Forum Replies Created
I’ll try to post some new stuff here again. If I don’t do it – just poke me :)
<almost 8 hours have passed since the last art piece was dropped>
POKE! POKE! POKE!
impressed as always with your work, cheers!
I would like to ask what do you think about a possibility of a company banner created in cooperation with community. The basic idea is that through either voting or open brainstorming the players help to create a design of a banner that can later get drawn with your skilled hands and implemented in the game. The process could go like that:
Question 1: The main motif will be a) monster b) humanoid c) animal d) other
Say the voting was won by b) humanoid, so:
Question 2: The humanoid will be a) human b) undead c) orc/goblin d) other
Say the voting was won by b) undead, so:
Question 3: The undead will be a) wiederganger b) ancient undead c) necrosavant d) other
And so on. It would take some time to come up with a “winner” but I think it would be really cool to fly a company banner that all the other long-time fans collaborated in creating.
I know that your priority right now is working on all the DLC assets but I think you’ve taken community suggestions for the banners in the past, so maybe it’s something to consider for a later date when you can spare the time?
Either way I’m looking forward to seeing more of your art!
+1 for the idea, albeit it should be accompanied by other, more profund changes – otherwise it’s got little to do with RP. Still, a good starting point.
Unmitigated headshots can:
– kill your bro outright
– deal serious damage even to a well-armored and leveled bro, especially with axes or dedicated anti-armor weapons
– apply some of the most debilitating injuries in the game
– cause enough damage to completely mess up morale
Stell Brow either outright eliminates or seriously mitigates the above issues. Pray tell how it is “very weak” or “useless”, then? I’m tingling with anticipation!
Currently the problem is somewhat mitigated by the addition of map seeds, but I still think that it’s a sorely missing feature. Especially in regards to the random map generation.
Seriously, what’s with people asking the devs for solutions to their own personal issues?
There is NO way to prevent people from cheating in a game, as any competitive (or not) online player will attest to. The most that can be done is to make it inconvenient/complicated/punishing enough that most people won’t find it feasible, and even then you need to constantly monitor the situation, because some people will never stop trying, if only for the s*its and giggles.
At least with online titles there is a good reason to put that effort to it, as cheaters spoil the fun of honest players. But in a SP-exclusive title? You are only spoiling your own, and only if you choose to.
So just grow a pair, eh? You’re online, watch some motivational videos, read an e-book on self-control, join a support group or something. Or just ignore the pressure to prove something by “playing like a badass” and admit to yourself that Ironman is not for you, nothing wrong with that. I don’t play it myself (because I find the game too random and outside of player’s control for it) and still get loads of fun out of BB regardless.
You can say that is what game about etc, and its the way.. It is simply unacceptable
For you. And that hardly makes it objectively true.
It’s the N-th time that I see a topic which says the exact same thing, and that thing can be boiled down to “the game doesn’t play the way that I would like it to, so that means it’s wrong and you should change it so that I enjoy it more”.
Well sorry but it doesn’t work that way – at least not with BB, thankfuly.
I understand what’s going on – as the years passed the games gradually evolved to accomodate as wide a range of players as possible in order to increase their sales. It makes perfect sense, after all most of them are created in order to turn in profit for their creators. Unfortunately the easiest way of making games more accessible means, well – making them easy. Nothing wrong with that either, with various difficulty settings everyone can have their cake – most of the time. Younger players don’t even remember it being any other way and therefore take it for granted. Perfectly understandable.
What IS wrong with the whole ordeal is that people grow so used to the “anyone can win anything – you just have to grind more exp or lower the difficulty setting” design that they refuse to accept a different approach as anything but a design flaw. And then they throw a tantrum. It is not a design flaw, it is the design philosophy behind the title.
