Forum Replies Created
Feeed us, Paul, fiilll our hunger!!!
Check this out, Krumhorn asked me to clear this camp, and it would be a trip about at least 2 days and half.
And don’t mention those quests given by noble houses, had to cross the map from east to west and then travel all way back, with so many mountains in between, while the whole world was waiting for my “salvation”.21. October 2018 at 18:35 in reply to: Does other mercenary bands even care to solve the crisis? #23162
Thanks Ledgren, its good to know that I could run, never thought that before. Next time I clear a camp with extra leader, I will set the formation to minimum to get away fast.
I mean, the fact that you finished one mission, the tutorial, and then refused both one and two skull quests that could have helped you get money and experience says quite a lot. Three skull missions are designed to either be unbeatable, a fight you should walk away from, or very difficult, a fight that will cost you a few mercenaries. Doesn’t mean they always play out that way. It does mean you shouldn’t be bee lining straight to them if you intend to get unhappy about losses. As for world-map enemies, running away from a lot of fights is very important until mid to late game.
Am i reading this right, BB is one of your all time favourite games but you gave it a negative steam review? Why not go positive and then add a cautionary note to those that aren’t prepared to sink enough time to learn how to prosper in ironman?
…meant to quote your other post dude sorry!
I have played this game for 1110 hrs on steam’s record, but I don’t think it’s wrong that someone left a negative review for it even he/she mostly like the game. A game deserves both positive and negative reviews from its players. And sometimes, the more you love it, the more disappointment you will get from it.
it’s clearly a renaissance design and would only exist in the 16th century which is 200-300 years later.
Feel the same here. But guess the coming dlc have changed the theme, for example the fencing sword. But anyway, the vanilla game also have something maybe not very pre-renaissance, such as the hat those greatsword soldiers from noble house are wearing, and the hat for witch hunters.
WOW! I like it! But I also like the old one a lot. The old one looks like the one I saw in GOT, and it’s classsiiic!
The player’s mercenary band do lack of diversity, but tucking extra skills won’t change it. At day 200+ you will still get the very similar band like your any other play though, just with one or two extra skills, which makes your band even stronger.
What really in need of diversity is the arrangement of equipment and other resource. The armor and weapon your great sword guy was using on day 150 won’t change much on the day 250.
Thank you for your reply Rap.
And sorry ForceEcho, I was kinda trolling, my apology.
It would be nice if the shield breaking weapons could do more duration damage on shield using standard attack. And 100% hit chance for shield breaking skill is unfair.28. July 2017 at 10:01 in reply to: "Reset Equipment" doesn't work when switching from 2H item to two 1H items #22247
i met a similar situation:
when my archer switch his bow to fail and shield, after battle, his weapon wont be reset,
but if he enter the battle with fail and shield while, during the battle he switch them to his bow, after battle, his weapon will be reset.
sometimes i get beggar-like figures with 3 star range skill, but its hard to level them up. i used to use poachers to be my range guys, but later most of them were left with a javelin bag. hunters are better choice, not all of them have potential of shooting an arrow, but they comes with a good bow, its pretty nice in early game, specially when no bandit marksmen drop you the right weapon.
i think thugs will keep showing up until day 20 or even later, i play expert and i saw thugs a lot at early stage, the thievery mission with payment of 400 crowns or below will always leads you to around 7 – 10 thugs.
of course if you are not lucky, you will meet a fort with 5 well equip raiders inhabit in your very first mission after dear old Hoggert, but you could just simply abandon that mission, and go travel to other area of the map. sometimes i met mega ghoul in 1 skull beast hunting mission, but it means nothing other than bad luck.
also, the new patch gives us a progressing friendly combination of bandits, means you will find some bandit crews with very few raiders, which helps you to upgrade your gear even easier. i met a lot bandits group with 7 thugs and only 1 raider, they still looks like a pure raider set, but if you use your mouse hover over them, haha! surprise! they suddenly turn out to be the perfect farming targets at the moment.
i think by doing so, the game may lose its replayable feature. which you always get the same brothers in almost every playthrough