Danubian's Replies

Forum Replies Created

Viewing 15 posts - 136 through 150 (of 231 total)
  • Author
    Posts
  • in reply to: Your brothers' builds #13368
    Avatar photoDanubian
    Participant

    Yeah i dont take delivery contracts because i always thought they were awful money/time, so instead i just roam around and pick “kill bandits”, “kill graveyard” and “kill orcs” missions (well in my current ive been unable to take orcs because game insists on spawning orc warriors which is a no go as of now).

    And im telling you nimble build is life, nimble build is love. And i love you for suggesting this to me. It works like a charm.

    Its the most generic and most suitable build for most money paying contracts.

    The stuff that might be difficult (goblins) is the stuff you can easily avoid; and even problematic stuff im pretty sure youll be able to take on later on (near max level).

    in reply to: Feedback v. 6.0.14 – Orc contracts #13367
    Avatar photoDanubian
    Participant

    Whats the point in game spawning contracts that are impossible to complete?
    Not sure about you, but I get those quite often. What’s the point of being able to beat any available contract and spawn only contract you can beat? The point is – you need to be very selective with missions before you get strong enough.

    Contracts give you short term immediate goals. They prevent game from turning into minutes of seeking a fight you can win. Anything that cuts down on this is good. Roaming is not fun (specially if that time costs you supplies etc).

    But id like to hear dev thoughts on the subject.

    Also just for the record i am very selective about missions i take. I calculate time/effort/money and only pick those missions that fall into this category. Id just like for the selection to be a bit more varied, or scaled.

    in reply to: Worldmap Update Feedback #13353
    Avatar photoDanubian
    Participant

    I like everything other than 3. It seems redundant. When you get injured you already pay resources to heal up, what youre proposing is adding another layer of punishment for doing what youre supposed to be doing – surviving.

    Now adding some role play elements to various injuries or scars, sure, but adding permanent penalties to brothers…

    Making the wilderness more wild otoh, sure.

    in reply to: Feedback v. 6.0.14 – Orc contracts #13352
    Avatar photoDanubian
    Participant

    I would be against that. If you cannot fight orcs go to other location and hunt down some bandits, or ghouls or direwolves up until the point you feel comfortable facing orcs. Orcs, goblins and fallen heroes are late game challenges. If you have a company of avg lvl 4, just don’t fight them, simple as that…

    Whats the point in game spawning contracts that are impossible to complete?

    And thats nonsense. Young Orcs and Orc Berserkers are not late game challenges. Young Orcs are easy as soon as you get some basic equipment and Berserkers are also no problem if you set your party for them. Only Orc Warriors are the late game content, which is why i ask that contracts spawn them – late game?

    From your reply i get the feeling that you think i asked something to be done about map locations – i dont – im perfectly fine with random locations being whatever they are, as you say, if you cant beat something, come back later. I do however thing that contracts should scale to whats doable. Otherwise youre just wandering around aimlessly, and thats not really a great gameplay.

    in reply to: Feedback v. 6.0.13 #13339
    Avatar photoDanubian
    Participant

    No, they’re exactly that, the enemies with titles ‘Mercenary’ or ‘Bounty Hunter’. They appear exclusively during certain contracts to oppose you, extort or take by force what you are carrying.

    Here is one save during such contract. Go to the destination and you’ll see them sooner or later, then refuse to comply to face them.

    Right, got it, thanks for the save game!

    So basically they are mostly like Bandit Raiders, but with slightly better helmets and some of them have 2handed swords.

    in reply to: Feedback v. 6.0.13 #13338
    Avatar photoDanubian
    Participant

    Ah i avoid delivery quests cuz of i think money/time spent isnt that great, is that assessment correct?

    in reply to: Feedback v. 6.0.13 #13333
    Avatar photoDanubian
    Participant

    Guys what are these mercenaries and bounty hunters i see people talk about? I havent seen neither? Are those bandit raiders/thugs?

    in reply to: Goblin Ambushers (Goblins in General) #13332
    Avatar photoDanubian
    Participant

    The best all around strategy I’ve found (stolen from these forums, actually ;-)) is to only hit the little creeps at night. It reduces the chances of a poison arrow, and once you get close enough, even a low level brother can do pretty well. If they nerf the rotten scumbags, it would be too easy to just steamroll them. Especially when you finally do get brothers like Sarissofoi has! ?

