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Viewing 15 posts - 616 through 630 (of 766 total)
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  • in reply to: Informants #2542
    Avatar photoPsenBattle
    Keymaster

    Hi JDCollie,
    up to now we have a mechanic like that planned to find locations of legendary Artifacts once we implement that. We have to see how exactly it will work but “paying” for intel on the surrounding area sounds like a pretty sensible idea.

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    in reply to: Suggestion: Starting over in the same world #2538
    Avatar photoPsenBattle
    Keymaster

    Hmm sounds intriguing *scratches chin*
    Although of course we have to have a close look how much code work that would be.

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    in reply to: Utility Skill Tree Discussion #2536
    Avatar photoPsenBattle
    Keymaster

    And more helpful feedback. Awesome to hear that the utility tree gets some love ;)

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    in reply to: Defense Skill Tree Discussion #2535
    Avatar photoPsenBattle
    Keymaster

    Another great batch of good feedback. *taking notes

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    in reply to: Offense Skill Tree Discussion #2534
    Avatar photoPsenBattle
    Keymaster

    Haha “Nothing makes you imagination fly free more than a boring eventless day at work.”
    Word up :)

    Thanks for the extensive feedback I think all of your points are pretty much spot on, awesome stuff, keep it coming!

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    in reply to: Dual Wielding #2530
    Avatar photoPsenBattle
    Keymaster

    Regarding Orcs with two weapons….take a look at the blog background/keyvisual hehe.
    We’ll see. Im less hesitant to allow dual wielding fo Orc bersercs as it would be more fitting for their “over the edge crazy” style.

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    in reply to: Paul´s Art Corner #2526
    Avatar photoPsenBattle
    Keymaster

    Hey Xoatl,
    Thanks for the compliment.
    Snow: we dont know yet how much work it would be to make the footprints disappear after a while. But we’d like to do that
    If you need torches in a dungeon is also not decided yet. I honestly would say yes, otherwise it would be pitch black in there.

    Regarding the muscles: different textures would be easy allthough you’d only see them if the bro has no shirt on. Variations in body shape would also mean variations in the size of the according armor sprite on top of that. That would mean I’d have to adjust every armor to every body shape variation, thats a lot of wok. So that wont be happening ;)

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    in reply to: Suggestion: Access bios for the Dead #2425
    Avatar photoPsenBattle
    Keymaster

    A “graveyard screen” you can always access is absolutely planned :)

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    in reply to: Additional weapons and backrounds #2394
    Avatar photoPsenBattle
    Keymaster

    Hey Bruce,
    thanks for the suggestion. I think theres room for a longsword in our weapon setup, but we would have to sharpen the profile a bit. We want every weapon to feel really distinct and (in the best case) fill a certain niche.
    I would maybe go with a weaker twohander but with the reposte skill which basically would make it a hybrid between a one- and a twohanded sword.

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    in reply to: Paul´s Art Corner #2390
    Avatar photoPsenBattle
    Keymaster

    Thanks man, I take all that credit to my name :)

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    in reply to: Dual Wielding #2380
    Avatar photoPsenBattle
    Keymaster

    Dual wielding was used generally for better defence. In Battle Brothers it should gives you better defence, and bonus to riposte. So forget about extra attack 😉

    Exactly my thoughts :)

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    in reply to: Dual Wielding #2374
    Avatar photoPsenBattle
    Keymaster

    Hey Sparker, thanks for the thumbs up!

    Of course its pretty rare that dual wielding is left out in any medieval-fantasy game/movie/anything as it always looks cool and shows a lot of dynamic. On top of that its an easy way to create a third option besides sword+shield or twohanded weapon.

    Despite this we decided to not implement dual wielding. The main reason for this is that I personally dont think it makes any sense at all in pseudo-realistic medieval fighting (maybe apart from things like a main gauche).

    Discussing this topic can be very tricky as people tend to have a very strong opinion on the subject hehe :)

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    in reply to: Feedback #2352
    Avatar photoPsenBattle
    Keymaster

    Hi Xoatl,
    thanks for the encouragement and glad that you enjoy the game!
    Right now we are absolutely focussing on bug fixing. Its incredible where do all these crashes come from? If you havent done so yet please post your crashes and logs in the bug forum, otherwise we wont be able to fix them.

    Location specific combat tiles are very high up on our list. You can have a look at my sticky “paulsens art corner thread” to see some mockups of what I am working on.

    Cheers!

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    in reply to: Damn Werewolves #2348
    Avatar photoPsenBattle
    Keymaster

    Another one that might help: Get head armor! :)

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    in reply to: loot yes or no to leave or auto loot option #2347
    Avatar photoPsenBattle
    Keymaster

    We are right on that sucker! We try to fix the loot issue as soon as possible.
    On a side note, the supporter Helmet should now show up ingame when you start a new campaign (at least thats what steam told us :))

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Viewing 15 posts - 616 through 630 (of 766 total)