Malthus's Replies

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Viewing 15 posts - 106 through 120 (of 121 total)
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  • in reply to: Suggestion: Access bios for the Dead #2427
    Avatar photoMalthus
    Participant

    This would also help to quickly remember what position you have to refill ;)

    Also it would be nice to have something like the wall of the fallen of x-com. So that you can read things like <Name> from the village of #### fought bravely until he was slain by ####. These information are there already in the combat log, so they could be used you such a purpose.
    Or <name> fell victim to his own fear as he tried to run from the fight he met his end on the spearhead of a young orc. (ok didn´t see them using spear til now but you get me ;) )

    "I am a Paladin!"
    >OMG, Malthus, there are no damn paladins in Battle Brothers...<
    "OK, OK! Then I´m a wrecked down minstrel drunkard pretending to be a paladin, singing so wrong in the midst of battle that even the undead run in fear... Better?!"

    in reply to: Trig's Bug Reports #2071
    Avatar photoMalthus
    Participant

    I had a bug when changing to scrollmode edge of screen midst battle. I then couldn´t move my mercs anymore. Changing back to the original option let me again move them.

    I´ll try changing it before the next battle to see if everything works as intended then.

    Changing it on the strategic map won´t let me scroll at all. But moving still works. I use Fullscreen, if this helps.

    "I am a Paladin!"
    >OMG, Malthus, there are no damn paladins in Battle Brothers...<
    "OK, OK! Then I´m a wrecked down minstrel drunkard pretending to be a paladin, singing so wrong in the midst of battle that even the undead run in fear... Better?!"

    in reply to: Character Generation #2064
    Avatar photoMalthus
    Participant

    I don´t think that would play out. If you would see the possible candidates with their backgrounds + equip you would simply choose the strongest best equipped guys. This is not the way it is intended to be. You shall start with imperfect men.

    But what I would welcome is being able to choose how my starting 3 look. You can already choose the names of your mercs, which is nice to have, but you are stuck with their faces :D While I think it is easy to get another name just by calling yourself with another name it is hard to get a different look.

    So my suggestion would be to let the player choose how his starting brothers look completely with no limitations if he so wishes, but let him choose only beards and hairstyles afterwards for them and any other mercs he might hire. So the player gets more customization while it stays relatively realistic in the actual game.

    -Wish I could get my hair back with just a click xD-

    "I am a Paladin!"
    >OMG, Malthus, there are no damn paladins in Battle Brothers...<
    "OK, OK! Then I´m a wrecked down minstrel drunkard pretending to be a paladin, singing so wrong in the midst of battle that even the undead run in fear... Better?!"

    in reply to: 27th April Still no game #2043
    Avatar photoMalthus
    Participant

    Unfortunately, there was no other place in the world where these sick ideas found a more fertile soil than here… And even today many peolpe have learned nothing from the past.

    So and now I´m going on with waiting for the Game of the Year 2015 :D

    "I am a Paladin!"
    >OMG, Malthus, there are no damn paladins in Battle Brothers...<
    "OK, OK! Then I´m a wrecked down minstrel drunkard pretending to be a paladin, singing so wrong in the midst of battle that even the undead run in fear... Better?!"

    in reply to: Why ever use a knife? #1999
    Avatar photoMalthus
    Participant

    If that thing with weapons and shields in the bags also giving -max fatique would be implemented light weapons like daggers would be good secondary weapons for weak fighters with low fatique.

    "I am a Paladin!"
    >OMG, Malthus, there are no damn paladins in Battle Brothers...<
    "OK, OK! Then I´m a wrecked down minstrel drunkard pretending to be a paladin, singing so wrong in the midst of battle that even the undead run in fear... Better?!"

    in reply to: Strategic map. #1971
    Avatar photoMalthus
    Participant

    Another idea regarding quests and questchains. Right now there are random locations that are on the map (i cannot recall right now, if the do respawn somewhere else after some time if they are destroyed or if they are finite) which spawn enemies and can be destroyed. That is a bit of a waste.