    Thats why they should split them into more sub types. Introduce new ones that even lower level parties can take without stupid amounts of effort (and damage taken) and then keep the current ones as higher tier goblins for which you need the kind of party described above.

    in reply to: Main Player (Group Level) Level #13331
    Avatar photoDanubian
    Participant

    Someone has been playing Mount&Blade :)

    in reply to: Feedback v. 6.0.14 – Orc contracts #13330
    Avatar photoDanubian
    Participant

    Yes, contract difficulty scales with difficulty mode. You’ll get more/stronger opponents on Challenging and Deadly.

    Well in any case you might want to scale this down a little bit. I dont want to be arrogant and claim that its not possible to kill 4 orc warriors (with 8 younglings) with a 12 bros party with average level 4, but i will dare to say that vast majority of people wont be able to do it. If this was a one case situation – sure i *may* pull it off, losing a bunch of bros, but thats not really a sustainable approach when you stand to gain 1380 gold for that contract.

    Now dont get me wrong, im not saying make it easier on challenging, im saying use a different line up. Up until like level 3 put younglings and increase their numbers, at like level 4 start adding berskers, until like level 7 or 8 keep increasing their numbers, and then at level 8+ add orc warriors.

    If the whole point of contracts is for you to gain something (money which you use to get stuff you need to survive) then these contracts shouldnt be near impossible to complete, and they should be economically viable (you should lose more getting them done than you get from completing them).

    Note: also for the record im totally fine with random world locations being guarded by w/e, there you simply have a choice of just moving along. Contracts on the other hand i really need (otherwise gameplay turns into 30 minutes of waking around until i get lucky enough to get a contract i can actually complete).

    in reply to: Your brothers' builds #13329
    Avatar photoDanubian
    Participant

    Wait meeky wasnt it you who originally suggest nimble build to me when i complained about Orc Warriors being too tough?

    in reply to: Your brothers' builds #13328
    Avatar photoDanubian
    Participant

    There are some weaknesses to this. Not every character will make a great Nimble fighter, so it’ll take a while to get the perfect lineup, and enemies like goblins and bounty hunters / mercenaries will make mincemeat of your shieldless army. Carrying spare kite shields with Bags and Belts ought to help.
    One question that comes to mind is “How are you distributing points?” When you specialize someone, their stats tend to be easy to focus. A ranged character typically increases ranged attack at every level; a melee fighter takes some combination of melee defense / HP / Fatigue / melee attack. Etc. But when you start getting guys who you want to be good at both melee and ranged combat, your points get a little more sparse.
    Basically, I’d love to know what your method is so I can try it out myself.

    -When you start you dont go around hiring just anyone. However you are sort of right, the current way leveling works with randomized stats could (and probably will) screw you heavily for a nimble build – which is one of the main reasons i ABSOLUTELY hate it. There seems to be some obsession with making the game difficult, but this is just stupid, it doesnt make the game more difficult it just prevents me from customizing my bros. /rant over

    -I absolutely hate goblins so i pretty much avoid fighting them completely, other than those wolf riders. I dont have the patience to maneuver around for 15 minutes and then chase them all over the godamn map when they start running away. Plus you have to attack them during the night etc, its just too exhausting and microish and you gain almost nothing out it (why waste time doing that when you go around killing bandits who will hurt you less, and net you way more useful items and profits…).

