PsenBattle's Replies

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Viewing 15 posts - 511 through 525 (of 766 total)
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  • in reply to: Armors? #4725
    Avatar photoPsenBattle
    Keymaster

    True, plate armor (at least for the humans) is not planned at the moment.
    Brigandines and all kinds of different early medieval armor types will be added during the course of the next year whenever we see fit :)
    As a rule of thumb there will be more of everything. At the moment I am focussing on more weapons.

    Cheers!

    Overhype Studios - Let´s roll!

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    in reply to: Helmets #4724
    Avatar photoPsenBattle
    Keymaster

    Just like God said the Bascinet isnt too far off. It’s still sitting in my art backlog, but as we already have an okay-ish range of helmets I dont feel like pushing other things back to create more helmets right now.
    Later we will add more of everything of course :)

    Cheers!

    Overhype Studios - Let´s roll!

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    in reply to: Paul´s Art Corner #4723
    Avatar photoPsenBattle
    Keymaster

    Hey guys,
    sorry for not replying in quite a while, but now I’m back :)
    Ooh…the swamps. I never thought that beforehand, but its actually the most difficult worldmap terrain tile type to paint. Its extremely tricky to create loopable tiles which actually look like a swamp and dont create an obvious repeating pattern or look too “noisy”.

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    in reply to: 143 Hours played so far #4722
    Avatar photoPsenBattle
    Keymaster

    Hey guys,

    just letting you know we are still setting up our offices and all that jazz, but work on the new systems has already begun (namely the event system).
    The next blog post will probably come next week and give you some more detailed info on our progress.

    Cheers!

    Overhype Studios - Let´s roll!

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    in reply to: The Greater Evil #3409
    Avatar photoPsenBattle
    Keymaster

    Hi guys,
    at the moment I can only say that the whole topic is still under game-design-construction. Whe are pondering a variety of different paths to go and I dont feel comfortable sharing too many thoughts on the topic before we have decided on something internally.

    So for now its “No Comment” :)

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    in reply to: Paul´s Art Corner #3406
    Avatar photoPsenBattle
    Keymaster

    Haha, had to go with the big shoulders in this one special case. It wont happen again I promise :)

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    in reply to: Paul´s Art Corner #3402
    Avatar photoPsenBattle
    Keymaster

    The snowy north and other scarcely inhabited areas will move more towards the center of attention once we have the hunt for legendary artifacts in the game.
    Although we dont have concrete plans for a specific “snowland” faction yet our plan is to create culture specific add ons after the full release. These would cover one big cultural setting each for example “the north”. This would include everything: items, characters (looks and backgrounds), environment, legendaries and of course enemies. I can imagine that way its possible that some kind of snowland enemy faction (or two) will make it into the game.

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    in reply to: Paul´s Art Corner #3397
    Avatar photoPsenBattle
    Keymaster

    Believe me, I am just as excited to get this as you are .)

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    in reply to: Suggestion for the forum: Story Section #3364
    Avatar photoPsenBattle
    Keymaster

    Done :)

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    in reply to: Minor Suggestion #3356
    Avatar photoPsenBattle
    Keymaster

    …sounds reasonable :)

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    in reply to: Legendary items #3355
    Avatar photoPsenBattle
    Keymaster

    Regarding the legendaries we already have a backlog of around 100 items. Most of them are already roughly game-designed and have a little backstory/legend (Thanks to “Trig” at this point!).
    A lot of this stuff may change once we actually start polishing and creating these items, but its a good base.

    The items themselves are (at the moment) divided in 3 levels of power so we have major and minor Items. The more powerful the harder to get.
    Most of the items will provide unique active or passive skills which may have quite an impact on gameplay. So we will be careful to not shower the player with these items.

    As a rule of thumb: If you get such an item, a few brothers have to give their life for that :)

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    in reply to: A Question about Villages and Quests #3354
    Avatar photoPsenBattle
    Keymaster

    We take great care to not destroy savegames by patching until it is absolutely neccessary.
    It will happen eventually, but we try to avoid it.
    When the time comes we will warn you in advance of course :)

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    in reply to: Defense Skill Tree Discussion #3352
    Avatar photoPsenBattle
    Keymaster

    Awesome stuff! I’m celebrating this :)

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    in reply to: I wrote a Steam Review… and So Should You! #3350
    Avatar photoPsenBattle
    Keymaster

    Thanks a bunch man!
    It can be really tricky to get attention as an indie so every bit helps :)

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    in reply to: Character Generation #3347
    Avatar photoPsenBattle
    Keymaster

    Same for me. I just play with whomever I get. You have to adapt your tactics a little to your starting team. But after a few fights you should be all set no matter what bros you started with.
    Okay, if you start with two beggars and a vagabond it might be more difficult :) But even thats doable, happened to me before.

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Viewing 15 posts - 511 through 525 (of 766 total)