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Viewing 15 posts - 16 through 30 (of 366 total)
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  • in reply to: to scavenge the amunition on the ground #13711
    Avatar photoSky
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    At this moment you do not refil, you get just enemy loot. If they had a bowman who did not shot all the arrows there is a chance you get it as loot.

    in reply to: Gameplay problems v2 #13689
    Avatar photoSky
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    To make an accurte assumption about the difficulty of the current orc battles, just to see if they realy are, there have to be pools involving as many players as possible and differentiating between new players and older ones. After that you have to get to the bottom of how difficult it actually is compared to the intended difficulty, they are the ultimate enemy at this moment. IF it turns out to be more difficult than it should be you have to look into the roots and figure out how exactly, which parts make the asses explode. And ofc find a solution to lower the difficulty to the intended difficult level.

    As for myself, I have no big problems with the orcs. The old tactics work just fine with the new updates, both goblin and worldmap one. Sometimes against extra large groups I lose hirelings due to caressnes. But they are supposed to be a challenge. Still you need no high end backgrounds to fare against orcs successfully.

    As for your gold value estimilation. How can you put a pricetag on all brothers equally? That is just nonsense. From my experience, the loss of so many armors is almost impossible when consideting the cost, you have decent equipment. You want to get your point across but this feels like extravagating.

    in reply to: Weapon in poor condition! #13683
    Avatar photoSky
    Participant

    I do remember there were discussions about this and the percentage that should be displayed how it was counted etc, tho no idea how it all ended. I’d realy like to see all the equipment percents when it’s low durability both in % and in exact durability number. That is definitely a needed good info that the game should deliver.

    in reply to: Combat feedback (angry and annoyed) #13680
    Avatar photoSky
    Participant

    No, we should not dismiss, but discuss it. When everyone interested will say their point of view why and how explained so everyone can get the maximum information out of it. A discussion should develope said point of views and push them forward modify them. Perhaps somewhere there the devs will see something that they like and can use to improve their game. As for the people in the discussion we get to see how and what others think about it and ofc why.

    All I’m saying is imho and probably will differ from others and thats just how things are. Opinions can be similar to a point but hardy ever identical. I do not wish to deminish others opinion rather to give mine to compareson and continue the dialogue.

    About the average. If you look at the bell curves morphing due to the amount of inputs you can see that 4 or 8 make not a big difference. Gamewise speaking it would insignificantly change the hits but at least double the time of the fights. You said you won’t risk the low lvl guy to make 1 hit and maybe miss opening the enemy a chance to kill him. This won’t change with twice as many hits. Even with two hits there is a chance that you don’t hit or hit once, and then there is the dmg rng. When you deal the lowest possible dmg and enemy does not die. More time same result. I can see how this can work with focus on an archer machinegunning down enemies, but other than that not so much.

    It is a risk reward afterall. Do you risk the low hp guy and get exp or wait for a safe option but he survives. Less rng less risk less risk less reward.

    in reply to: Gameplay problems v2 #13677
    Avatar photoSky
    Participant

    As Cuba alredy said and many others before, if something is not working, change it. Obviously your tactic against the orcs is bad if you always end up with all the shields destroyed. Use nets, dogs, more archers xbowmen, throwing weaponry.

    The mission with the orcs you had was an event mission with a spin, a very nice one. Fairly easy and tonns of loot.

    If you struggle with the game or how to lvl and perk up your guys I suggest you search the forums for topics with some help. You can find the very basics in the link below.

    in reply to: Loot after Combat #13676
    Avatar photoSky
    Participant

    There is a portion of the loot that is from the remaining equipment from the battlefield. But not everything that drops on the field becomes loot. There is also a part of the loot that is a treasure or trading goods. Usually some food, coins, tools. You could say you are getting about 15% of the enemy parties goods if you encounter them in the world. Attacking camps give you more and better gold / treasure / misc while the equipment remains what they wore in the fight.

    Any item be that armor or weapon that was destroyed will definitely not be in the loot. But if you manage not to destroy it, there is a chance it appears as loot. It might even depend on the items durability.

    in reply to: Feedback v. 6.0.16 #13675
    Avatar photoSky
    Participant

    The only problem with music in this game that i’d like to hear more. For this big overhaul only one track was added unfortunately. Realy would like to see more, perhaps to have different tracks for different settlement types and terrain battles. Basically just more of the music, everywhere, anywhere.

    in reply to: Sky's bug heaven. #13656
    Avatar photoSky
    Participant

    .16
    a) The very first quest difficulty
    Started a new game, after finishing the tutorial quest went to look for contracts. The only one aviable in that region was a 3 skull werewolf one. So 7 werewolves against 8 low equip lvl 1 dudes. Imo this kind of situation should not appear where the player has simply no options from the very start. Either take on a suicidal mission and hope for a wonder or lose everyone while you try to get to next quest location without money.

    in reply to: Magic: keeping up with the AI? #13652
    Avatar photoSky
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    You seem to be all over the place. I suggest you read the game description and the faq for starters to see the vision behind the game and the world by the dev team. It is not about being against your suggestions but helping you to see why they won’t fit in the game since they are soo far away from the current setting.