I am perfectly OK with casual gamers wanting their easy fun and a guaranteed “100% completion” “achievement”, I just wished they stopped forcing their views down everyone’s throat, especially when it comes to indie titles not necesarily meant to fully cater to their taste.
well it IS called a crisis for a reason ;) seriously though, here’s how I deal with them (lemme know if you need some further explanation):
1. Serious ranged firepower (I usually roll with 4 bows and 2 crossbows) and prioritizing targets: kill berserkes before they can reach your line and get their rage rolling. Next are enemies with axes, because of point 2. Target the youngs next, ’cause you’ll kill 3 in the same amount of shots it takes to seriously damage a single warrior. Warlord is last as he tends to hang out in the back (so it’s hard to quickly and effectively gang on him) and his threat lies mostly in supporting others – it drops quickly as the enemy numbers are thinned (unless he rolled the 2h axe as his weapon, but there are solutions for that further on).
If you go full-crossbow setup you can TRY to bring down warlord with shooting, but only after berserkers and axes are down.
2. Use 6 tough and shielded “tanks” – orcs hit hard, but their melee skill isn’t too high. If you deprive them of axes (and thus shield-destroying capability, they have a really hard time hitting dedicated defensive bros, and those few times they do it doesn’t really hurt so much (by dedicated defensive I mean heavy armor, giod shield, decent melee def stat, Steel Brow, Battle Forged and Underdog)
3. Control units movement and positioning – in context of orcs that mostly means Footwork on all your archers so that you turn Warriors’ signature “push” skill against them – as they squeeze themselves into your line they become surrounded by melee bros while the rangers can move away unharmed.
Second piece of the puzzle: nets, nets everywhere. Give them to everyone (especially if they have Quick Hands) and use whenever you need to immobilize a dangerous target that you cannot kill quickly. Take care to check your AP before usage as to not end up with a shieldless bro next to a heavy-hitter – a potentially deadly mistake. Nets are and absolute godsend against a 2h axe-wielding warlord who can potentially wreck most of your company by himself – keep him immobilized and cut down to size with massed missiles and reach 2h weapons before engaging.
Lastly, there are dogs – good for slowing enemy progress towards your lines and suckering AI into leaving your bros alone (it tends to attack the squisher targets first – dogs are always squisher than your bros, even the rangers) – a good “panic button” if you screwed up and your archer is about to get a face full of battleaxe. Just drop little Pluto next to the orc and he will happily butcher it first, buying you some time.
Be aware that when the dogs inevitably bite the dust it can and WILL improve orcish morale – so use them sparingly.
4. Use the right tools for the job – forget spears, they’ll break themselves before they chip away all that armor. Bring hammers AND axes – break armor first, chop the delicious green flesh to ribbons next. You wanna focus-fire each warrior and go all-out on him, don’t spread yourself too thin trying to kill 3 or 4 at once.
After they’re done sniping soft targets rangers should switch to billhooks (or at least longaxes) and join the merry club of meatchoppers (unless they’re Fearsome archers as a high-volume of morale-breaking shots might actually outweight the usefulness if added damage).
If you feel really ballsy – or lucked out on backgrounds and talents and ended up with a couple of REALLY high melee skill guys – you can just say “screw your heavy armor” and give everyone a dagger – Puncture is a fickle mistress, though, so your mileage may vary.
5. Play dirty, use every trick. Fearsome on ALL brothers? Even with Warlord screaming his lungs out Warriors will be pissing their pants when you’ve killed soft targets and they get focused. Speaking of morale, get as many of your bros as possible to Euphoric mood before the battle, as Confident is quite OP with lvl 11 mercs. Poisoned arrows? Oh yeah. Overwhelm? Even your “tanks” attack before the Warriors, who will have hard time hitting the wide side of a barn with a couple stacks. The list goes on… Go all-out on one-use-only consumables, you were hogging them so exactly for this fight.
I’m sure others will help as well, but with just the above you should be able to do really well against the green oafs. Happy hunting!
The way combat works it’s best to focus your attacks and completely eliminate (kill/break) an enemy ASAP rather than just scratch/wound him. In order to do that you must destroy a piece of armor as most weapons aren’t all that good at circumventing it. Spreading your attacks between head and body is detrimental to that purpose, so I’d say head-hunting is a bad idea 90% of the time.
