17. May 2015 at 23:47 #4088alpikeParticipant
love the art and the magic sword i want lol love the ideas for the snow village and dungeon are we getting caves too ????18. May 2015 at 20:35 #4122screegParticipant
Love the game’s art, and this thread in particular. One suggestion: the number of weidergangers with only one eye is weirdly high. It seems like 70-80% of them in my games. I don’t object to undead having lost an eye, but it seems odd so many of them lost *one* eye and kept the other, while only a few managed to keep both eyes.
Also (and this is literally my only criticism of unit art), the empty eye sockets on the weidergangers just look like black holes painted onto an existing head. Even if the inside of their skulls had been completely hollowed out, I don’t think it would look like that. :)26. May 2015 at 23:40 #4411GODParticipant
I did a bit of research on wetlands for my suggestion thread and thought that you might be interested in some reference pictures for different kinds of wetland. You could use them for the world and battle map, if you intend to tweak them or expand on the art. Europe basically used to be covered in forest and much of its land consisted of wetlands, making them great for evoking an older Germanic flavour. The writings by Tacitus are also rather interesting for this. Though clearly containing much propaganda, they give some nice descriptions of the land back then.
Most of the pictures are from Eastern Europe, since the land there tends to be less cultivated and relatively closer to what medieval German lands would have been like. I kept them as links, otherwise this post would get waaayyy too big. ;)
This is the Nienwholder Moor, Germany.
Another Polish swamp, this time near Sosnowica.
The Wadden Sea, Netherlands.
An overview of Saeftinghe, Netherlands.26. May 2015 at 23:56 #4412Patrick (Breakdown Epiphanies)Participant27. May 2015 at 00:43 #4413GODParticipant
Yup. The city was named after the massive Pripyat river and had to be abandoned when Chernobyl had its meltdown. I figure this game won’t have nuclear reactors though, although we won’t need those to justify adding freaks of nature. :P
Speaking of ghost towns though, cities being absorbed by the swamp is definitely a thing in folklore (like Saeftinghe). That opens up new location types, like partially sunk cities hidden deep in the marsh that continue to sink ever deeper into the ground as their fundaments rot away. The buildings themselves covered in plants and now inhabited by the creatures of the swamp (Rat-men!). It would be a hellish place to fight because of the exhaustion caused by the difficult terrain, but there might still be something good to find. Things that the current occupiers overlooked or couldn’t see the value of.28. May 2015 at 21:13 #4436SkyParticipant11. June 2015 at 17:11 #4723
sorry for not replying in quite a while, but now I’m back :)
Ooh…the swamps. I never thought that beforehand, but its actually the most difficult worldmap terrain tile type to paint. Its extremely tricky to create loopable tiles which actually look like a swamp and dont create an obvious repeating pattern or look too “noisy”.18. June 2015 at 09:13 #483718. June 2015 at 16:56 #4844JagoParticipant
Sweet job! :)
So, these are the lower tier weapons for the morning-star, two-handed axe and two-handed sword? Good ideas you’ve got there!
Visit the Battle Brothers Wikia18. June 2015 at 17:29 #4846Asterix_von_TWCParticipant
Just in case you missed it, here is a small batch of new weapons, filling some progression gaps:
Excellent to see!19. June 2015 at 19:10 #4862Holy.DeathParticipant
I understand these are low quality weapons, but what’s the 4th one? The early version for a two-handed sword or scythe?19. June 2015 at 21:50 #4863RapKeymaster21. June 2015 at 03:39 #4885Invictus73Participant
And here comes some more to sweeten up your weekend:
Our very first real Legendary Item “Ghostbane”. Before you ask, the screen is a fake again, the dmg numbers etc are not accurate.
@Trig: This may look somehow familiar to you
At 50% of original size:
Goodness, that looks amazing.
When? :)22. June 2015 at 09:13 #4955
I’m anxiously looking forward to these myself, but before we get to the fun stuff some more ground breaking basic systems have to get in Place.
We try to not give you any ETAs, because we have to readjust our schedule constantly and we want to avoid frustration on your side :)22. June 2015 at 10:32 #4956Asterix_von_TWCParticipant
Excellent! And from an English native editor it should be St.Angela the Toothless :D (not teethless) :p
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