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Topic: Paul´s Art Corner
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Tagged: Universal Mod at Battle Brothers
- This topic has 1,775 replies, 175 voices, and was last updated 10 months, 3 weeks ago by Zaxxsel.
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29. September 2016 at 11:33 #17506EldarParticipant
Bloody amazing, I absolutely adore the anglo-saxon armours, sutton-hoo style!
30. September 2016 at 10:47 #17511Asterix_von_TWCParticipantLove the idea of a broken Glaive paul!
Weeeeeee neeeeeeeeeed a Murmillo and Myrmidion though, with net and trident :D
And to be honest, a slinger or two would be excellent
This helmet would be amazing too…
30. September 2016 at 13:28 #17512MalthusParticipantLove the idea of a broken Glaive paul!
Weeeeeee neeeeeeeeeed a Murmillo and Myrmidion though, with net and trident/>
And to be honest, a slinger or two would be excellent
This helmet would be amazing too…
I would be suprised to find such a helmet on an ancient dead soldier. The classes of gladiators fighting against each other in the arena were equipped with weapons and armor to have strenghes as well as weaknesses compared to each other to provide for a somewhat fair fight. After all these arena fights were no slaughterfests atleast when it came to gladiators fighting against each other. They were meant to entertain the people. To train a gladiator was an expensive and longtime investment if you believe modern scientific investigations. Most of the time both gladiators would leave the arena alive.
But aside from this. Take a look at this helmet. You would not want to wear it. Your field of view is very restricted. You will not be able to hear very good which worsens your ability to know what is going on around you even more. And then there is the fully closed part right in front of your nose and mouth. You would have a hard time moving around with this helmet for a prolonged time let alone fighting while you get less and less fresh air. This is why military grade helmets of that era looked like this:Yes, the front of the soldiers face is unprotected. But he can see without restrictions, breath freely and hear the commands of his leading officer.
"I am a Paladin!"
>OMG, Malthus, there are no damn paladins in Battle Brothers...<
"OK, OK! Then I´m a wrecked down minstrel drunkard pretending to be a paladin, singing so wrong in the midst of battle that even the undead run in fear... Better?!"1. October 2016 at 21:46 #17526SarissofoiParticipantHeres a pic of the new fallen heroes. As I mentioned before they will be moved from the skeleton to the zombie “faction” and will have some special tricks up their slveeves
Cheers!Hello Psen.
I have a questions.
Currently there is mail hauberk armor in game and it comes with many different colored tunics on it.Very nice. Will we get something similar(colored tunics, cloaks or other elements) for other high tier armor?
Currently plate/scale/lamellar come in only one version and its somewhat easy to miss brothers if they are armored in similar armors. It would be nice to have some variants of them.
The same goes for named/rare armors. Currently all named/rare weapons have at last 3 different versions. DO you plan make similar thing for named armors? Even small difference in details/color would be nice.2nd question.
I look at some of ancient weapons and I want to ask if you plan to introduce some more 2 handed weapons from different families than sword/axe/polearm/hammer?
Like two handed flails, cleavers or spears(not pikes) so if player choose weapon specialization he can more options to choose from?Its nice to see that work is going on. Cheers.
12. October 2016 at 20:13 #17617Love GunParticipantHey Paul,
I was wondering, if it would be possible to have swamp to sea transition tiles for situations like this:
and also cliffs as transition tiles between sea and mountain for such situations like this:
to get a more natural look and more variety for the worldmap, so that there is not always beach at the sea.
I think a welcome sight would also be pebble beach tiles.13. October 2016 at 18:17 #17622Asterix_von_TWCParticipantHey Paul,
I was wondering, if it would be possible to have swamp to sea transition tiles for situations like this:
and also cliffs as transition tiles between sea and mountain for such situations like this:
to get a more natural look and more variety for the worldmap, so that there is not always beach at the sea.
I think a welcome sight would also be pebble beach tiles.The Mountain to sea is very common in places like Norway or Montenegro, no hills in between :)
Or Chile
The sawmp-to-sea is less common but it exists – in Louisiana for example
or Florida
but also in Holland, Normandy and other places
17. October 2016 at 10:29 #17644PsenBattleKeymasterHey guys, I’m back from vacation and ready to rock some Battle Brothers Art Stuff :)
Currently there is mail hauberk armor in game and it comes with many different colored tunics on it.Very nice. Will we get something similar(colored tunics, cloaks or other elements) for other high tier armor?
I would absolutely love to create more visual variants for existing armors. I am pretty sure I will find some time in between bigger tasks. On top of that I am positive there will be more equipment in general for your mercs.
The first big chunk will be the skeleton equipment which is mostly lootable and usable.The same goes for named/rare armors. Currently all named/rare weapons have at last 3 different versions. DO you plan make similar thing for named armors? Even small difference in details/color would be nice.
I think regarding the named armors I would rather just create more of them. 6 Armors is not a lot, so my own ambition is to push that number as high as I can :)
I look at some of ancient weapons and I want to ask if you plan to introduce some more 2 handed weapons from different families than sword/axe/polearm/hammer?