If you want to exploit lack of head armor, use flails – with a guaranteed headbash it works wonders, especially with mastery. If you are after intact armors, use daggers.
9 of the previously-mentioned 10% is on rangers – IF they use a mastered-in crossbow, as they can then 1-shot many enemies regardless of their head gear and previously sustained damage. You were going to shoot them anyway so if you happen to land that sweet headshot it’s a net gain in efficiency.
It is a different story with bows – I frankly fell in love with the perk at first as I tend to build my archers towards the “glass cannon” archetype and it seemed like a foolproof way to increase their killing power. It also seemed very fitting character-wise to build some “hawkeyes” (or Robin Hoods, if you will). However it quickly became obvious that instead of landing several headshots in a row – thus bypassing the usually more durable chest armor and granting a quicker kill – I much more often hit the body, and only land an arrow to the still-armored head when it actually deals less damage than it woukd to the armor-stripped torso.
So, sadly, no Hoods for us – only Tells ;)
The last 1% is for very specific, tailor-made builds, like a Killer with Brute and Duelist using a very well-rolled named 1h weapon – but that’s really more about a self-imposed challenge or min-maxing and not regular play.
On a side note I must admit it saddens me that the awesome fluff (idea) behind high-velocity flying heads is overshadowed by the mundane crunch (mechanics) of the game. Here’s to hoping that the mod support will ne added, so the situation can be somehow… remedied ;)
“I have found an abscure and convoluted exploit that allows me to cheat in a singleplayer-excusive game, which bothers nobody but me. Please spend your (obviously limited) time and effort to make it impossible for me to cheat that way because my puppy-like lack of self control doesn’t allow me to stop myself.”
I’m usually annoyed by that kind of BS but it’s just too hilarious to get pissed at. Were you high while writing that?
Cheers for the laugh.
Oh look, it’s THAT thread again…
It’s true that the game has a pretty steep learning curve when you first try it, but there’s a lot of guides out there. Use them and play accordingly. Invest into shields and spears, avoid difficult battles, play defensively.
Also understand that losing men in BB is neither a failure nor amything unusual, that’s how the game is supposed to play.
GL & HF
+1 a really nice idea
The “city” is probably a tad too much work for now for the devs, but it’d be really nice if we could elect to interact with established bandit camps in a non-violent way – at the very least as trading posts and recruitment points
First of all: no, you cannot be rude first and then just say “no offense” to excuse yourself – it just makes you look like a lazy asshole who knew he shouldn’t have written what he did, but didn’t really care enough to correct himself. Lack of language skills is irrelevant – if you can post here you can use google translate to correct any errors. Yes, the effort lies on your side to communicate well, not ours to guess what exactly did you mean by “dumb” and “sick”. Welcome to adult world.
Secondly: the game is not “somewhat realistic” it IS realistic – for a given definition and basic asumptions. After all, it is not a real-life medieval combat similator – it’s a turn-based fantasy computer game where you fight goblins, orcs and walking dead, all conveniently defined by a simple set of numerical statistics and moving on a convenient grid of identical hexagons.
If you are willing to accept the above – and since you didn’t put that on your cute little list I’m assuming that you are – all following pretenses of defending “realism” look like nitpicking at best.
Thirdly: you don’t get to begin with a question like “how can I get tired from holding heavy-as-f*** equipment in a battle-ready stance (while wearing heavy and restricting armor)?” and keep any kind of credibility. You obviously have no experience in the matter whatsoever and therefore don’t really know what you are talking about, and no amount of further nitpicking or – admittedly cute – simplified pictures is going to change that.
You don’t like something about the game, we get it. But you needlessly started with being rude and only got worse from there, which will get you no good will anywhere. Learn some humility and respect for others.
Then don’t? You can pick your fights, forfeit a battle just before it starts or auto-run without risking the death of your bros.