mekaerwin's Replies

Forum Replies Created

Viewing 12 posts - 1 through 12 (of 12 total)
  • Author
    Posts
  • in reply to: Pavise Shields and Barricading #24015
    mekaerwin
    Participant

    I’m going to go out on a limb and bet that this will never be implemented. It introduces a bit of new mechanics (with AI overheads) that is disproportionate to the actual thing achieved. Hate to be a downer. Maybe I’m wrong…

    in reply to: A discussion of tone/balance #21925
    mekaerwin
    Participant

    I’m just glad they hid the black obelisk away. Otherwise players would find it on, like, day 30 and say, “developers are stupid, that is never possible.” It always shocks me how people have the expertise to make such statements after so few hours of play.

    in reply to: Spellcasters #21876
    mekaerwin
    Participant

    Spells, rallying cries, inspiration. They are all just names for mechanics that could be changed thematically and still provide the same purpose. One thing that I do love about BB is that it is themed in such a way that magic does not take on a dominant focus in the combat. I prefer no spell casters and an emphasis on the players being ordinary men, but that’s just my vote. I respect that everyone has their own opinion and taste.

    mekaerwin
    Participant

    Still would love to see this in the game for sure!

    in reply to: Undead Legions are still too overpowered. #21793
    mekaerwin
    Participant

    Yeah, it’s kinda sad that people won’t just accept that some games require a certain level of skill to get really far. If a game can’t be won by everyone on whatever level they prefer to play games at (easy, hard) then the game is poorly balanced with highly overpowered elements. Whenever a game is truly difficult (as opposed to unbalanced), there will be lots of complainers that refuse to see the difficulty as lack of skill on the player instead of the developers. I would prefer a small following on a brilliant game than a huge mass of fans on a over simplified crowd pleaser. I’m glad the developers went that route too.

    Another thing that occurred to me is that since the game was early access, and some of the players have been playing since the beginning, it has allowed the players that chose, to increase their skill as the game was developed. This could possibly have created a feedback loop where as the good players got better, the developers took note of this and realized that the game could still be a little harder and it would be alright. When people show videos like this, it makes you realize that if the developers wanted to put an additional level of difficulty, there would still be some people with the min maxing and decision making skills to win at it. But all the rest would simply cry foul. I remember playing a difficult game that was free recently, and fell into the same trap. I was playing along as the difficulty increased and eventually got to a level where it just seemed unbeatable. The skills I had used to get me this far had worked, but there was an additional level of mastery I hadn’t even touched. I started thinking, the game is free, it’s possible this level was never even tested. I tried again ever now and then and finally it just started dawning that some counter intuitive things actually worked and on I went, until another level stumped me. It did increase my confidence in the developers though, and I didn’t feel like the game was just poorly made. Trusting the developers can really help you overcome a very difficult game because when you believe there is an answer, you’ll look harder. Unfortunately, not all developers can be trusted to finely tune their games. This one is shaking out quite well in my opinion, however. I could do without the extreme gore and some of the questionable writing, but that is purely a subjective complaint, the mechanics are solid either way.

    in reply to: Stopping a way to cheat Ironman #21792
    mekaerwin
    Participant

    Unfortunately, then you could just alt-f4 at the beginning of every battle and back up the save to reload if all goes wrong. It would also allow people to fight partially through the battle, and if going well, back up that save to restart from. In the end, there are almost always ways to circumvent rogue like save systems. It really is up to you to discipline yourself. If you just can’t keep yourself from save scumming, play ironman at a lower difficulty. Even beginner can pose some challenge when all choices are final. It may be that you are just facing too much of a challenge. Just remember, games are for fun, not validation. If you enjoy playing with reload, then don’t play ironman. It doesn’t make you less of a person. Personally, I have saves that are ironman running along side my saves that are regular. That way I can play a little bit in ironman (which I really take my time on decision making and is a little more tense) and when I start to get burned out, play some on regular saves.

    mekaerwin
    Participant

    It’s not a huge deal, but I do like the way that mount and blade does it where it’s paused any time your not moving unless you hold the space bar. That would be my preference, but I’m sure others have their own opinions.

    in reply to: [Beta patch] Better then noting but… #16716
    mekaerwin
    Participant

    Not saying your wrong about how you play, but I don’t go after orcs until I’ve got two-handers farther along than the woodcutter ax. I’m definitely not an expert though.

    mekaerwin
    Participant

    Don’t care if they give it as an option, but I do prefer the way it is. On a side note, what game doesn’t reward save scumming. Some try to stop it more than others, but all will reward you by getting to change your mistakes. Save scumming is always rewarding, that’s why you have to discipline yourself to not use it. If the devs change to suit you, good for you, but your post did come across as a bit demanding. Especially since no one could be truly said to be “forcing” you to waste your time. Also, what is “dumb” is very speculative and since I’ll wager the devs allowed it by design instead of accidentally, the comment probably isn’t very helpful to your case.

    in reply to: please reconsider future feature #16604
    mekaerwin
    Participant

    Mostly I just hope they don’t try to put in an equal amount of women to men chars as that’s just silly. They were certainly the minority even up to very recently. It’s only just changing in the US mil. They’ve served, but not as front-liners. And they’ll always be the minority. And lastly, I hope they don’t sexify them. I know many will disagree, but being a female gamer I know that’s something many of us detest. So far the mock up and few women pictures in game have been great, I’d just hate to see it devolve into yet another fantasy game with ridiculous women in even more ridiculous armor.

    in reply to: Future requested content #16603
    mekaerwin
    Participant

    I’m sure they could make horses cool and all, but I’d so much rather the time be put into so many other things. Adding horses means a lot of rebalance and changing some of the core mechanics to allow for it. If they went with the same concept as goblin wolf riders then you would have your health and armor combined with the horse’s and when the horse died it would mean a loss of your health too. I think that’s how the goblin mounts work anyway. I’m not sure people would like that. Maybe I’m wrong, but I’d still rather see the time put into other things.

    in reply to: Wardogs suggestions #16601
    mekaerwin
    Participant

    If the dogs survive do you get them back. I’ve purchased them and used them and I didn’t think they died but I ended up without them. As long as they get returned I think they are great. Very helpful, but not a magic bullet. Seems good to me.

Viewing 12 posts - 1 through 12 (of 12 total)