Like two handed flails, cleavers or spears(not pikes) so if player choose weapon specialization he can more options to choose from?The new skeleton weapons will bring their own mechanics, but still fit into the existing categories. Nevertheless we will have another look at that once we implement them. I am absolutely looking forward to getting my hands on them ingame :)
The sawmp-to-sea is less common but it exists – in Louisiana for example
Haha thanks for saving me here :)
Actually it would be cool to have a rocky coast or more variants of sea to land transitions. Unfortunately painting the coast tiles was the most horrible task I ever did and it took me almost 3 weeks. So I guess we will have to settle with the existing beach tiles :)
Cheers!
17. October 2016 at 15:42 #17656SarissofoiParticipantThanks for reply Psen. That is all great news.
Hope you rest well on your vacations so now you have enough energy to make a plenty of great content.
So like always but even MORE.17. October 2016 at 20:30 #17657AvanneParticipant“…Like two handed flails…”
So I just noticed that the orc chain weapon is a two handed flail (and is hilarious) so that at least exists.
Also, Psen, got to give it to you. I discovered this thread the other day and it was good enough to look at all of the 68 pages. Your art is awesome, keep it up!
18. October 2016 at 16:19 #17660WargasmParticipantI’ve actually got a two-handed flail that has two heads. It certainly looks cool; but, having played about with it a bit, I find myself agreeing with those who dispute whether flails were ever a serious weapon of war …
18. October 2016 at 21:39 #17666Love GunParticipantWelcome back, Paul!
Actually it would be cool to have a rocky coast or more variants of sea to land transitions.
That’s the spirit!
Unfortunately painting the coast tiles was the most horrible task I ever did and it took me almost 3 weeks.
I am pretty sure that I know now, how you imagine hell. ^^
So I guess we will have to settle with the existing beach tiles.
Come on! Now that you’ve got the hang of it?
19. October 2016 at 13:40 #17682Asterix_von_TWCParticipantPaul an idea intended for you here…. I love the bigger maps, but sometimes have explored every corner and even know where the same re-spawns of goblin hideouts will be… I would love the opportunity to get on a boat in port and go to a whole new, newly generated continent to start over with my experienced mercenary band.
That does not seem like hard coding…. what might be hard is keeping the old continent as is. What do you think?
21. October 2016 at 22:08 #17720TeutParticipantI always thought the map would look even more awesome with some rivers… .
I also second what Asterix said: the opportunity to travel to a new map would be great, keep it up guys! :)
22. October 2016 at 12:49 #17721Asterix_von_TWCParticipantPaul an idea intended for you here…. I love the bigger maps, but sometimes have explored every corner and even know where the same re-spawns of goblin hideouts will be… I would love the opportunity to get on a boat in port and go to a whole new, newly generated continent to start over with my experienced mercenary band.
That does not seem like hard coding…. what might be hard is keeping the old continent as is. What do you think?
If the structure of the code and game file allows it I am more and more liking this idea when I think about it.
I always thought the map would look even more awesome with some rivers… .
I also second what Asterix said: the opportunity to travel to a new map would be great, keep it up guys!
I agree… river and the possibility of bridge battles :) – or ford battles
22. October 2016 at 14:11 #17722JunellParticipantPaul an idea intended for you here…. I love the bigger maps, but sometimes have explored every corner and even know where the same re-spawns of goblin hideouts will be… I would love the opportunity to get on a boat in port and go to a whole new, newly generated continent to start over with my experienced mercenary band.
That does not seem like hard coding…. what might be hard is keeping the old continent as is. What do you think?
Or maybe a expanding map? It is possible to let the game world just expand as you move closer to the edge of the map. I posted a suggestion like this in another thread
Hi,
Is it possible to have a expanding procedural generated map in this game? I think it would really help making the game world more interesting. I really like exploring the small unknown territories in the borders of the current maps, and I would really like to have the possibility to lead my Battle Brothers on longer expeditions into the unknown wilderness.
So here is the suggestion:
The game starts in the “centre” of the world, where cities and villages are common and not far between, just like it is on the current maps. You don’t have to travel far to get so the next place, and you will never be many days away from the next market where you can resupply.As your travels and exploring takes you further and further away from the “centre” of the map (your starting point) villages and cities will become fewer and farther between. This will make exploring more hazardous the further you go, as you risk running out of food and the possibility to reinforce your company. Also, that way the size of the game world will limit itself even without a defined map edge.
It could be an idea to have most undiscovered villages spread randomly, but with a higher chance to appear near a castle or city. That way you will get the occasional hub of civilization centered around a city/castle. Some of these hubs could even be visible on the map as you start, but still far enough away from the starting point that you have to explore a way to get there.
Tavern rumors would be a obvious place to get information of undiscovered villages/cities/castles on the map. The fishermen sometimes tell tales from the great city in the south. I’ve never been there myself, tho.
You have probably considered similar ideas yourself, but if not I hope that you would consider this option. I really think it would add another fun dimension to this nice game.
PS. It could also be fun (and logical) if the hunters and poachers could gather some food for the company. Maybe as a new random event? (If it’s not ingame already?)
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