Topic: Paul´s Art Corner

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  • #23316
    Avatar photoTrappist
    Participant

    Hi Paul,

    Will there be and Helmet attachments via crafting? e.g. fur lining

    #23321
    Avatar photoPsenBattle
    Keymaster

    Will there be and Helmet attachments via crafting? e.g. fur lining

    Hey Trappist,
    of course we discussed this. The problem is, that compared to armor, helmets have very distinct shapes. So if I paint an attachment overlay for a full helmet it would probably not fit on a kettle hat.
    Painting each attachment for each helmet means a ton of work for me and we can’t deal with that at the moment.

    Maybe we find a clever solution someday.

    Here is the ancient statue artwork from the last blog post in full resolution:
    Statue

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    #23322
    Avatar photoyoricksha
    Participant

    Awesome art, Paul. Can’t wait for the release date to try all the new stuff myself.
    Can you please show us how this legendary location with ancient statue will look on global map?

    #23325
    Avatar photoPsenBattle
    Keymaster

    Can you please show us how this legendary location with ancient statue will look on global map?

    Hey Yoricksha,
    thanks for the compliment.
    It will look like this:
    statue

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    #23327
    Avatar photoAbel
    Participant

    Thanks Paul for still sharing new content!
    This statue looks like it was inspired by Roman statues. Would it have anything to do with the infamous ‘Emperor’ :) ?

    #23328
    Avatar photoFoz
    Participant

    Looks pretty much like the famous Emperor Constantine’s statue: Emperor Constantine

    Attachments:
    #23330
    Avatar photoAbel
    Participant

    Well spotted! It looks very much alike indeed.

    #23331
    Avatar photoPsenBattle
    Keymaster

    True detectives in here :)
    The Statue belongs to the Ancient Empire of course, so I was looking for roman statues as reference. While researching I stumbled across Constantine’s statue. His pose is pretty badass, sitting on a throne casually leaning on a sword. The whole shape of the monument was exactly what I had in mind for this location.

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    #23332
    Avatar photoAbel
    Participant

    Interesting! I agree he really looks like an Emperor. He appears in perfect control, relaxed but still menacing with the sword close at hand. It says: “I’m magnanimous but I can be ruthless too”. The scariest of warnings :) !

    #23333
    Avatar photoFoz
    Participant

    Hey Paul, some questions about the armor attachments:

    – From what I understand from the dev diaries, you will only be able to use one attachment per armor. Is this correct? Was this due to clipping/graphic compatibility issues(i.e: using two different types of shoulder pads and getting wonky looking clip as a result)? Or due to balance issues?
    – All in all I must say it is pretty cool that you managed to make the attachments universal, with no clipping issues or any of the sort, even with the limitation of one attachment per armor. Did you have to tweak/modify the graphics on some of the original armors in order to achieve that?
    – Are the attachments permanent or will you be able to remove/exchange them at will?
    – Will the simple attachments you can buy in shops include cloaks made of fabric? Might seem like a silly request, but those fallen hero armors that have them on look pretty badass and you already have the assets. It would be a cool cheap customization option for mercs on a budget or to use on armors which are already too heavy(obviously a cloak of fabric would add pretty minor/insignificant bonuses).

    #23334
    Avatar photoPsenBattle
    Keymaster

    – From what I understand from the dev diaries, you will only be able to use one attachment per armor. Is this correct? Was this due to clipping/graphic compatibility issues(i.e: using two different types of shoulder pads and getting wonky looking clip as a result)? Or due to balance issues?

    Actually both. We wanted the player to decide what upgrade to attach and not mindlessly stack one over the other, increasing his power to ridiculous levels.
    Apart from that it would also look very silly :)

    – All in all I must say it is pretty cool that you managed to make the attachments universal, with no clipping issues or any of the sort, even with the limitation of one attachment per armor. Did you have to tweak/modify the graphics on some of the original armors in order to achieve that?

    Yes, but it was within limits. I only had to change the placement of some armors (mainly bandit armors) so they align better with the attachments. There will be a few odd cases where the attachment graphic might look a little wonky, but overall I think it works pretty well.

    – Are the attachments permanent or will you be able to remove/exchange them at will?

    We decided to make the permanent. Most of them are pretty drastic modifications to the structure of the armor (for example riveting plates all over the fabric) which would be very hard to remove. Furthermore we wanted the Player to take proper decisions and think before committing to attach an upgrade. In my playtesting runs it works pretty well this way and doesn’t feel that restrictive.

    – Will the simple attachments you can buy in shops include cloaks made of fabric? Might seem like a silly request, but those fallen hero armors that have them on look pretty badass and you already have the assets. It would be a cool cheap customization option for mercs on a budget or to use on armors which are already too heavy(obviously a cloak of fabric would add pretty minor/insignificant bonuses).

    We actually discussed that quite a bit. The main issues here are: If we implement “cosmetic” upgrades it’s a bit of a pain if you can’t remove them again. Furthermore I would have to offer them in a variety of colors and patterns which would again mean a bunch of work.

    Our favorite solution has always been an additional inventory slot for “cosmetic” items, but it’s difficult to add something like this to a finished game, as there are so many issues with ui and other dependencies.

    So -at least for now- the armor upgrades are very special items to make your mercenaries look cool and “mercenary-like” while at the same time providing significant stat boosts and unique bonuses.

    Cheers!

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    #23338
    Avatar photoFoz
    Participant

    Cool enough. Would you mind some spoiler about how the craftable(or non-craftable) “armor plating” attachment will work? Will those be like cuirasses or scale vests crafted from monster hide? Will we get some common ones you can purchase in shops(metal plates as in the “coat of plates” top-tier armor or some other attachable vest)?

    I ask because you guys have showed screens of pretty much all types of attachments(dog armor, shoulder pads, cloaks, rivets, etc) mentioned except this one. Nobody would mind one or two screenshots if possible :P

    #23355
    Avatar photoPsenBattle
    Keymaster

    I hope you’re not disappointed, but this is the upgrade I am referring to.
    Some metal plates riveted on top of the armor. It’s a basic upgrade which an be bought in towns.

    Plates

    In other news I’ve started reworking the mermaid banner.

    Mermaid

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    #23356
    Avatar photoEVANS UA
    Participant

    Nice banner rework, cool look of attachment, also a supporter banner is great, thanks for staying awesome, Paul!

    #23357
    Avatar photoForceEcho
    Participant

    Yessss well done on the banner ! I knew you would deliver. Looks fantastic.

    "A plethora of peasents"

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