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SuperCaffeineDudeParticipant
1- I think the devs more or less have confirmed this will be a feature.
2- Same again, perhaps with or without some features
3- I would like this, just autofollow till they are out of a certain range
4- Yeah I sometimes zoom out and lose track of where the company is, having a button that centers the camera to th company would be great
5- I like the idea of surgery rolls, like in bloodbowl, that would be cool.
6- This is non-essential verses 3 and 4, but would be good, inversely I often find my men keep cutting through into mountains when I just want to travel by road.
7?- I don’t think this is likely, since monsters would need a unique infrastructure (means of recruitment and supply), and there’s seemingly no plans to expand the elements outside of playing as mercenaries (i.e. becoming a noble or trader), simple player versus player matches would be neat though (beasts and human fighting in timed rounds like modern Xcom).SuperCaffeineDudeParticipant1. You can change what height you are viewing, I agree it can be a little disorientating though when it automatically clips the height
2. I think the devs mentioned about having expansion packs with different eastern influences, this sounds like an interesting way to swap between the realms, especially if making the map bigger is going to cause a lot of lag. And it’d be nice if you could transfer a company to a fresh map.
3. I wouldn’t mind recruiting different pools, but I think it works as is, since you know all the crazy stat recruits are at the castles and the cheaper dudes are at the towns.
4. With the bandits I don’t know they need a colored uniform, as they’re rag-tag, however I wouldn’t mind restrictions on what kind of bandits spawn where, and base their equipment on where the bandits are from, like in Mount&Blade, so along the shorelines we might run into viking-raiders, the mountains with hillmen, the forests with wildmen and rebels, and so on.
5. I don’t know I’m in love with that concept, it feels a little artificial to have mercenaries capable of deliberately shooting a limb to slow an enemy.
6. I’d love mounted combat both for my mercs and for the noble houses to utilize, the free attack a wolf gets is very cheap I do agree, perhaps if they started stunned from becoming riderless/dismounted? And combing the health of horse and knight wouldn’t work very well so they’d have to be separately targetable entities.SuperCaffeineDudeParticipantI’m not sure a agree, what you’ve written sounds like an interesting problem. You have a man that you want to keep despite his short-term disability, so you scrape by going without some repairs, selling what you need to, and looking for some low-risk contracts with an advanced payments, or just finding some small game.
For me these aspects are when the game is at its most interesting, but maybe we differ in that regard, and what we need is the ability to tailor the run’s difficulty with the injuries, recruitment costs and such.
Something I would suggest is that I’ve always found recruitment costs to be a bit too high, and doing wages every day by level quite unaccommodating and arbitrary, and I’d love for that to maybe be reworked, so that in your situation having a couple of temps becomes more viable, or you pay less to keep mercs in reserve, or something along those lines.
19. September 2016 at 12:17 in reply to: Ever-changing composition of caravan guards/hands on same journey #17344SuperCaffeineDudeParticipantMaybe the all their stats could be tied to a company “seed” with each unit carrying a number (1-24) that maintains their appearance regardless of losses.
That would also be good for the environment I guess, since you can currently save scum till you’re on a hill. Just base the seed on your X/Y position on the map and then proceed with the generation as is
Perhaps saving every company’s information might be a bit too slow, but I’ve got no clue.
SuperCaffeineDudeParticipantI get where you’re coming from, perhaps something Pirate/Rebellion-like in bold red/black/white and on tapered flags, cheaper looking (thin) and in worse condition than the mercenary flags, but more colourful and shaped than ork flags.(Attached vaguely what I mean)
I do like the pagan character and the creative look of the bandit standards, they’re all very strong, I guess one problem might be how often you run into the more flamboyant designs, but that’s just speculation, and probably won’t really be a problem considering the variety of factions you’ll be fighting.
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SuperCaffeineDudeParticipantIn the case of banners – not that you want to hear that – but in my honest opinion they are to complex. Old ones were simple and efficient. The new ones are overkill especially the bandit ones. Buts its minor complain.
Some of these standarts weights 20+ kilos. Are they belongs to beastmen from Warhammer:FB?
I guess the bandit banners do look heavy, I guess they might be displayed on a wagon maybe??
What I think might really help is just having a few tamer more mundane ones, pirate themed or, as with the 6th flag, disgraced noble banners just blander (set on fire, turned upside down, torn in half), having a few bland ones will also make the others a bit more memorable when bandits attack you bearing a horse’s head on a stick.
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Those fallen heroes look spectacular btw.
SuperCaffeineDudeParticipantCheers, I tried to combine a few ideas there, otherwise they seem a bit pointless, self imposing the rules when the game has an optimal playstyle is quite hard, as is setting out to have a beggar army when you start with a burly axe-man, ranger and tank/support, so I’d appreciate having setups like these to mix up my playstyle.
What I also thought, along that trail of thought, is that it might also be cool is if you had a customizable character portrait (I think most people would like that much), that you can maybe equip basic/unlockable items with fancy company-wide modifiers, that you might get from completing quest, like saving some poor beggars to get a beggar’s robes.
So for example…
Beggar’s Robes: A poorly made robe, as weathered by hardship as its wearer and ever-promising to lighten the burden of others.
Cost of recruiting beggars, refugees, flagellants and cripples are reduced by 50%, the price of food is 15% lower. Recruiting other tradesmen costs 25% more, and noble tradesmen a further 25% Selling yields 15% less money.Thorny Crown: A symbolic token that pleads the holy follow your lead.
Priests and flagellants are 25% less expensive, resolve is improved by 30%
Recruitment of roguelike citizens is 50% more expensive.Flamboyant Attire: A suit that assaults the eye and screams that you can make them rich
All recruitment costs are lowered by 15%Fabulous Hat: Such a hat oozes daring and charm, it radiates confidence and competence all at once.
