Xoatl's Replies

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Viewing 15 posts - 1 through 15 (of 24 total)
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  • in reply to: My opinion about this game #3984
    Xoatl
    Participant

    I disagree with the armour. I wish there were slight variants. Like padded chainmail for increased blunt defense. Or with a plate cuirass overtop the chain against spears and swords. But the damage received is fine and scales well with enemies, perks can augment this and make it better. I just wish there wasn’t a level cap. Maybe the frequency of perks and attributes gained can decrease after level 11. But I can wait till a mod comes out for this because i won’t find any support for it on here.

    in reply to: No saving in combat? #3506
    Xoatl
    Participant

    Usually I’m all for more. But saving and quitting would be terrible.

    Eh? Did I misunderstood something? I though save’n’quit means, you can save whenever you want, but only if you leave the game. Upon continuing you start where you stopped. And the save is ereased. Where is the save-scumming?

    I might have misunderstood the OP. If you can save during a battle, quit the game and come back later means you can save, fuck up then load up the save and try again. Besides you can always Alt+tab and close the game then load the save regardless of how you do it. I’ve done that a couple times especially due to the fact you have to retreat in order to load so it’s not as inconvenient.

    in reply to: No saving in combat? #3501
    Xoatl
    Participant

    Usually I’m all for more. But saving and quitting would be terrible. It would allow people to save scum sooo much, like in X-COM. Didn’t critical hit? Got critical hit? That’s okay, load up a save before you attacked and try again. I’m not in favour of saves during combat not because it takes away “artistic vision” or whatever that shit is, but it opens up people to resort to savescumming and that is the death throes of a game, when that starts you usually get disinterested faster. Save scumming is the true min-maxing menace you people need to worry about.

    in reply to: Character Generation #3498
    Xoatl
    Participant

    2. Choice over starting characters would make the game easier.

    There are already different difficulty settings, and nobody (sane) has a problem with that. Choosing an easier starting group is just another way of choosing an easier difficulty level. So no, not everyone would choose to do that, for the same reason not everyone plays every game on the easiest difficulty. But if someone wants to play the game on “easy” mode, why should anyone care?

    This is what it all boils down to, min-maxing takes away from the game, everyone will pick all the strong traits for the founding members and dominate. But if there was a point system or crowns for traits and starting equipment it’ll limit how much you can min-max. Making one amazing founding member will result in 2 really sickly weak greedy gluttonous etc members with poor starting backgrounds who will die easily. That’s min-maxing, and I would definitely do it, just to see the longeivity and heroic victories of that one supersoldier. But I also have other ideas, Farmer Sons, a pitchfork and torch wielding gang of stocky farmhands. Or the fragile and sickly yet vicious outcasts/murderers/refugees. I have played a couple of playthroughs where I purposefully handicapped myself in order to stick to a narrative. A grave robber nicknamed “Grave Garment” who only uses equipment from won battles and sports a skeleton hero shield to boot. Customization opens a range of stories for your company. Without have to reroll which is what I do.

    in reply to: A few new suggestions #3493
    Xoatl
    Participant

    Yeah Sky, that would be a follow command though. Since the party moves faster than the caravan for obvious reasons.

    in reply to: A few new suggestions #3485
    Xoatl
    Participant

    Exactly how you described. Move as it moves now, straight ahead with a normal click. If you hold ctrl the cursor might highlight, or change icon, then if you click it’ll find the direct path to a road, follow the road in the direction to the point closest to where you want to go (if it’s on the road even easier), then off that point directly to the direction you clicked. Unless the point you clicked is really close then it just moves to it regardless if you’re holding ctrl which I don’t know why you would. Makes long distance travel via road so much easier.