    -I dont know what bounty hunters and mercenaries are? If you mean Thugs and Raiders nimble build is perfect for them. You will however have to take at least 1 round worth of arrows/bolts. But you can switch your archers from crossbows to bows (to gain distance advantage and pick their archers out) or you said you can always take shields with you and use them until archers are dead. If the enemy has up to 4 archers i simply rush my 6 archers on both flanks, 3 each. Usually the enemy will target them, but they wont have enough firepower/luck to murder anyone (plus once i get to utility 4 they start wearing 150 armor and 140 helmet, because those cost almost the same as their old armors did). If the enemy has more than 4 archers, its shield time. Note that i only fear crossbows, bows are meh.

    -When i recruit archers i make sure that they have at least 50 or close to 50 melee. If they dont i up them to 50 melee and then add fatigue, ranged and melee defence. Before once i hit like 60 archery anything over that would be overkill, but yesterday i had situations where 4 78% shots would miss in a row (crossbows in particular feel like Russian roulette to me now). So now im considering going more. As for skills on archers i go 4 utility, 4th being that skill that reduces fatigue to armor (sometimes i take 5th, the one that lets you move back without triggering auto attack). After that i switch to nimble.

    -As for melees its a pretty straight forward process, go for nimble asap, then switch for utility 4 and pick the armor -50% fatigue thingie, and then IIRC i have 2 more points or something; i believe i put one into that skill that prevents my bros from suffering fear effect and cant remember what i did with last one or w/e, doesnt really matter at that point. Stats: fatigue, melee and melee defense from level 1. p.s. thanks devs for randomized stats, +1 melee defense on like 2/3s of level ups is AWESOME. /rant over

    -What do you get this way? Well you get a party that can reliably and easily take on everything, other than goblins (which is fine with me since i avoid them completely anyway). Nimble build is awesome because it turns your puny little bros into orc warrior slayers. There is nothing more beautiful than watching Orc Warriors attack them, or push them to reach the archers, only to realize that the archers simply switch to melee weapons and slaughter them (either from back line or frontline with one handers). The true melees get hit like i dont know, once every whatever attacks, and while archers start off in a different direction, near the maximum level they become like 2/3rd as competent at melee as pure melees (naturally theyll have a little less melee defense and less melee, however they should work fine vs everything other than absolutely hardest-to-hit enemies).

    -This 6/6 build was the only way i could defeat 10 Orc Warriors (mixed with some berserkers) and ive also tested it against almost everything else other than goblins. It may also work against them i suppose, you just have to put the shields on for ranged defense and switch archers to melee?

    in reply to: Battle Tactics #13309
    Avatar photoDanubian
    Participant

    6 nimble melees, 6 crossbowmen with backup weapons (eventually they become nimble as well)

    This is just brutal.

    You know enemies that want to be sneaky and get behind you to attack your archers, because archers are weak? Yeah, good luck with that vs my nimble crossbowmen :D

    in reply to: Your brothers' builds #13219
    Avatar photoDanubian
    Participant

    One half of my team are nimble melee fighters (they basically hold the line) – i start with defense and then switch to utility (to pick that perk that halves fatigue for armors).

    and second half of my team are archers/crossbowmen who start off with utility and then switch into offense
    What you get that way are superb nimble tanks that are super hard to hit – i like to arm them with maces – and you get crossbowmen that confuse the AI into thinking they are weak so it attacks them – and when they do attack i simply switch to 2 handed weapons (and later one handed once i got nimble on them as well) and slaughter everything.

    This way you have everything covered – you can fill the normal enemies with bolts from crossbows (really good for picking off orc bersekers for example) and when you run into enemies that are mostly resistant to arrows/bolts (skeletons?) you can still switch to two handed weapons and help your first line.

    in reply to: A little frustrated #13107
    Avatar photoDanubian
    Participant

    Lvlups were static in the version before the update and people complained that it was too boring.
    They bring back variable lvlups, now it’s too random :P.

    This is the dilemma. So at the end of the day we just have to go with what we think fits the game best. We also dont think the impact of the rolls is so heavy, that some players may get completely screwed.

    There is a simple solution. Make the game modable. I could spend hundreds of hours playing this game, i will certain spend couple of minutes tweaking it to my liking.

Viewing 15 posts - 136 through 150 (of 231 total)