Topic: Paul´s Art Corner

  • Author
    Posts
  • #3075
    Avatar photoAnonymous
    Inactive

    Finally managed to attach the file.

    Sorry about it being a shoddy cut and paste job. But just wanted to sort of visualise what I meant. I think for immersive and visual fidelity purposes it would be super sweet if the high morale banners were the same as the overworld banners. I can understand that its pretty conmplex. but if you were able to make the game somehow track the layers of the overworld banner, I don’t see why it couldn’t track and translate it into the battle flags aswell. Surely it would just require a second smaller image for each art asset for the banners? I dunno, as you can probably tell… im no professional. But it would be sweet :)

    #3115
    Avatar photoPsenBattle
    Keymaster

    I agree that it would be absolutely sweet. I cant promise anything now .)
    By the way, if your brothers are off screen you already see your actual worldmap banner on the edge of the screen where your brothers are.

    Overhype Studios - Let´s roll!

    Facebook Youtube
    Twitter

    #3121
    Avatar photoPsenBattle
    Keymaster

    It should work like this:
    (By the way, the reason for the charges not being at the center of the banner is, that the bottom half will be covered most of the time by the bust carryng it on the worldmap)
    banners 3

    Overhype Studios - Let´s roll!

    Facebook Youtube
    Twitter

    #3126
    Avatar photoiason
    Participant

    Wow, this looks really awesome. Can’t wait to see it ingame, but on the other hand I hope this doesn’t interfere too much withyour time for the other aspects of the game. It let’s me hope that the EA gives you enough possibilities to put even more of your time in making this game.

    #3127
    Avatar photoPsenBattle
    Keymaster

    Dont worry, I didnt paint a single brushstroke for these. Im only re-arranging assets from my previous Banner System.

    Overhype Studios - Let´s roll!

    Facebook Youtube
    Twitter

    #3128
    Avatar photoTrig
    Participant

    It should work like this:

    Amen to this! I’m euphoric :D

    Just the angles of diagonal lines aren’t all same yet. This could be a prob if you put an ordinary over a pattern and the angle of diagonals doesn’t match. In heraldry they are usually always at 45° angle, but that usually goes for squares, here you’ve got rectangles, so it’ll probably have to be more steep.

    #3130
    Avatar photoSky
    Participant

    Now these have a real feel in them! Nice work indeed!

    #3131
    Avatar photoPsenBattle
    Keymaster

    Best thing is there are thousands of possible combinations :)
    The charges (here the white lion) can be colored as well of course.

    Overhype Studios - Let´s roll!

    Facebook Youtube
    Twitter

    #3132
    Avatar photoTrig
    Participant

    Best thing is there are thousands of possible combinations :)
    The charges (here the white lion) can be colored as well of course.

    Well, a few less perhaps, since there is one firm limitation in heraldry. Since the goal back then was to make things easily recognisable at a distance, the basic rule was, if the tincture is “metal” (white stands for silver, yellow stands for gold) then the pattern on it may only be colour. And the other way around, if the tincture is colour, then the pattern should be “metal”. So you can get white and blue checkers or quarters, but purple and blue checkers wouldn’t really work.

    From Wiki:
    “The first rule of heraldic design is the rule of tincture: metal should not be put on metal, nor colour on colour (Humphrey Llwyd, 1568). This means that Or and argent (gold and silver, which are represented by yellow and white) may not be placed on each other; nor may any of the colours (i.e. azure, gules, sable, vert and purpure) be placed on another colour. Heraldic furs (i.e. ermine, vair and their variants) as well as “proper” (a charge coloured as it normally is in nature) are exceptions to the rule of tincture.”

    Exceptions to this rule can probably be found, but in general maybe disable colours that really shouldn’t be placed on top of others too much.

    #3133
    Avatar photoPsenBattle
    Keymaster

    Sounds reasonable.
    Although i really enjoy the red/blue style :)
    Maybe I leave that up to the player in the end.

    Overhype Studios - Let´s roll!

    Facebook Youtube
    Twitter

    #3134
    Avatar photoTrig
    Participant

    Sounds reasonable.

    Maybe I leave that up to the player in the end.

    Fair enough. Just allign all the diagonal angles then, that’s the last peeve I have ;)

    #3135
    Avatar photoPsenBattle
    Keymaster

    Hehe, of course thats on my list. Unfortunately it will take some time until the system makes it into the game as it requires a bunch of coding and a whole new UI screen for the customization. I’m just watering your mouths here :)

    Overhype Studios - Let´s roll!

    Facebook Youtube
    Twitter

    #3325
    Avatar photoXoatl
    Participant

    He’s one ugly motherfucker.

    Attachments:
    #3343
    Avatar photoPsenBattle
    Keymaster

    Have a closer look at him if you dare :)

    Orc Boss

    Overhype Studios - Let´s roll!

    Facebook Youtube
    Twitter

    #3394
    Avatar photowasaiddv
    Participant

    Have a closer look at him if you dare :)

    Orc Boss

    What a lovely green meat ball.

    Seriously the wonderful detailed 2D graphic is one important reason I like this game :) Please keep up the good work!

Viewing 15 posts - 196 through 210 (of 1,776 total)
  • You must be logged in to reply to this topic.