varow's Replies

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Viewing 15 posts - 1 through 15 (of 34 total)
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  • in reply to: Suggestions Forum #28699
    Avatar photovarow
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    Please, add information about numbers of enemies in arena fights. It’s unfair to fight for a prize blindly vs unknown monsters without opportunity to retreat and prepare for a next fight. No possibility to change weapon, just blind event with a massacre fight. How is it even possible to understand if a fight is winnable or not, because you easealy lose 5 best men in it.

    in reply to: Suggestions Forum #28476
    Avatar photovarow
    Participant

    Could you rebalance some perk assignment?
    Initiative builds with the Paranoid trait are broken from the beginning and useless to keep and level up. For example, you get an expansive brother with 3 stars in initiative with low fatigue and Parnoid trait such as Viper. Some natural combinations of stats and traits or backgrounds itself should have more exclusions at least for starting core brothers.

    in reply to: Better Map Generation #27790
    Avatar photovarow
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    Also look at this. The contract to destroy brigand’s camp for 300-400 gold isn’t even worth to do just because of bad map generation. The path cost more than the reward, you just can’d do such contracts here. With “unexplored map” it’s a big problem. The camps shouldn’t spawn farther than 1 day of travelling.

    in reply to: Suggestions Forum #27518
    Avatar photovarow
    Participant

    Suggestion to add more diverse parties on the world map. Cultists, wandering nobels, woodcutters in the forest. Some if being attacked may make settlements hostile, some are just dangerous or may interract with your mercenaries and join the band.

    For example, meeting lost woodcutters that have being attacked by schrats or direwolfs in the forest. They are running away and can trigger a quest or just a situation with a reward.

    Vagrant cultits on the road can reach a settlement and change the settlement situation or meet your band and draw your dumb or superstitious brothers in their sect. You can try to fight back in a dangerous battle or just go your way without merceneries.

    Maybe you could just create new similar quests for contracts.

    in reply to: Suggestions Forum #27515
    Avatar photovarow
    Participant

    Can’t agree more with ‘Artificial difficulty’. It’s the main thorn in the games’s side.

    I told it already once, I think some backgrounds need their core perks pretaken. For example:

    HedgeKnight – Battle Forged
    Swordmaster – Nimble

    Their cost is hight and It helps to use such recruits on frontline immediately in their natural roles instead of long time piking from behind.

    Or maybe just to give them an exceptional opportunity to take these hightier perks despite lower levels.

    There are plenty of other highskill backgrounds such as sellswords which are free to build.

    in reply to: Suggestions Forum #27328
    Avatar photovarow
    Participant

    Please add 1 more drop of sweat for indebted whipped for 2 rounds. One large drop and second smaller or something like that to avoid checking it every time in the inventory. Or at least add indication of duration in the pop-up window near the “Whipped” status when pointing a cursor at brothers.
    Would be good also to add iron collars with chains to every indebded on the battlefield to distinguish them straight away.

    in reply to: Turn off dogs whimpering. #26179
    Avatar photovarow
    Participant

    Wardogs aren’t cute though. It’s furious meat traps.

    in reply to: Suggestions Forum #26178
    Avatar photovarow
    Participant

    1. One more level up for the Lone Wolf start. Some starts are barely playable because of law stats, rolls, perks like Brute and Drunkurd. Even one miss often ends the campaign. It’s almost impossible to survive till Underdog alone to get the Lone Wolf Event.

    2. 2H flails are too weak – low damage, low penetration. At least it has to ignore shield wall as well due to it’s size.

    in reply to: Suggestions Forum #25898
    Avatar photovarow
    Participant

    I think the perk system and the game generally have to be rebalanced now with all the dlcs. Many weapons and tactical opportunities are useless.
    The only reliable tactics to beat all the game’s challenges is Berserk+Killing Frenzy for everyone to maximise the damage and wait for the enemy to come.
    Since unique armors sirvive the damage after battles as loot, dagger build becomes useless while being very situative and demanding itself.
    Indomitable perk is OP especially in combination with Adrenalin. I think Indomitable shouldn’t exist in the perk tree at least for Expert difficulty or should be reworked somehow.

    in reply to: Suggestions Forum #25555
    Avatar photovarow
    Participant

    1. Routes are still not optimized. The game needs a manual step-by-step direction of movement with some pressed button (Ctrl). For lunges as well, auto lunge often chooses a disadvantageous position. Also can’t understand why swings locked to hit only in a single direction. It harms tactics very much.
    2. Please balance map generation. Big market towns shouldn’t be remote, built on small hard-to-reach islands and not having roads. Also souldn’t be generated very close. It makes other regions not interesting and unnecessary to visit.
    3. Please make the in-battle pop-up windows interractable if a button pressed (Alt), so we can move cursor on it’s icons and see the descriptions of injuries or other status effects.
    4. Controls rebinding in the game options.

    in reply to: Suggestions Forum #25465
    Avatar photovarow
    Participant

    Please revise 5% minimum hitchanse at least for some situations. It’s ridiculous when an injured thug with low morale kills with double puncture a shield-brother with 3% and 5% hits. Let the minimum hit chance be lower for dagger’s puncture without mastery on shielded targets.

    Suggestion:

    Nimble perk reduces the head hit chance from 25% to 5% if head gear has no fatigue penalty. Bare heads would be justified for merceneries and sergeants. Makes sense to wear hoods and other light hats instead of spending perk on “steel brow”.

    in reply to: Suggestions Forum #25457
    Avatar photovarow
    Participant

    Witchhunter background must not have “dastard” trait.

    in reply to: Suggestions Forum #25451
    Avatar photovarow
    Participant

    Bring back the old nimble mechanics for very light warriors (like that one on the Beast & Explorations menu sreen wearing a leather tunic and a hood with a sword in his hand), because they arent’t playable anymore. So it can work only against 1H weapons.

    in reply to: Barbarian Build Advice #25450
    Avatar photovarow
    Participant

    Lonewolf works only for distant bros – 3 tiles away. And they die alone in 99% cases especially with low resolve. Recover is obligatory for everyone if you want to fight more than 12 enemies. Without 2H fighters you will not be able to kill high armored enemies.

    in reply to: Alp, shrat and hex feedback #24653
    Avatar photovarow
    Participant

    Alps become easier if you have at least 6 dogs. Unleash them all and nightmares wont be such a problem.

Viewing 15 posts - 1 through 15 (of 34 total)