this very early medieval style for the (still pending) skeleton rework:

    skeletons

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