    There is no rock papper scissor, there is no one perk that wins the game. Never was and never will be. There are tactics and perk-background-equip symbiosis that you can use to your advantage in your battle play.

    Your party might have been monks, mine never was. You also seem to confuse reality with gameplay mechanics. You can RP anyhow you want, want it to be super realistic, don’t use the pocket perk or don’t equip so much stuff.

    You want to know how a human is different from an AI with limited algorithms and scripts? In BB each of the factions each of the enemy type or rather party has its own tactical style that it will go for. Zs will just swarm you without remorse, basically jumping on your pikes relentlesly till all are dead. That is how they are programmed to. You as a human, as the leader of your mercanaries have to understand that it is not a valid tactik for you, I hope, and use different means and formations, manouvers, baits to win the fights. You can make same example for all the other factions there. The difference is that YOU have a choise of how to fight the enemy while theirs is predetermined.

    in reply to: Combat feedback (angry and annoyed) #13646
    Avatar photoSky
    Participant

    Meeky, I took your post as an example for the rng reduction since it seemed to summarize the overall feel for reducing the rng even more and more people did agree to that.

    The things you mentioned will not reduce rng in any form. You are forgeting that the average of a dice is not the same as the average of same variety program algorithms never was and never will be. Nor will you have enought time enought rolls to get that average in a BB fight(each statistics is based on X number of tries, the more you roll the more correct the average will be). There will be not enought hits done by one person. While you statement is theoreticaly correct it does not apply practicaly to a BB fight. And as I already mentioned you as a player have opportunity to modify the rolls in variety of ways. You seemed to skip that part.

    If you use more nimbles with the other brother how is that breaking the game? It is your tactiacal choise to go with nimble tanks instead of full armored ones. Others go with full xbow and 2handed. I prefer to have a mix of everything. They are tough when in formation with others yes.

    Shields.It does not matter how much of dmg reduction we speak, if it is insignificant then there is no need for it at all, if it is a valid one then it will throw the balance making the strong even stronger. Since I prefer to use the nimble as an assault unit and the tanks being actual heavy armored pikemen and I did try nimble teams and full shieldwall partie, personally I do not see the OPnes of a nimble tanks over my current setup of 2-3 heavy ones. The only difference is that my dudes now do not stop being useful, do not lose strenght after being hit.

    As I said took your post as a summary of the previous anti rng dudes since it seemed to do it good. The hint was mostly for Rusbear who wants to make BB into chess or GO.

    Miaphysites Your “sarcastic” comment is childish and simply stupid, sorry.

    in reply to: Magic: keeping up with the AI? #13618
    Avatar photoSky
    Participant

    Just as You, I can’t know what the devs are up to. I shared what I took in about the magical component about the game from the forums and the directions the devs were vektoring the discussions. About the overall feel they trying to give the world.

    The 6 weapons well your party might be carrying 5 weapons each (6 would assume the offhand could be holding a weapon and it can’t) others don’t. I have general purpose jack of all trades with 5 weapons but I have guys with 2-3 weapons aswell, most of my men always were non 5 sloted ones. Not all the people have to get the pocket perk you know, and it is not needed in many circumstances. The weapon argument is a pure player choise one and has not much to do with the AI tactics. All the humans have one of the possible backgrounds be it player or AI, they use the same skill trees. While other races do not.

    There will be no horses unfortunately, it’s in the FAQ. Seems like it was too unconvinient game mechanic wise or whatever other reason.

    To have clerics you need a diety, there is none yet. There is zero accent on any kind of diety other than description of the houses. The temple well it well might be just to remove curses, getting blessings, or things like that. Again do not confuse world filler things and things a player has access to. Being able to go to the temple does not mean you getting a cleric unit with a 4th magical perk tree. There are towns but you can not own one. There are noble houses but you can not become one. I’m saying if the devs said no then it has been always a no, when they say they will see and try then it might come along or be like the horses.

    Goblins, the devs said they will look into it, tho I know not why, already posted several advices how to deal with them. You only struggle if you wish to do so. Attack at night and it will be 80% easier from the get go. I personally like that, to have enemies that are weaker at night while other are harder.

    Limit of 12, it was said by the devs that the 12 is the current battle limit. The actual troop size you could go around with would be higher so you can swap hirelings into reserve for them to heal or repair. Now since with the last update the enemy count did grow quite much I think and agree with you that 12 is not enought for an active rooster. On the other hand it is a balance issue both management wise, game flow scaling wise, tactical combat wise and turn lenght wise. There is an interesting building, the veterans hall there aswell.

    Our comprehension of the game is purely subjective, and so are the thoughts that we write down. You should not be offended when someone elses opinion does not match yours, it is natural. The fact that other share their thoughts about something you brought up means that they are interested in the said theme aswell. My favorite characters in most of the games are mages and priests. Be that now PC games or earlier pen n papper. Just as You I’d like to see magic in BB too but that will be up to modders aswell.