    Jago mentioned the idea of reusing sites after the player defeats the enemies inside them. This sounds like a good idea for some of these locations. Think of an old Watchtower oder small castle or fort which had been deserted for whatever reason. But now as the lands face the rising tide of a coming invasion it would be no bad idea to regarrison such places with military after they are reclaimed in order to get safety up in the region.
    Other things like forsaken woodcutter camps or mines could give more income if reclaimed and ofcourse be retaken by bandits or monsters resulting in new quests.

    Graveyards are an other story. Neither do they produce income – aslong as you are no graverobber ;) – nor do they serve any other purpose than getting the dead to rest. But i could imagine a questline starting in a nearby town. People don´t dare visiting their lost ones anymore because there are strange things happening, dark creatures spooking the graveyard. Some townsfolk even did not make it back from there. So you are hired to make it save again. (like the ordinary raze location quest) Then you uncover the secret behind what is happening there. A cult of necromancers is trying to build up an army of undead there. So you have to find out where they are operating from and put an end to them.

    Most sites would not have to be razed completely but could be reused in a different way depending on who holds them. For that part it would be nice to have more of your lovely art. For example a dark and spooky looking graveyard -like the one you use now- is infested with evil. And have it a bit lighter with green grass and flowers to show it is save, something this way. This could go for any location.

    "I am a Paladin!"
    >OMG, Malthus, there are no damn paladins in Battle Brothers...<
    "OK, OK! Then I´m a wrecked down minstrel drunkard pretending to be a paladin, singing so wrong in the midst of battle that even the undead run in fear... Better?!"

    in reply to: Strategic map. #1961
    Avatar photoMalthus
    Participant

    I think this sounds interesting. And indeed the map does look a bit empty as it is right now. On the other hand these extra locations might have to start invisible as I don´t think it would be realistic to believe you know every little place in the world. So you find them while traveling and the map gets more alive the more you come around. A bit like Exploration in Skyrim.

    And then there can aswell be new contracts in the bigger cities:

    Do you remember M&B where bandits occupy little hamlets? Some folks might have get away to search for someone to help them. You then get the location and the job to fight and force the bandits out. —> Fight in a hamlet
    There might be a follow-up job possible. The bandits you have driven out were only a litte part of a bigger band in the nearby wildernis. Now the others are getting more men and prepare to revenge their fallen comrads. The townsfolk have nothing to protect themselves from the wrath of these criminals so they plead for your help again right after you saved the town in the first place.

    You mentioned mining camps. Then you could aswell add mines. Imagine those miners did without knowing mine right into a cave full of terrors. The mining camp goes silent and some time after this event, some merchants waiting for their wares in the near towns get nervous, asking you to find out what happens. You find a deserted mining camp and some corpses on the way to the mine. Those men seem to have fled from the mines. So this is were you are going. —> Good opportunity for a dungeon fight.
    After you destroyed what ever was in there you head back to the merchant in town and a while after he found some new miners to work there and you can again buy and sell stuff there and so on.

    Similar quests are possible for hunting/woodcutter camps beeing attacked by beasts like werewolfs.

    And something else I thought about. Later when there will be this invasion event happening. Bigger cities and towns once destroyed won´t be able to be rebuilt but I think those smaller locations could be if you manage to free them of whatever has took them over. And in the end they will be destroyed eventually aswell because you won´t have the time to save them all.

    That´s what came to my mind right now.

    "I am a Paladin!"
    >OMG, Malthus, there are no damn paladins in Battle Brothers...<
    "OK, OK! Then I´m a wrecked down minstrel drunkard pretending to be a paladin, singing so wrong in the midst of battle that even the undead run in fear... Better?!"

    in reply to: More suggestions/questions #1940
    Avatar photoMalthus
    Participant

    It´s just a minor question i want to ask, so starting a new topic would be too much.

    I found it a bit confusing that you use a bunch of bolts/arrows as graphic for a quiver of bolts and a quiver of bolts as graphic for ammunition. Were these two just switched unadvertently?