Resolve is improved by 5% happiness 10%Copper Crown: Any man may wear a crown, and challenge the established order.
Criminals are 35% cheaper to recruit, others 15% more. Noble relations are 50% reducedInverted Surcoat: The jacket resonates with the scorned and scornful men who followed so called better men
Deserters cost 50% less, good citizens 15% more.Etc. Maybe that’s a separate suggestion though lol.
SuperCaffeineDudeParticipantVery nice they all look badass, I find 3,5,6 the coolest, but the others give off a cool blasphemous vibe.
Because I love to make suggestions, perhaps as a hammer & sickle tied on a pike might get a few smiles.
Also setting noble flags on fire never goes out of fashion, nor do crude flags with broken sickles, stabbed crowned skulls, and the like.Definitely love you’re work on the banners though, they all look like they tell a story (especially 2,3,4).
SuperCaffeineDudeParticipantI’m uncertain about greek mythology, but I’d dig giant rats, bears, and european monsters like wyverns and trolls
We’ll see I guess, I’m sceptical they’ll have time for a multi-tile system, but some cool 1 tile beasts would be nice.So the Greeks aren’t Europeans?
I know what you mean, but more variety is always good, but the basic idea was of having monsters that need to be killed in a certain fashion to make it stick or to avoid it becoming a bigger problem Or that need to be fought in a certain manner to avoid an ugly (and/or quick) death
Ha you got me, that was quite ignorant of me sorry :p. I mean to say a lot of this takes place in dark forests, marshy soils, cold rocky climbs, and freezing snow, so my presumption is all these pale white men are stuck somewhere in the medieval north (NE Germany, Poland, Denmark, W Russia, Lithuania etc.). A place where in some pockets catholicism still has yet to reach, and rumors of trolls, witches and heathen gods are numerous.
And so my immediate thoughts exclude ancient greek monsters, but if there were to be an expansion with mediterranean-esk folk and sweet-ass byzantine gear and greek fire, (and there the devs made large monsters a thing) then I think it’s only right to throw in harpies, gorgons, and the like. But otherwise I would only suggest manticores, sirens, and the like depicted in medieval bestiaries and folklore.
SuperCaffeineDudeParticipantNice^^^, look forward to the bandit banners.
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With the goblins, I agree the spider is definitely strongest of their flags, maybe some barbed arrow and snake sigils might also communicate their theme well.
Interesting theory with the those undead, vampiric zombies that become revitalised by blood, I’ll be very interested to see how that plays.
SuperCaffeineDudeParticipantI would love this at the blacksmiths, but inversely for all equipped items, maybe I just don’t know how to do it otherwise, but unequipping each item I need repaired so the blacksmith can repair it is a pain. If I could access my battle bruhs inventories from the smithy sell & buy menu that would also be good.
And I agree with your suggestion, if anything it seems like you should have to unequip items to repair them, I wouldn’t be against limited “repair-slots” on the inventory menu though, just to make visits to a professional smithy become more a part of the meta.
SuperCaffeineDudeParticipantIt would be a shame not to have something similar to the wolf-rider system for noble faction Knights, or as you suggest the nobles themselves.
I can kind of see how they could implement riding for the BBrothers, with a stable building housing item slots containing horses, some with fabric/chain caparisons and some nothing, like the kennels. And a high level “Rider” ability that makes combat on horseback effective, without which there are penalties to hit-chance and combat-actions. To make mounted units more shocktrooper like.
If horses had a separate morale bar to their rider, they could also be more easily panicked when facing the undead or smelly orks.But without being implemented as an optional augmentation for your outfit, just some a simple knight on a horse will do, with the combo able to do a charge similar to the orks, and of the two should the horse survive give it some stomp ability and some feeble morale.
SuperCaffeineDudeParticipantI’m uncertain about greek mythology, but I’d dig giant rats, bears, and european monsters like wyverns and trolls
We’ll see I guess, I’m sceptical they’ll have time for a multi-tile system, but some cool 1 tile beasts would be nice.Attachments:
SuperCaffeineDudeParticipantI miss it a bit in the story since it keeps bringing my person up, i.e you approach xyz, you drop a head on a desk, you like dropping heads on a desks.
I think it might be more flavorful to have a variable “string” for a name in those descriptions, alongside a little custom mini-you portrait to converse with the other portraits and bare your standard on the map. As it is I feel very removed from whoever is doing the talking for me, and that dude feels very separate to the company itself.
And then if that data then exists, would it be hard to implement a mode where you have a mortal battle-field presence, and tie the ceasing of his/her existence as a game fail state? idk, but I will say the captain in text does not seem like someone who takes a complete backseat in combat. But where does the buck stop I guess :/ .
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Yeah some pirates vaguely used those sorts of systems, I would suggest, as something that might be cool or might scale horribly, the company could go by weekly payments, with lesser fixed income (than is current) topped up with a percentage of the week’s earnings. So taking on lots of hard work is good for their purses rather than something that should be avoided, and would perhaps balance better than a flat increase on all wages every day.
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But I’m being very rude now to the OP :p sorry!
SuperCaffeineDudeParticipantYeah it’s off-topic but tiz a slight shame the devs are opposed to having a player avatar, maybe they’re worried players would be too protective over it on the battle-field? I guess having a customizable portrait is the most likely thing we’ll see, but as one of those last editions.
The wages not being capped does make a kind of sense though, people always want more, and the cliche policy amongst an adventuring body is each man earns a share of the booty (i.e. 25% captain 25% officers 25% men 25% maintenance), and on that premise those men might go without pay for months with the promise of future riches.
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