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  • in reply to: World Map Update( 29/02/2016).Discussion #12906
    Avatar photoPsenBattle
    Keymaster

    1) Reputation degrading quickly and i think it is one of the important future. Maybe it unlocks new and difficult contracts? and we are missing discount :)

    2) Patrol quest takes too much time and sometimes my company spending more gold then quest reward. Keeping noble houses cities close to each other will help a lot.

    3) Goblins still annoying and hard to deal with. I know its what intended still i am avoiding them it feel like i am missing some content. I like the way they are makes them different. Maybe reducing their difficulity a bit might help.

    Hey zolw,
    all three of these issues are under discussion internally right now and we will be adressing them in time. We’ll let you guys know when the isses have been solved.
    And dont worry, game updates will come a lot more frequently from now on.

    Cheers!

    Overhype Studios - Let´s roll!

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    in reply to: Paul´s Art Corner #12823
    Avatar photoPsenBattle
    Keymaster

    Yes they also have new sounds.
    BTW: There was a typo: it should be DIREwolves not Diewolves hehe.

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    in reply to: problem with the game thus far…… #12820
    Avatar photoPsenBattle
    Keymaster

    buildings were destroyed by raiders and goblins and orcs that they dont get repaired by the town at all?

    Hey guard123,
    theres a simple reason: The “rebuild attached location” contract is not in yet :) Expect it in one of the upcoming updates. Just like “destroy attached location”.

    Cheers!

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    in reply to: Paul´s Art Corner #12819
    Avatar photoPsenBattle
    Keymaster

    Hey Love Gun,
    thanks for the in depth thoughts :)
    You are right, the merc on the left has turned his head a little too far to be looking at the city. I started out with him facing the city directly but it looked kinda awkward with the mail coif if you cant see anything of the face.
    I also liked the pipe on the sitting merc, but was a little hesitant because it may have looked relaxed or peaceful :)

    Out of curiosity, can you tell us what your present art project for Battle Brothers is, Psen?

    Heres what I have been working on yesterday (still wont be shown officially until tomorrow, so keep quiet ;)
    A new look for the Direwolves (formerly known as werewolves)
    Direwolves
    Apart from that I just started work on the combat tiles. Nothing spectacular to show yet as I start out with repainting the old tiles (grass etc).
    Cheers!

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    in reply to: New update: Relations degrading too fast #12747
    Avatar photoPsenBattle
    Keymaster

    For explanation:
    There is a number behind the rating. So if your relation count is 59 you are “neutral” with 60 you would be “open”. After 2 Days the relation degrades by 1 point (for example) which would put you right back to neutral.
    This way the degration looks a lot stronger than it actually is.

    We are considering to add the actual relation number in bracktes, so you have a clearer picture of your exact standing.

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    in reply to: New Update Feedback. #12716
    Avatar photoPsenBattle
    Keymaster

    Regarding the wardogs:
    thats a tooltip error. Reason for that is that reduced fatigue also automatically reduces your initiative. We just fixed the tooltip (the final -20 ini are intended).

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    in reply to: New Update Feedback. #12713
    Avatar photoPsenBattle
    Keymaster

    I won the battle and evrything seemed fine but then after the battle a dialogue showed up where my man are scared and want me to destroy the box. I said no and wanted to continue but the dialogue pops up right again no matter how often i say i wont destroy it and i cant move forward. Is this intended because my men have to low resolve or anything?

    Thats clearly a bug, thanks for reporting.

    PS: Please post bugs into the bug forum and attach the logs if possible. That way we have a better overview of all the issues.

    Cheers

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    in reply to: World Map Update( 29/02/2016).Discussion #12705
    Avatar photoPsenBattle
    Keymaster

    1. Bounty Hunters.

    Update: This bug has been fixed!

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    in reply to: Feedback #12704
    Avatar photoPsenBattle
    Keymaster

    Interesting one, thanks for the description!

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    in reply to: New Update Feedback. #12703
    Avatar photoPsenBattle
    Keymaster

    I think it would be best to send us the log of the game (heres how to find it) http://battlebrothersgame.com/forums/topic/how-to-report-bugs/
    In most cases this helps us find the bug.

