Miaphysites's Replies

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Viewing 14 posts - 46 through 59 (of 59 total)
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  • in reply to: A different take on money #13621
    Avatar photoMiaphysites
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    ” I’d like to manage less stats that are steadily declining. ” I had to get back to this after looking at it. You know something real simple like negotiating HIRE contracts like your QUEST contracts. MORE pay upfront or MORE pay per day to new mercenary hires. That fits in real easy, doesn’t it? Now, rent free mercenaries ,that can’t come cheap. And when do mercenaries Retire anyway? Its a valid question, got 90 day campaigns or more? injuries after injuries? theres a use for the Inn, take a little time out? or the new Temple?

    in reply to: Magic: keeping up with the AI? #13619
    Avatar photoMiaphysites
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    We’re both guessing at the dev gameworld sure ,and, good point about the FAQ on horses, I do note the extra addition of “probably”. You know half the starter parties are all Monks already right? I mean really. Dedicated to the great spaghetti monster. Ya I’ve been talking about turnbased combat all day, of course 12 is a good limit since 1995 on what you want to click on in a turn. I like the idea that, you incidentally threw in there, like a reserve roster? I wasn’t aware they can have more than 12 enemies, I guess if you got in a 3-way battle I knew that. No I’m just regretting mentioning the necromancer I guess, ok only the AI humans get a necromancer because. God forbid some Suggestions, ya. I keep visualizing that guy on the main menu, with the pike and the sword and a shield?? With, also a quiver , and a crossbow, and the ability to switch instantly. Its like ok… stick this in my cornhole, pull a crossbow off my back ,put the shield on my back, hope that’s not blocking my sword. I remember Pavise Crossbowmen thinking, a shield, a sword, and a crossbow, that’s something. Nord archers come to mind, bow, shield even while shooting, sword. And I don’t know , those are the versatile heavy loaded ones I know of? Whats the point of Paper, Rock, Scissors tactics, one small perk at level 2, everybody is saying it, everybody is now the universal role-filler. All of this still on “keeping up with the AI” kind of, some things are strange in why we’re different from the AI? At least a few things.

    in reply to: Magic: keeping up with the AI? #13617
    Avatar photoMiaphysites
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    Now look I’m going to change the title pretty soon , you guys are too stuck on being humans. Our magic beats their magic is the battlecry of the centuries, they’re going to do something with the temples, we’re going to believe in things. They believe God influences the present world around them, in most medieval times. Not to get in eucharist or transubstantiation debates. Teutonic knights were terrifying to an enemy or battle monks encouraged the frontline? What about greek fire, scare tactics, caste the holy water. like 4/5ths of this whole thing is about goblins on wolves , should try skimming. Don’t tell me goblins now have Invented animal husbandry and animal taming or some junk like that. Look at them work better together than my battle brothers. It could keep some of the lower, common, easily paired classes and recruits in the competition as fodder, depending on if we’re talking about the item slot retainer idea, and a vertical relationship like that, or a horizontal relationship between paired battle brothers. Show me a programmer that doesn’t like to reuse code by the way, “unique races”. They could get monk or cleric to do revives on battle brothers like necromancer and their zombies. Or maybe just save them for after the battle, I know that’s enough of a motivator to have one. I get a real strong need to recycle the looted armors and equipments though, basically everything here. Equip some mobs that go in with you.

    in reply to: Magic: keeping up with the AI? #13611
    Avatar photoMiaphysites
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    Now look I thought of all that plenty of times. Are you saying the humans are not going to have a Temple marshalling the powers from the Beyond? Its right there in the game! Human magic! Speaking of which, preliminarily, I assume if goblins send magical roots on the humans or throw nets on a Pair, maybe the Pair is slightly more effective at freeing their Battle Brother from whatever it is. And, I think its quite silly to say humans being humans can carry around 6 weapons or what, there are AI humans you know, they don’t carry around bunches of weapons, a simple 3 slot maybe. You can look at how the Enemy works and sit and wonder, what makes them so different. What do you think of a Cleric right out of RPGs some sort of Boon abilities?
    In fact I think I am highlighting the racial and mystical distinction, I think a horse is quite different from a warg, preferred terminology, doesn’t have its own attack, instead maybe a height advantage +1 height. That’s distinctive. I think very friendly with the lore I’ve seen the devs put out, the humans “guard their own” with either, the pairing up of battle brothers or whatever they tend to do with Temples? Or active Monks?
    Maybe Goblins can be paired in their “hordes” without as much bonus defensively as what humans get, from being with a shield brother. 24 humans struggling against 9 goblins seems wrong.

    Also, “keeping up with the AI”, I sure think putting my men into the AI’s command would smooth out the slow parts of battles for me. Like the WarDogs can do just fine with an AI. Or, another fix on this 12 limit, AI’s above 12? Maybe experienced, leveled up commanders can recruit a Retainer in the Item slot like war dogs, harking back to the huscarl/lord relationship I mentioned in the Pairing mechanic.