    "I am a Paladin!"
    >OMG, Malthus, there are no damn paladins in Battle Brothers...<
    "OK, OK! Then I´m a wrecked down minstrel drunkard pretending to be a paladin, singing so wrong in the midst of battle that even the undead run in fear... Better?!"

    in reply to: Autopausing game on strategic map #1930
    Avatar photoMalthus
    Participant

    I´m not suprised you already thought about that matter ;) I only thought some more people thinking about it and stating there impressions can´t be wrong. And ofcourse it is no critical thing right now nor is it gamebreaking. It´s just something that should get a second look when there is time^^

    "I am a Paladin!"
    >OMG, Malthus, there are no damn paladins in Battle Brothers...<
    "OK, OK! Then I´m a wrecked down minstrel drunkard pretending to be a paladin, singing so wrong in the midst of battle that even the undead run in fear... Better?!"

    in reply to: New Names Suggestion #1842
    Avatar photoMalthus
    Participant

    I hope there will still be a Hugo in the final game xD http://www.allmystery.de/i/t922b36_game-hugo.jpg

    "I am a Paladin!"
    >OMG, Malthus, there are no damn paladins in Battle Brothers...<
    "OK, OK! Then I´m a wrecked down minstrel drunkard pretending to be a paladin, singing so wrong in the midst of battle that even the undead run in fear... Better?!"

    in reply to: Paul´s Art Corner #1820
    Avatar photoMalthus
    Participant

    As you talked about rain in combination with corpses, did you mean, there will be weathereffects on the tactical map? Would be awesome to have a fight against orcs in a thunderstorm with flashes thunder and rain -> lower visibility range in heavy rain -> lower hit chance with range attacks and things like this would be cool aswell to not only make weather cosmetically but also a factor that can influence battles.

    "I am a Paladin!"
    >OMG, Malthus, there are no damn paladins in Battle Brothers...<
    "OK, OK! Then I´m a wrecked down minstrel drunkard pretending to be a paladin, singing so wrong in the midst of battle that even the undead run in fear... Better?!"

    in reply to: More suggestions/questions #1776
    Avatar photoMalthus
    Participant

    Our money is yours so get it out already :D

    Edit: I´m glad i didn´t hear of your game a year ago but only last fall. I would not have been able to stand waiting a year to get my hands on it.

    "I am a Paladin!"
    >OMG, Malthus, there are no damn paladins in Battle Brothers...<
    "OK, OK! Then I´m a wrecked down minstrel drunkard pretending to be a paladin, singing so wrong in the midst of battle that even the undead run in fear... Better?!"

    in reply to: More suggestions/questions #1773
    Avatar photoMalthus
    Participant

    If I remember correctly it was mentioned some time ago that battlegrounds like forts and kind of dungeons are on the roadmap. So hopefully raided villages and towns aswell.

    "I am a Paladin!"
    >OMG, Malthus, there are no damn paladins in Battle Brothers...<
    "OK, OK! Then I´m a wrecked down minstrel drunkard pretending to be a paladin, singing so wrong in the midst of battle that even the undead run in fear... Better?!"

    in reply to: Suggestions for units #1632
    Avatar photoMalthus
    Participant

    It’s actually more difficult to decide what NOT to implement than finding ideas to implement

    So is there hope, that you will implement more in form of an expansion and or dlc, if – what I belief – the game sells well and you have more budget?

    "I am a Paladin!"
    >OMG, Malthus, there are no damn paladins in Battle Brothers...<
    "OK, OK! Then I´m a wrecked down minstrel drunkard pretending to be a paladin, singing so wrong in the midst of battle that even the undead run in fear... Better?!"

    in reply to: Suggestion: Rename "Fatigue" to "Stamina" #1592
    Avatar photoMalthus
    Participant

    This sounds like a good idea and really more in line with all the other stats.

    The first time I played the battle demo I didn´t get it at first until I reread the tooltips. So from my point of view wesleyshaver´s approach would be more intuitive.

    "I am a Paladin!"
    >OMG, Malthus, there are no damn paladins in Battle Brothers...<
    "OK, OK! Then I´m a wrecked down minstrel drunkard pretending to be a paladin, singing so wrong in the midst of battle that even the undead run in fear... Better?!"

Viewing 15 posts - 106 through 120 (of 121 total)