PsenBattle's Replies

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Viewing 15 posts - 556 through 570 (of 766 total)
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  • in reply to: Paul´s Art Corner #2973
    Avatar photoPsenBattle
    Keymaster

    I see theres stil a lot of work left, but Im confident I will be able to set up a complex system allowing for all the above features.
    …Just have to find the time :) Anyone got some spare time he can send over to me?

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    in reply to: Skills: Passive gain, weapons/equipments and perks #2972
    Avatar photoPsenBattle
    Keymaster

    Hey Mark,
    here are some thoughts on your points.
    Regarding passive skillgain: We didnt implement that on purpose. Like mentioned above passiv skillgain calls for exploitation. Back in the day when playing Ultima Online people always equipped cursed weapons lowering their stats so they’d have a bigger chance of passively gaining skillpoints.
    Its similar with gainable traits by special actions. People will tend to minmax their play according to these actions. For example they’ll “feed” all orc kills to one guy just to unlock the trait.
    Neverthelss gainable traits are on our discussion list. We will probably start with the injury system related traits (one eyed, scarred, lost ear etc) and see where we go from there.
    Cheers

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    in reply to: Paul´s Art Corner #2948
    Avatar photoPsenBattle
    Keymaster

    So, i readjusted some things and now I think im on the right way. The system would look something like this.
    Including combinations of certain charges with partitions would mean some more hand crafting and special cases, but it would be possible.

    Banner system

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    in reply to: Follow caravan #2943
    Avatar photoPsenBattle
    Keymaster

    Thanks for the thumbs up!
    I’ve just put that feature up on our list. It can indeed get a little tideous to follow them around.

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    in reply to: Character Generation #2934
    Avatar photoPsenBattle
    Keymaster

    Solving this issue by modding would of course be a good solution. The only downside is, that we cant yet say when we will be able to implement the mod support.
    Cosmetic customization is still on our discussion agenda by the way. The only thing I really want to avoid is hand picking your perks and traits etc. Cant give you any more information at the moment unfortunately.

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    in reply to: Paul´s Art Corner #2931
    Avatar photoPsenBattle
    Keymaster

    Hey Trig, thanks a lot for the nice fact sheet! Now that we are in full swing soemtimes my own research doesnt get enough time.

    Really useful stuff right here ;)

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    in reply to: Character Generation #2928
    Avatar photoPsenBattle
    Keymaster

    Pretty much how I remember it from Xcoms. That random grunt that simply went over the top and saves everyone :)

    This was exactly what we were going for. Im happy that it seems to work :)

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    in reply to: No challenge? #2923
    Avatar photoPsenBattle
    Keymaster

    would be great to have some videos on youtube with massive battles

    Just forwarded this line to Jaysen for his next Lets Play :) We’ll see what happens.

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    in reply to: City / Village / Castle placement on map #2920
    Avatar photoPsenBattle
    Keymaster

    Hey LPhobos,
    I have to admit that the map generation could still be improved. We dont have that scheduled yet but I assume we will concentrate on other things first and then rework the map generation together with the rest of the map when we commit to the final game mechanics and vision.

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    in reply to: Game Suggestions #2918
    Avatar photoPsenBattle
    Keymaster

    Hey Scheffsache,
    nice that you enjoy the game :)
    At the moment we are only focussing ona single player experience and we will stick with the singleplayer only at least till the full release.Nobody knows yet where the journey will go from there on.

    To your points:
    – More factions are on their way. The next minor faction will be the Goblins.
    – Reputation System is on our List
    – horses are on our discussion list, but not decided on yet. Probably they wont make it :)
    – dual wielding will not be in for now.
    – More races will be added but probably no elves or dwarfes. Just more enemies :)
    – Banner Editor, Tabards and a mechanic showing your banner on your shields like in Mounta and Blade are under discussion currently.

    Cheers!

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    in reply to: Defense Skill Tree Discussion #2908
    Avatar photoPsenBattle
    Keymaster

    I would like to have more skills that directly exploits or is tied to the resolve stat

    +1

    :)

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    in reply to: My suggestions #2904
    Avatar photoPsenBattle
    Keymaster

    1: permanent effects are absolutely planned, incorporated in an overarching injury and dismemberment system :) It might as well stretch to include psychological traumas as well.

    2: 100% planned with our event system. Thats going to be so much fun :)

    3: Im not a big fan of consumables, as its a little micro-managy and people tend to hoard them for the great emergency which finally never happens and they sit on their stuff. So maybe, but probably not.

    4: Already on our backlog list.

    Cheers!

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    in reply to: creating/conquering bases #2903
    Avatar photoPsenBattle
    Keymaster

    Having a base of some sort would basically pin you in place and stop you from moving around the map. I know that this is not neccessarily the case in Mount and Blade, but nevertheless our game focus lies elsewhere.

    We try to put up an updated feature list in the next weeks to show you all where the journey is going :)

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    Avatar photoPsenBattle
    Keymaster

    Im sure this will come up some more. I suppose the first thing we will do is finetune the AI a little more and see if the problem persists.

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    in reply to: Two caravans in combat – a problem #2901
    Avatar photoPsenBattle
    Keymaster

    Good thought, putting it on the list.

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Viewing 15 posts - 556 through 570 (of 766 total)