    in reply to: A few new suggestions #3474
    Xoatl
    Participant

    If there’s a mountain in the way then yeah you’ll go through it, at that point you’ll have to adjust the route. I just find myself following the road because it’s faster and safer. At one point it goes through a swamp and I have to go around, I’m not saying that will be fixed, I’d just prefer having my party follow the road without me having to click on every corner. At times I’d rather follow a snakey road instead of going directly through a forest because it’s faster. I just use roads a lot, it’ll really help in a lot of circumstances (recruiting, searching for missions, going from place to place checking on equipment). When you’re escorting a caravan you couldn’t use it. So it doesn’t diminish any of the figuring out part, you’d be reducing the amount of clicks you have to do in order to simply follow a road from place A to B, and go directly towards the target when in the wilderness(or to the nearest road). Outside of that you’ll be relying on changing the route yourself. Having the camera follow your party would help a lot too, in case there’s an ambush/raiders ahead.

    in reply to: The Greater Evil #3463
    Xoatl
    Participant

    Yeah but half of those will function as boss fights, and some of the others as groups of unique special monsters, which is essentially a form of a boss fight. I do like the Roman outpost idea though, chance to find some legionnaire armour and tower shields.

    Please by all means I like all the suggestions in the threads, more bosses, more special loot. But I feel like with a little thought the devs can create missions that go beyond, “Go here, kill X, come back”. Like for the orc unification, there can be an objective to assault a fortress that constantly spams orc young and warriors/berserkers from time to time, but you have to light X huts on fire than go to the edge of the map and retreat.

    in reply to: A few new suggestions #3459
    Xoatl
    Participant

    That’s right I knew that, but it slipped my mind. Next time I’ll post there sorry. And no it can work, Let’s say the destination is somewhere in the forest and you’re in the wild somewhere else. Your party moves to the closest road, then to a point on the road that’s closest to where you want to go, then your party will move towards the destination like normal. Not sure how the map generates roads, but if caravans can do it (although they do fuck up sometime) it’s not too far a stretch to make it work for your party.

    in reply to: The Greater Evil #3446
    Xoatl
    Participant

    I agree with GOD, diversity in the game is needed. But what other forms would the unification of the orcs and the endless undead coming from a crypt take other than an orc big boss and an ancient lich, respectively? I’m sure there can be creative ways of representing that. But I’d like it to be a little more than simply, “there’s a bunch of skeletons coming from the crypt, kill the 50 inside and you saved the village”. Maybe if it’s not a lich, it could be the magic seeping out of grimoire, or a possessed statue you need to destroy. Something must be responsible for these great evil challenges even if it doesn’t take the form of a conventional boss.

    in reply to: The Greater Evil #3426
    Xoatl
    Participant

    I think the “great evil” bosses will be tied to some of the legendary artifacts. So the lich gives “staff of worms”. Goblin “archshaman” a charm. Orc khan a unique battleaxe. Knights a set of black plate armour (This reminds me of the mount and blade native expansion). So on and so forth, assuming you don’t destroy the items while fighting them. That’s one way to make them stand out, which in my opinion is highly likely since leg. artifacts are planned and it only makes sense to reward the player with one after defeating an end game boss.

    Personally I can’t wait to see the lich battle, I’m assuming it will take place in a crypt somewhere in the mountains/swamps. I hope it floats around like the liches/dragon priests in the elder scrolls. Either way I’m curious to see the art.

    in reply to: Paul´s Art Corner #3325
    Xoatl
    Participant

    He’s one ugly motherfucker.

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    in reply to: Wiki Invitation #3299
    Xoatl
    Participant

    Where’s Spartan, Gluttonous, and Greedy?

    in reply to: Got an article on RPS #3174
    Xoatl
    Participant

    Finally something I agree with GOD on.

    in reply to: More important anything else, to me #2963
    Xoatl
    Participant

    Plenty of people have addressed your points. I’m not one because I’m not interested in convincing a fellow player of anything with walls of text. One of the devs mentioned that they’re thinking of having a character customizer for the founding members using a crown system. Pro traits/backgrounds cost crown, negative give crowns I’m guessing. Something like that is a familiar system. I think we’ll see that in the final game. Makes total sense for a roleplaying game, aside from your desire to make it arcade-y.

Viewing 15 posts - 1 through 15 (of 24 total)