    Cheers!

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    in reply to: World Map Update( 29/02/2016).Discussion #12702
    Avatar photoPsenBattle
    Keymaster

    1. Bounty Hunters.

    This is obviously a bug. You should only get attacked once. We will check the scripts if anything went wrong there.

    it will cease being “open” to me and start being “neutral” with 1-2 day’s time passing. I just can’t keep any villages to stay friendly with me.

    We will also check that, relations are supposed to take at least a week (or even more) before degrading.

    I’ll let you know when we found the issues.

    Cheers!

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    in reply to: Paul´s Art Corner #12701
    Avatar photoPsenBattle
    Keymaster

    Have a look at my painting process for the new main menue screen. Unfortunately I didnt make too many screenshots in the early phase, but here goes.

    Main Menue Progress

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    in reply to: World Map Update( 29/02/2016).Discussion #12652
    Avatar photoPsenBattle
    Keymaster

    1. Join a side and participate in an all out war between houses. Perhaps have my 12 men participate in a battle with 30 men on one side and 40 on the other. Will my men tip the scale in favor of my side?

    Contracts like this are already written and sitting in our back pocket. It just takes time to properly implement them. We also have contracts where you fight side by side with noble houses against orcs or where you encounter other mercenary companies or where you raid a peaceful village….etc etc.

    3. Perhaps (and I’m dreaming here) raise an army of more than 12 men and take on a noble house myself.

    You wont be able to get into politics or found your own noble house. Youre just a mercenary after all. But we are strongly considering a bigger roster of 24 mercs. We will write about it in future blog posts.

    Here I’m interested in a word from the developer maybe. What’s the envisioned end-game here? I heard it once described as fighting off a global invasion of some sort. Is that still the envisioned end-game?

    The game in itself will stay rather sandboxy but contracts and random events will be scaling up to deliver epic fights in the late game. We want to have a solid base first on which to expand, so we are focussing on the basics and then see what we can achieve on top of that.
    p.s. we really want to have modding and will inform you guys about our concrete plans on this when the time comes.

    Cheers!

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    in reply to: World Map Update( 29/02/2016).Discussion #12650
    Avatar photoPsenBattle
    Keymaster

    have you considered letting the player continue to level up the stats (even just by a tiny amount each time) after level 11?

    Yes, just like you mentioned we considered unlimited levels with smth like 1 skillpoint per level, similar to Diablo3s Paragon levels. I think this will be decided during the updcoming perk rework.

    My second contract was to stop the harassments of a settlement. it was 6+ direwolves. Vs a bunch of level 1 & 2 mercs. They slaughtered me. When I finally beat them my next contract was to clear some bandits. Lowest count in all the restarts was 9 of them of which several were in chain and always 3+ xbows. Needless to say it didnt go over well. If I knew they were going to be “very hard” fights I would have skipped both for easier ones to build my team up.

    This shouldnt be happening. Contract difficulty is scaling with your reknown and the average level of your mercs. what difficulty are you playing on?

    Militia is way too strong in autoresolve. They are eating alive orc raiders. Is it intended so?

    I will check in on that. Militia got buffed compared to the previous build so they can effetively guard their settlements, but shouldnt be absolutely overpowered. Their power will fall off through the course of the game though, as roaming parties scale up over time.

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    in reply to: World Map Update( 29/02/2016).Discussion #12593
    Avatar photoPsenBattle
    Keymaster

    Fight with the 2 Necromancer and 21 skeleton. Necromancer animates skeletons killed by me ( skeletons was with a two-handed weapon) without a weapon. After a battle weapons of that skeletons is completely absent.
    Is it must be so?

    That may seem odd, but I can explain it :)
    Reason is that all enemy weapons (and armors) have a certain chance to get destroyed when dropped so the player doesnt get flooded with looted weapons and armor.
    If the enemy gets killed and his weapon destroyed he will fight with bare knuckles if raised from the dead. We decided to leave it like that so its a tiny bit easier for the player.

    Cheers!

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Viewing 15 posts - 316 through 330 (of 766 total)