Holy.Death's Replies

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Viewing 15 posts - 46 through 60 (of 170 total)
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  • in reply to: Steam Cloud Saves #6440
    Avatar photoHoly.Death
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    @Rap

    It’s great to hear it’s planned. I am happy to wait.


    @Sarissofoi

    Thanks. I will give it a try, although knowing my skill in being a tech-mage I am very likely to break something somehow.

    in reply to: Facing the undead #6426
    Avatar photoHoly.Death
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    I might be wrong here, but once you hammer the undead well enough he will be past reanimating himself. At least that’s what I observed when pummeling zombies that decided to stand up after they were dispatched – damage was probably too severe as they stopped raising. That or the more damaged they are, the harder it’s for them to make a good roll for reanimation.

    in reply to: Facing the undead #6413
    Avatar photoHoly.Death
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    I’ve been clearing a lot of graves lately (the quest givers were paying 2400 for each) and despite the “even” label zombies and ghouls were very easy to beat. I took almost no damage, etc. I think zombies in general could benefit from an increased resistance to slashing and stabbing weapons, as well as projectiles (arrows, bolts). It’d make them much more resilient and tire out battle brothers more, exposing them to other threats. Kind of what happened to skeletons before – arrows and bolts were capable of destroying them easily.

    in reply to: Facing the undead #6404
    Avatar photoHoly.Death
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    Why take away one unique ability the zombies have and make them even more trivial to defeat? Right now they at least have a potential of tying and tiring you down. Although I do think they need to be mixed up with some other enemies at some point, because ghouls and zombies alone don’t present a large enough threat past the beginning stage of the game.

    in reply to: Layers of Armour #6391
    Avatar photoHoly.Death
    Participant

    It’s a good idea for crafting. Perhaps it could fit with a company’s blacksmith?

    in reply to: Banners, flags, standard-carrier #6377
    Avatar photoHoly.Death
    Participant

    …and if the banner carrier dies, people take huge morale hit.

    in reply to: Paul´s Art Corner #6352
    Avatar photoHoly.Death
    Participant

    Run, Brave Sir Robin! Run very bravely!

    in reply to: Paul´s Art Corner #6287
    Avatar photoHoly.Death
    Participant

    Good idea with making the undead feel more ancient, but does it mean that the skeletons from now on will only get this new ancient look or will there be some medieval-styled skeletons as well (I prefer these more)?

    in reply to: Suggestion – Unspent AP > Fatigue regain #6191
    Avatar photoHoly.Death
    Participant

    Two-handers (or shield-bearers) could regain some fatigue per each turn, for example. It could also give an extra reason to not spend APs – to recover more fatigue than usual. It’s not a bad suggestion, given how scarce resource fatigue can be.

    in reply to: Build 0.5.0.1. Discussion of the patch. #6029
    Avatar photoHoly.Death
    Participant

    I think we need a scout version of the goblins (something akin to young orcs, which are not as deadly as the other orcs). Or – as leery said – make them appear later in game. I met my doom on hard on day 3 or so, while escorting a caravan. I simply didn’t have time to buy myself a decent gear or level up.

    in reply to: Paul´s Art Corner #5914
    Avatar photoHoly.Death
    Participant

    I generally hate undead in games – I just feel uncomfortable with the concept of dead people attacking the living – but I love how their mechanics work in game. I will look forward to the update heralding the arrival of their rework. It will be amazing to see skeletons getting as much attention as everyone else got (zombies always felt fine for me, maybe because they got a lot of models already, while skeletons were fairly limited and not as varied as zombies in terms of equipment).

    in reply to: Paul´s Art Corner #5912
    Avatar photoHoly.Death
    Participant

    When the update finally hits it will be the whole new game it seems.

    in reply to: Paul´s Art Corner #5854
    Avatar photoHoly.Death
    Participant

    The third armor is just… tasteless. I am looking forward to encountering the whole 9-12 different enemy outfits. That’s a huge increase in variety.

    in reply to: Paul´s Art Corner #5819
    Avatar photoHoly.Death
    Participant

    New orcs remind me of goblins. I guess it’s a good thing, because both races are kin.

    in reply to: Paul´s Art Corner #5639
    Avatar photoHoly.Death
    Participant

    Well, I can see a striking resemblance

Viewing 15 posts - 46 through 60 (of 170 total)