Ioci's Replies

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Viewing 8 posts - 91 through 98 (of 98 total)
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  • in reply to: growth Limit?? #17846
    Avatar photoIoci
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    a brother has 112 Melee Att but 4 Melee Def and 40 Hp wont be able to survive a single day, i guess :P

    in reply to: An end game? #17820
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    oh good lord i want females too! but they only throw us some rusty skeleton xD bad bad dev xD

    in reply to: Ork Warlord Helmet #14122
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    nice helmet indeed, want to know how to get that as well O<O

    in reply to: Headquarters #14100
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    speaking of mercenary, it always reminds me that film Alatriste, which shows the life of many pride spanish mercenaries from 17 century, they are highly skilled and poor, barely survived in many missions and finally die with honor. one of them was actually thinking about go back to some place and buy a house a land and find a wife, not for continue the fighting life, but quiting it.

    in reply to: Headquarters #14092
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    i think the headquarter is for a guild, not for a traveling mercenery company. specially for one that only has 12 warriers.
    wagon is more proper, to store your stuffs, and i heared that they will add it into the game in the future. hopefully they will permite the posibility to lose your wagon during the adventure at deadly dificulty, in certain situation such as an ungraceful retreat, and lose your equipments form the inventory along with the wagon.

    Avatar photoIoci
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    its all about who do you hire and what do you buy in that very quest.
    militia, deserter, and caravan hand are the best option, but they could be expensive. you need someone who has high melee skill, this is the only matter in the very early game. dont pitty your crowns, get them enlist, at least one. they are expensive because they already carrying a decent weapon and wearing a nice cloth rather than rag.
    then buy shield, any kind of them, the broken one is better, because its cheaper, equip them for your new recuits.
    get your second companian a shield as well, the one who has a big axe, so he, one of your damage dealer, wont die easily. give the big axe to someone costabe, maybe a begger or a refugee, you only need that weapon for shield breaking when you facing hoggrat.
    after the blood bath against hoggrat, most of your men will survive, tend the wound, if anyone with low melee skill was badly injuried, dismiss him and get someone new, not worthy waste your medic supply.
    then you get a brand new party of your journey.

    in reply to: Wardogs suggestions #13698
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    and they should eat!
    i mean meeeat. you cant always feed them with dead enemy body, what if you were fighting against zombies these days? zombie’s meat is not even for orcs. and those skelenton walkers, they dont even have any meat on them!

    in reply to: enermy routing waste time #13697
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    my bad, should have used the term “retreating” instead of “routing”. in BB, to auto-hit those white bannar units is an undoubted great ideal, and chasing them down could grant you a extra loots without recieving any damage, yet they might regain moral and fight back, but this happens rarely when its a totally broken situation. so, in general, you will chase them down.
    on the other hand, the enemy remain after a blood bath battle, dont have this moral problem, they just “think” that “we are out of -bnumber, lets retreat!” even the remaining player’s force was just six cloth-wearing hp-button-reached and weapon-broken beggers whom know nothing better than staring at those bandit raiders or goblin wolfriders and waiting to be slaughtered, is this case, there is no way to sent my men after those creatures, because they can fight back. so i start pressing “F” xD


    In my opinion the “Total War” way would be the best and most fittig. All Enemies are broken/ fleeing? Get a popup that lets you choose to chase them or end the battle. If you choose to fight on and later see you won´t get them you should be able to end the battle at any time. For this simply change the retreat button for an end battle button after you got the popup.

    yes! this should work!

    …it reminds me of the very Specific mechanic in other games to of course allow you to Auto Skip the end of the battle if all enemy units are Fleeing, sort of a group route mindset that doesn’t let up, that allows a Quick Resolve button.

    but this “Quick Resolve button” should not help the players gain extra loot from the escaping ones, otherwise it could be kinda too powerful and lose some fun, i think you would agree with my understanding.

Viewing 8 posts - 91 through 98 (of 98 total)