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Holy.DeathParticipantDoesn’t the flail deal more damage to armor besides bypassing shield’s bonus to defense?
Holy.DeathParticipantI agree that bashing weapons should damage armor a bit less, but inflict health damage, to represent them bypassing the armor by some amount.
On spears – spear gives accuracy bonus and unique ability, although I do agree that once enemy is past spearwall (which is stamina costly too) spears lose a lot of their power, especially when your soldiers are leveled enough to make them hit reliably with any weapon.
Holy.DeathParticipantA Response to Lars Andersen: a New Level of Archery
A mobillity demo of a guy wearing full plate
It’s the balance question, rather than the realism question.
I could agree that certain weapons should penetrate certain armors as much as they do now (although it’d then make certain weapons useless later in game), but when facing enemies such as Orcs – even the young ones – I find their ability to deal a massive amount of damage to both armor and health to be accurate. Furthermore, if chainmail armor could protect you easily for most of the game, then there wouldn’t be a reason to wear plate armor, which increases the amount of protection by large, but at cost of fatigue (which is done for balance reasons).
I won’t say some balancing shouldn’t happen, but that’s different from re-doing the whole system, like you propose to do.
Holy.DeathParticipantI gauged elevation and possible approaches in combat demo by checking where (and through what) your characters can walk in order to get to higher/lower ground. It helps when you start to develop a sense of elevation. I had no idea there is “an elevation tooltip”.
Holy.DeathParticipantNo looting allowed? This is going to be rather short one.
Holy.DeathParticipantI had situations where I thought enemies spawned on purpose. I was near the end of a very profitable caravan protection quest with no combat at all. Only to find a bunch of Fallen Heroes moving out of the forest. We won, but it was really tense. Their equipment served as well after that.
Holy.DeathParticipantThe reason why people are not using special words (such as “ä”) is because for the non-native speakers it’s a pain to find language-specific virtual keyboard just for something that can be suplemented with standard “a”. It’s same cutting corners as in any other language.
Holy.DeathParticipantI am not so strong for ironman. Mostly because I remember a mess that was X-COM and bugs that could break your run. I kept manual saves only to reload if said bugs happened, so I have some practice with the so-called “soft ironman” mode.
Holy.DeathParticipantA few tips from me:
– Use bigger shields (heather or kite), because smaller are easy to be dealt with.
– Make your arrows kill and wound as many young ones as possible before they close.
– Crossbows are better against heavily armored veterans and warchiefs.
– Two-handed weapons (such as an axe or sword) deal more damage and are the best at destroying shields.
– One-handed battle axe (I took a few from some Fallen Heroes, as well as their kite shields) can destroy young one’s shield in a single hit and deal nice damage.
– Flail ignore bonus from shields and is decent against armor.
– War Hammer break through armor easily, it’s arguably the best weapon to break through protection.
– Wear as heavy armor on yourself as possible.
– Your two-handers shouldn’t use chainmail type of armor as it won’t last through 2-3 hits. They need something better.
– Be wary that orcs can push into your battle line to get to your archers or billhooks.
Holy.DeathParticipantI find quick hands to be great for javelineers as they come to battle equipped with a shield already. It also helps archers to switch to knifes or billhooks.
Holy.DeathParticipantSpecial attack is useful. It increases your chances of hitting one of three targets (or less, if need be).
Holy.DeathParticipantWhat “a loading feature from combat” exactly means? I don’t quite understand it the way it has been phrased.
You don’t have the resources to do it? Ok, gotcha. Part of a design philosophy? This isn’t a twitch action video game, it’s a nice meaty turn-based strategy/RPG game in the tradition of X-COM, XCOM, Silent Storm…or more broadly, HOMM, AOW, CIV. None of those games needed limited saves to “enhance” the experience. They just had strong game play.
1. What “a twitch action video game” has to do with anything?
2. HOMM, AOW and CIV are completely different games. Just like ARMA series is different from Call of Duty series.
3. “Limited saves” (as you put it) make sense as game is more akin to Warhammer titles (such as Warhammer Quest or Space Hulk: Ascension), where combat is supposed to be deadly and you have to live with your choices. A comparison to rogue-like titles can also be made: you are not supposed to load a save game after failing. You just fail and start over or – in Battle Brothers – try to carry on to get back on your feet. That’s the point.
4. X-COM tried to deal with save-scumming by making pre-generated rolls ahead of combat, to make save-and-load strategy not possible. It caused its own problems though (by changing outcomes through changes in order).
Holy.DeathParticipantI didn’t see people asking for save and load in a traditional sense, just for a way to save when they have to go away from computer during battle. Auto-save on exit could work even in combat and solve the entire issue. I can’t see a way to cheat the system and it’d still be consistent with what developers had in mind.
Holy.DeathParticipantI can agree that having auto-save during battle when exiting the game is something that would be helpful/useful.
Holy.DeathParticipantI have a feeling that I’am totally misunderstood
I’am not against fact that heavy armour should decrease Stamina, I’m against fact that it decrease it way to much. There is significant fatigue increase from mail shirt to heavier armour, I think that heavier armour should decrease your stamina but lighter than now plus it should decrease other statistics like defense and movement. Now Stamina is to important, in my solution it could be a little less important.I can kind of agree that up from chainmail you universally have to invest in stamina and it feels really restrictive in regards to abilities and such, but I don’t find armor better than chainmail (plate, scale, etc.) to be a problem, because they’re supposed to over superior protection in exchange for superior fatigue issues (that can be alleviated through perks). Making plate armor weight less than chainmail would be really stupid from a design standpoint…
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