    Not everything we would like will be in the game and most definitely not the way we’d vision it. It is the dev teams game, their vision, their world. They did prove that they know what they doing, that they do listen to feedback and make compromises, that they making the game just as much for the players as for themselves both artwise and businesswise.

    in reply to: Combat feedback (angry and annoyed) #13615
    Avatar photoSky
    Participant

    RNG is simply variety. If implemented good then it serves the player. The current stat system is a prime example in BB, earlier it was purely rng and you had no controll whatsoever. Now it is still rng but you have a choise, you still can chose the bad stat or instead go for something else. You know, just +4to atk or def on one guy on a lvl up will not make you win or lose the game. So far the current system compared to the blind rng is non frustrating to me in any way. Because I have a fking choise even with the rng in place.

    You say the rng in battle is bad, please… Go play a bit xcom2 the new one, that rng is hell. Constant misses with 97% come on.

    You say give miss dmg, how the hell is that fair? So my heavy tanks in full armor will now be killed by ghouls? How is that fair in your mind? Nimble fighter ruling the field? Who are you fighting against, zombies and robbers? There is no way you can rambo in endlessly with one nimble guy. A year back when we had a lot of discussions about the perks someone made ONE guy army with the nimble. The moment he was surround he died, there is not enought fati for that or rngeesus. If you keep your nimble in tandem with other troops then how is he op? I mean he’s not alone fulfilling a role in your party… So the nimble argument is just false. Unless by ruling you meant something else than going in separated from the pack and just destroying all. My archers rule the battlefield, so do the 2h swordsman, or the tanky pikemen, the xbowmen or anyone else who is in my party. Alone none of them has a chance not even a nimble.

    The bell curve. So I suppose you have recorded several of your matches having a statistic for every men in every match. Where you can see that the more RNG hits he does the less RNG it becomes? This is not a wildfire, it is rng. In the big picture it does not matter if you do 4 hits in one or two turns. The result will be RNG. The curve you are speaking about is the random number calculator I suppose that shits out numbers and the more there are the more middle the overall result will be. Now this is a tactical game where the randomly generated number IS dependant on many modifiers. And you as a player can manipulate those, equiping higher tohit weapons, highgrounds, surrounding enemy, etc.. If you have to do more hits with the same modifiers then the RNG will be just simply more RNG without any curves.

    The shield thing. If you do that then you will make the big shield heavy armor dudes the OP ones who can go in with secoundary shields and be just terminators. But again, if they are alone that will not help, if they are in party then it does not matter, it yould only make the early game harder and bearing a shield a must have at least at the very beginning of the start, discouraging the trying other things and making it frustratingly hard to fight enemies early on.

    If the RNG can be controlled, if the player has a choise a valid one then the rng is the friend. And at this moment i’m positive BB is there in most parts. Both stats and the meat of the game the tactical combat.
    Did not play enought and there aren’t imo that many events there to form a conclusion. The enemy camps n groups feel a bit off from time to time with the composition and amount of members to your current status and days played progression. The town shops rng stuff is more or less okeish with few exceptions when they have pure usless trash, and no hunter bows or xbows for sale anywhere…

    *hint* There are at least two well known pure logic no rng games, chess and GO.

    in reply to: Size and Troop Quality of enemy parties #13612
    Avatar photoSky
    Participant

    There are ways to survive but it is extremely hard especially when the game has been going for longer period. You have to chose very carefully what jobs you take and what is better left alone. If the scenario where you survive with 1-2 guys occures you should fill up the ranks asap, you should to that in any case, an additional member is worth lot more than an armor or a weapon. The hard part will be to lvl them properly. Or you can go safe and make them all shielded with perk for armor and the lowering armor damage one. They will die off eventually.

    I’d say this kind of scenario is the ultimate challenge in a long ongoing game. I still ahve to experience it after the worldmap path tho, but encountering it a year back was very exciting in a good way.

    in reply to: Magic: keeping up with the AI? #13610
    Avatar photoSky
    Participant

    It was said numerous times by the devs that the players will get no magic units or spells or whatever.

    And you can not mirror the enemy simply cuz they are different races with different inbuilt attributes from the get go. You can only mirror the human factions since those use the exact same stats and perks and equipment. All the others are different in ways that can not be matched. It is designed that the enemy magic is something you can not counter with yours but have to figure out how to deal with it the usual way. The other “races” have clear advantage and that is not hidden in any way, they are supposed to be scary and unnatural. You supposed to feel the dread of being a human leader with a human group in a dark word where not only other humans are a treath but the supernatural thisng aswell, to face enemies that are usually stronger than you.

    in reply to: Optional hex display #13599
    Avatar photoSky
    Participant

    There are games where I’d sure prefer hexes displayed but imo in BB it is unnecessary, you can see just well where the hexes are, after several games. But as an option the game would only benefit from it.

    You love sliders don’t you?

Viewing 15 posts - 16 through 30 (of 366 total)