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  • in reply to: Suggestion №… #4253
    Avatar photoRusBear
    Participant

    Trig, Xizzie it is real good add suggestoins to my 1 st suggestion :)
    Lets hope that all is technical possible.

    in reply to: Post Your Company Name #4244
    Avatar photoRusBear
    Participant

    Company : “Good Chopers”

    in reply to: Suggestion №… #4241
    Avatar photoRusBear
    Participant

    Suggestion 2.
    I suggest not to forget to add the ability to reject changes in the characteristics at level up. Both individual characteristics and the level entirely. The player can change his mind or just misclicked. Now there is not this possible if you have already chosen some feature to improve to abandon it. So? Or am I just too old and stupid? :)

    Rap, thx for answer.

    Avatar photoRusBear
    Participant

    I will allow myself to speak on the topic of “iron man”. I agree that it should be by choice. Despite the fact that I prefer to play it with “iron man”, I suspect that for a successful sale of the game, he as a coercive measure is not suitable. also keep in mind that no game can boast 100% stability and protection against crash at the most inopportune moment immediately after an epic battle :)

    Avatar photoRusBear
    Participant

    The company from 22 orcs where 1 leader, as minimum 10 orcish heavy warriors, 2 Berserker and the rest… gave me problems even on level 11 of my brothers. A very strong contender, pretty fun, respect.They broke almost all my armor and even almost killed my heroic Spearman on top of a wall of shields… now I want to play for the orcs :)

    in reply to: I want this game to succeed (Feedback to devs) #4218
    Avatar photoRusBear
    Participant

    So, all of my battle brothers 11 level…and I carry out the mission to destroy the orcish fortress for 4800 crowns without losing anyone…I think, I have a right to Express my General opinion on the game? :)
    Firstly, I note the following game is perfect. I love it. And all that I will say “I don’t like” – is I just want this game just got even better – because it deserves more than any other game.
    So – “not very well” :
    1. The actual overstated the impact of randomization on the success of the action, don’t get me wrong – I understand, that this adds the game element of surprise and danger, but 4 strikes with an axe the probability of 80 % passing miss – is too even for me… honest :)
    2. An attack on some game objects ( for example – the fortress of the orcs)- I’m starting as an ambush, the orcs around me – despite the fact that the initiator of the attack is Me – in my opinion it is not logical.
    3. 11 level – very little. in the sense that I can’t do the captain is still a good fighter, why? he just doesn’t have enough levels on leadership and cutting off heads berserk and killing frenzy – it is looks like he is not the real captain :) not nordistic!
    4. I think in the initial stages of the game when many battle brothers get serious cuffs from enemies and forced to spend several days to repair equipment and treatment it would be wise to be able to todate this time safe in the castle or the city.This will be realistic.
    Everything else… is already at the level of wishful thinking – I don’t think now is the time to ask the developers more armor and weapons, cavalry, opportunities to build own camp, multi-level quests, the appearance of grin on the faces of the brothers after the successful killing and stuff – now there are far more important they care. Some random events are worth – this is a very interesting idea and we need to realize – and it is really hard. Good luck. I am with you and this wonderful game.

    in reply to: Company Order #4154
    Avatar photoRusBear
    Participant

    Just wanted to write about tactical placement before a battle( not ambush) but I see it’s already planned. It is very good.I get real pleasure from this game even with my modest knowledge of English – these descriptions of the characters, jobs, and faces …just. For hardcore you can enter formations as a perk-I mean that it becomes available only after the receipt of such perks. Or the range tactical placement of your brothers depends on this perk. It doesn’t matter. Most importantly it is planned.

    in reply to: The Berserker perk #4115
    Avatar photoRusBear
    Participant

    I just tested it again in any way I could think of, but it works flawlessly for me. It’d help if you could give me as detailed a description as possible of the conditions under which the problem surfaces.
    Is this a problem that only appears with certain skills? Against certain enemies? At the very beginning of combat? Anything could help.
    If there is a way to reproduce the problem, attaching a savegame here could also prove useful.

    So, I was one of the old q save game save so I did a little research : while my character was not perk Killing Frenzy – Berserker perk works 100% and with the new patch. If you have this perk( KF) the Berserker is not working 100% under any circumstances on any enemies. Unfortunately I can not tell cause of this bug yet any other perks on the way to KF. But colleagues Binkus suspiciously the same situation. I think that the bug of the Berserker caused by activation of the KF.

    in reply to: new companions #4105
    Avatar photoRusBear
    Participant

    If I correctly translated the faq is the place for companions, the game will be employed by characters who wouldn’t be involved in combat but will give certain bonuses for 12 brothers, right? Will they take one of the 12 slots or to go as an additive? Whether such a character as a blacksmith, for example, which could reduce the consumption of tools and speed fix? The Groom, Ranger – which could increase the speed of the party on the global map? So trivial a doctor, a chef with the same bonuses already on the consumption of food and medicine? Actually here it is important the very mechanics of the impact and its fine tuning under the balance of the game. While the companions you can come up with such …that only the imagination will limit. For example : the old Viking – gives a bonus to all the sheald wall , but increases the consumption of the food ) , or their brewer Krasovic – morality party increased but reduced the defense skill, and attack :)…well, you know what I mean.

    in reply to: The Berserker perk #4104
    Avatar photoRusBear
    Participant

    Yes. Same situation. Didn’t see your bug report, sorry.
    So…the bug is :)
    Lets hope that it will be fix soon.

    in reply to: My opinion about this game #3997
    Avatar photoRusBear
    Participant

    Good day to all.
    First – thx for real interesting tactical game in my favorit setting. Only brutal steel, no stupid magic.
    Second – now I ( and not only I :) am waiting for localization. Game is too good, it must be localizated.( Russian+). This is especially important, if you plan the expansion and complication of the tactical mode and adding new abilities for units. I hope you plan on it :)
    Developers have the style, obviously. The game has great potential-it’s obvious no less. AT the moment, it is the best EA in Steam. Would love so that the game won’t disappoint us in its development. All of dust I wish you inspiration and opportunities to implement it.
    P.S.
    I apologize for my English.

Viewing 11 posts - 466 through 476 (of 476 total)