Login
Forum Replies Created
-
AuthorPosts
-
PsenBattleKeymasterPsenBattleKeymaster
Hey Mark,
here are some thoughts on your points.
Regarding passive skillgain: We didnt implement that on purpose. Like mentioned above passiv skillgain calls for exploitation. Back in the day when playing Ultima Online people always equipped cursed weapons lowering their stats so they’d have a bigger chance of passively gaining skillpoints.
Its similar with gainable traits by special actions. People will tend to minmax their play according to these actions. For example they’ll “feed” all orc kills to one guy just to unlock the trait.
Neverthelss gainable traits are on our discussion list. We will probably start with the injury system related traits (one eyed, scarred, lost ear etc) and see where we go from there.
CheersPsenBattleKeymasterSo, i readjusted some things and now I think im on the right way. The system would look something like this.
Including combinations of certain charges with partitions would mean some more hand crafting and special cases, but it would be possible.PsenBattleKeymasterPsenBattleKeymasterSolving this issue by modding would of course be a good solution. The only downside is, that we cant yet say when we will be able to implement the mod support.
Cosmetic customization is still on our discussion agenda by the way. The only thing I really want to avoid is hand picking your perks and traits etc. Cant give you any more information at the moment unfortunately.PsenBattleKeymasterPsenBattleKeymasterPretty much how I remember it from Xcoms. That random grunt that simply went over the top and saves everyone :)
This was exactly what we were going for. Im happy that it seems to work :)
PsenBattleKeymasterwould be great to have some videos on youtube with massive battles
Just forwarded this line to Jaysen for his next Lets Play :) We’ll see what happens.
PsenBattleKeymasterHey LPhobos,
I have to admit that the map generation could still be improved. We dont have that scheduled yet but I assume we will concentrate on other things first and then rework the map generation together with the rest of the map when we commit to the final game mechanics and vision.PsenBattleKeymasterHey Scheffsache,
nice that you enjoy the game :)
At the moment we are only focussing ona single player experience and we will stick with the singleplayer only at least till the full release.Nobody knows yet where the journey will go from there on.To your points:
– More factions are on their way. The next minor faction will be the Goblins.
– Reputation System is on our List
– horses are on our discussion list, but not decided on yet. Probably they wont make it :)
– dual wielding will not be in for now.
– More races will be added but probably no elves or dwarfes. Just more enemies :)
– Banner Editor, Tabards and a mechanic showing your banner on your shields like in Mounta and Blade are under discussion currently.Cheers!
PsenBattleKeymasterI would like to have more skills that directly exploits or is tied to the resolve stat
+1
:)
PsenBattleKeymaster1: permanent effects are absolutely planned, incorporated in an overarching injury and dismemberment system :) It might as well stretch to include psychological traumas as well.
2: 100% planned with our event system. Thats going to be so much fun :)
3: Im not a big fan of consumables, as its a little micro-managy and people tend to hoard them for the great emergency which finally never happens and they sit on their stuff. So maybe, but probably not.
4: Already on our backlog list.
Cheers!
PsenBattleKeymasterHaving a base of some sort would basically pin you in place and stop you from moving around the map. I know that this is not neccessarily the case in Mount and Blade, but nevertheless our game focus lies elsewhere.
We try to put up an updated feature list in the next weeks to show you all where the journey is going :)
PsenBattleKeymasterPsenBattleKeymaster -
AuthorPosts