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  • in reply to: Paul´s Art Corner #27162
    muzgob
    Participant

    Do you plan to use Gothic and classic European vampire motifs in future DLC? The game began to lose its pre-release gloom.

    in reply to: Paul´s Art Corner #23093
    muzgob
    Participant

    Paul, Will there be plate armor or Gothic armor?

    in reply to: Paul´s Art Corner #17868
    muzgob
    Participant

    Paul, the modern vampire is no longer in the game? they will replace the Sectarians?
    If Yes, then that’s a shame.

    is it possible to leave the game, the old image of the necromancer is a good character, worthy of its place in the game.

    in reply to: Paul´s Art Corner #16010
    muzgob
    Participant

    in reply to: Paul´s Art Corner #15994
    muzgob
    Participant

    Arme
    Full plate armor

    in reply to: Paul´s Art Corner #15989
    muzgob
    Participant

    Possible ideas for the development of armor in the game.

    in reply to: Paul´s Art Corner #15933
    muzgob
    Participant

    As ideas – Possible invasion of cards with 4 points of the compass.

    1. Treacherous knights, mercenaries from the west with the elements of weapons and armor of the late Middle Ages. Deep specialization types of troops. Mechanical and technological weapons.

    2. Dark Expedition Normans (Vikings, Rus) in the north – the beard, totem poles, axes, medium armor, special perks associated with axes and type of raider attacks.

    3. Legendary Oriental strangers – light and medium armor, weapons exotic Asia. The motives in the clothing – from Mongolia and China to India. The bright, colorful colors. Perks associated with spiritual practices and martial arts schools.

    4. Sophisticated and corruption slaveholders of the South – a combination of luxury and slavery. The clothes used elements of ornaments made of feathers and skins of exotic birds and animals. Sacrifice, worship of fire. Lords consider themselves godlike. Among the troops found the alchemists with gunpowder and oil fire projectiles.

    in reply to: Paul´s Art Corner #15823
    muzgob
    Participant

    Очень круто!

    in reply to: Paul´s Art Corner #13840
    muzgob
    Participant

    (увидим ли мы больше видов нежити и колдунов? – утопленники, проклятых воинов; иллюзионистов, алхимиков, огнепоклонников, друидов, цыган
    появятся ли готические или античные элементы в игре?)

    will we see more types of undead and wizards? – the drowned, the damned warriors; magicians, alchemists, fire-worshippers, druids, Gypsies
    will there be Gothic or antique items in the game?

    in reply to: Role of the Clergy and locations with some negative effects #7375
    muzgob
    Participant

    Church against the dark rituals and desecration of the land.
    //Sorry, I did not speak English. Translated by Google translator.
    The concept of evil that you create can include not only a fraction of the Gothic evil, as a set of special units and special behavior of this fraction on the strategic map.

    For example, the followers of evil can perform special rituals in coincidence any special circumstances (the full moon or an eclipse, the desecration of the church, the sacrifice, the cemetery, and so on).

    Imagine that evil has a number of different strategies that are used in the logic of the unpredictable to the player:

    – Attack an army of the undead
    – Position of weakness such as the blockade of roads
    – Dark rituals that raise the dead in the cemetery of the city, forced to weaken the defense of castles or even stupefy small fraction, for example when they begin to see all enemies.

    This friendly factions understand that this fraction dizzy and this term shall not be hostile long-term negative consequences.

    On the strategic map – it may look like the appearance of a small altar of evil. And in order to befuddle the castle, the adepts of evil must be such as to close the Triangle of the altars – to put 3 of the altar around the castle.

    This is an interesting idea, because it adds a higher element of confrontation evil forces that suddenly opens a quest – which is necessary to unravel – to find and destroy their altars. Or perhaps lead the priest and sanctify the place.

    Or imagine – around flash lycanthropy – in this case the reasons may be different – a natural extension fraction werewolves – or the result of one of the darkest rituals. And then you know – that in the area there is a serious opponent – adept evil, some strong unit with his entourage – which comes out only at night for example, and detect and even more so to win it very difficult.

    The ritual can not be made if nearby, there is a functioning church. The bandits and orcs can burn the church for profit, but for the undead that would expand its influence and to carry out the rituals.

Viewing 10 posts - 1 through 10 (of 10 total)