    in reply to: Magic: keeping up with the AI? #13605
    Avatar photoMiaphysites
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    I suddenly considered a hurdle on the UI and naming on a Paired unit? Programming wise, I hope the name values of the individuals are remembered like all the rest and maybe put a name on the new combined unit card? The names could be restored when they are Separated again. Or if there’s room for the first 5 characters of each’s name on the new name? The inventory values, assuming you can only Pair them with identical equipment, type of warrior, and weapons, would be much more manageable. The opposite direction to go on it would be some sort of Squire/knight huscarl/lord relationship, not very Battle Brotherly, and I had Not seen an example of the enemy having a Passive mob protected by an Active mob.
    I attached an artistic example for the visuals. Just off the internet, doesn’t look copyrighted or anything. I also realized, not all monsters are paired coming at the Battle Brothers, I’m not trying to disadvantage or advantage the game. The 12 soldier limit really does come on fast. A Perk for pairing is discussable although I’m against that, let the monks defend the monks and the disgraced noble share in a disgraced noble’s plight. Maybe the stats, are best expressable, as, a Cramped Quarters penalty -40% damage on all weapons. That way, its just basically a 20% bonus fielding 24 brothers with all their equipment and pay and everything. The late game money does sure seem to pile up by a lot of accounts, including mine. From what it looks like, the developers are already able to somehow control the healthpoints of the wolf, and the goblin, and maybe independent armor values, so maybe there’s some hidden mechanics here we can’t begin to comment. I know without Identical Equipment this is all demanding some sort of complete overhaul of UI features, identical backgrounds or levels, just get all those level 1 Beggar mobs! In my current UI scenario, the unit card is some Pair, the equipment slot shows Double Swords, Double-shields equipped, maybe we can drag two shields at a time into the slot ,get rid of all those round shields and extra equipment.

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    in reply to: Red numbers? #13592
    Avatar photoMiaphysites
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    Well I’ll tell you this it sure isn’t Google Conversations, although, deleting all your posts at a touch of a button would be tempting …
    Ya I think if maybe you just copy paste it all into notepad, put it all into the one you like the most, delete the others, more people, including me, would feel like being on that more permanent, grounded, unlikely to be deleted thread.

    in reply to: Toggle display of path options #13588
    Avatar photoMiaphysites
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    The part they say is upcoming was simplifying this sort of forest movement. You’re still posting ideas at 1 hour 30 minutes mark , so , I just have to ask, have you considered compressing all these 10 ideas into 1 thread with the Edit button, rebrand it the ladlon Ideas thread?

    in reply to: Red numbers? #13585
    Avatar photoMiaphysites
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    You’re still posting ideas at 1 hour 30 minutes mark , so , I just have to ask, have you considered compressing all these 10 ideas into 1 thread with the Edit button, rebrand it the ladlon Ideas thread?

    in reply to: 'Hit' sounds even on miss? #13584
    Avatar photoMiaphysites
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    You’re still posting ideas at 1 hour 30 minutes mark , so , I just have to ask, have you considered compressing all these 10 ideas into 1 thread with the Edit button, rebrand it the ladlon Ideas thread?

    in reply to: A different take on money #13564
    Avatar photoMiaphysites
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    At least they aren’t my knights. My knights demand to only be paid with… A SHRUBBERY!

    There’s no reason why Battle Brothers, as a marketed title, can’t switch off of mercenaries. There sure are a lot of people trying to Role Play out of it, or Role Play against it if you know what I mean. The Art of The Warrior Contract deserves its own thread. Can we have our own Huscarls, House Men, you know, or the Knight Orders people roleplay, I think is historically close to the Financial Model you’re mentioning, hey, raiders and the crusader knight expect to get their spoils from the destination, like you’re saying. Maybe we become Landed somehow, the minute you don’t honor the Faction or Village call-to-arms, well that works into the Reputation system nicely.

    in reply to: Key Binding Menu/Tutorial #13563
    Avatar photoMiaphysites
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    Little bit of a BUMP. Never saw the Quest Scroll in the towns for the first 30 minutes! When a developer so obviously puts in easter eggs on something big they’re planning I guess I sort of just stay out of the way, but ya I think all these little buildings and such are going to become more interactive.

    in reply to: Feedback 6.0.15 #13562
    Avatar photoMiaphysites
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    You somehow think, that behind that wall of text and detailed information, I would be too intimidated to make a meaningful reply! WELL! Let me tell you, I think, some things staying in the black box make the game, some things in the black box make people make big posts like yours, I wasn’t thinking of it. You don’t like doing your own scouting? Apparently? The villages are military reconnaissance experts, 5.2 goblin raiders says Bob the Builder?
    I like that you just rewrote their Factions page, Raiders – OK . Skeletons – A little fragile (TO DO).
    Whats wrong with haggling, you made the effort to click it, didn’t you?
    Lets see I guess elder scrolls, final fantasy, and single player games level scale. To not level scale would be World of Warcraft? Man I wish I had a party that could explore the zone 2.
    Did anybody see their X-COM parody Tweet recently? 12 soldiers, that’s probably the away team on X-COM, I forget. That seems like the hinderance of Turn-Based combat, like X-COM, individual control above 12 starts to break down the system. Maybe Groups of hired-together mercenaries, or even pairing, unpairing mercenaries, that take their turns together? Seem like I’d seen that somewhere, REALLY old strategy games. ERM oh ya RISK! ha. I assume if goblins can ride around on simultaneous attacking wolves, we’re going to get horses! Hurray 3 cheers! Anybody?
    I was going to say 6.0.15 wasn’t even out and this is all a troll but you’re just really fast. I think.

    in reply to: Memorial Screen #13559
    Avatar photoMiaphysites
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    Accountant miaphysite demands an account ledger screen! And a dated journal. And buyable funeral pires, come on you know that Wildman deserves 1000 gold funeral pire.

    in reply to: Lead Character suggestion #13558
    Avatar photoMiaphysites
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    Hey your idea occurs to me! Actually, what occurs to me is a gamename change: Jagged Brothers’ Alliance of Unmounted & Bladed.Like desktop computers for mercenary and store purchases! Evil queen blighting the land. And uh, upgradable Camp Followers to Sword Sisters, wow she was just mixing the pot, now she’s got plate mail, maybe a bit of a rank jump mount and blade.

Viewing 14 posts - 46 through 59 (of 59 total)